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author | darkvater <darkvater@openttd.org> | 2005-01-04 19:49:44 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2005-01-04 19:49:44 +0000 |
commit | 2af42f48b910748a86dcfd66d94bc93fd21c0be6 (patch) | |
tree | 4e76ad064b018a8dc253abe2a31320d27199c299 | |
parent | 29d2f6ed6c35a4f15feb4fec0bbb1d63a52ba051 (diff) | |
download | openttd-2af42f48b910748a86dcfd66d94bc93fd21c0be6.tar.xz |
(svn r1377) -Fix: only a server can rename a town in a MP game
-rw-r--r-- | town_gui.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/town_gui.c b/town_gui.c index 5c44d9703..946dbec48 100644 --- a/town_gui.c +++ b/town_gui.c @@ -8,6 +8,7 @@ #include "gui.h" #include "command.h" #include "player.h" +#include "network.h" static const Widget _town_authority_widgets[] = { { WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, @@ -227,6 +228,9 @@ static void TownViewWndProc(Window *w, WindowEvent *e) switch(e->event) { case WE_PAINT: + // disable renaming town in network games if you are not the server + if (_networking && !_network_server) SETBIT(w->disabled_state, 8); + SetDParam(0, t->index); DrawWindowWidgets(w); |