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authordarkvater <darkvater@openttd.org>2005-01-04 19:49:44 +0000
committerdarkvater <darkvater@openttd.org>2005-01-04 19:49:44 +0000
commit2af42f48b910748a86dcfd66d94bc93fd21c0be6 (patch)
tree4e76ad064b018a8dc253abe2a31320d27199c299
parent29d2f6ed6c35a4f15feb4fec0bbb1d63a52ba051 (diff)
downloadopenttd-2af42f48b910748a86dcfd66d94bc93fd21c0be6.tar.xz
(svn r1377) -Fix: only a server can rename a town in a MP game
-rw-r--r--town_gui.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/town_gui.c b/town_gui.c
index 5c44d9703..946dbec48 100644
--- a/town_gui.c
+++ b/town_gui.c
@@ -8,6 +8,7 @@
#include "gui.h"
#include "command.h"
#include "player.h"
+#include "network.h"
static const Widget _town_authority_widgets[] = {
{ WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
@@ -227,6 +228,9 @@ static void TownViewWndProc(Window *w, WindowEvent *e)
switch(e->event) {
case WE_PAINT:
+ // disable renaming town in network games if you are not the server
+ if (_networking && !_network_server) SETBIT(w->disabled_state, 8);
+
SetDParam(0, t->index);
DrawWindowWidgets(w);