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author | rubidium <rubidium@openttd.org> | 2011-02-12 18:41:24 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-02-12 18:41:24 +0000 |
commit | 2d4d43d00ce098d9f3de47ce878aa8477fd1f6c8 (patch) | |
tree | bbadbc20b14a2c28997e9e5816fddbc1240dc0a6 | |
parent | d8cada7563228809936c0a2b21c5c098848636eb (diff) | |
download | openttd-2d4d43d00ce098d9f3de47ce878aa8477fd1f6c8.tar.xz |
(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built
-rw-r--r-- | src/town_cmd.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index ff4a10ae9..43961273d 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1756,6 +1756,12 @@ static Town *CreateRandomTown(uint attempts, uint32 townnameparts, TownSize size * placement is so bad it couldn't grow at all */ if (t->population > 0) return t; DoCommand(t->xy, t->index, 0, DC_EXEC, CMD_DELETE_TOWN); + + /* We already know that we can allocate a single town when + * entering this function. However, we create and delete + * a town which "resets" the allocation checks. As such we + * need to check again when assertions are enabled. */ + assert(Town::CanAllocateItem()); } while (--attempts != 0); return NULL; |