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author | planetmaker <planetmaker@openttd.org> | 2011-05-19 16:39:48 +0000 |
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committer | planetmaker <planetmaker@openttd.org> | 2011-05-19 16:39:48 +0000 |
commit | 28767edb6c802d02015fd940af3e1e8ae567fc39 (patch) | |
tree | d24f57480957f570b566933645698a5612af6bca | |
parent | fae2477143d76e82aecc4b36e2573e22f92fe6c4 (diff) | |
download | openttd-28767edb6c802d02015fd940af3e1e8ae567fc39.tar.xz |
(svn r22477) -Doc: Update readme with more extensive information on directories used, font configuration and how to deal with missing NewGRFs
-rw-r--r-- | readme.txt | 63 |
1 files changed, 48 insertions, 15 deletions
diff --git a/readme.txt b/readme.txt index d666b5d69..2d72e47d9 100644 --- a/readme.txt +++ b/readme.txt @@ -1,5 +1,5 @@ OpenTTD readme -Last updated: 2011-04-01 +Last updated: 2011-05-19 Release version: 1.1.0 ------------------------------------------------------------------------ @@ -249,9 +249,12 @@ wait for an error message to pop up. The error message will tell you 4.2) OpenTTD directories ---- ------------------- -The required 3rd party files listed in the section 4.1 "(Required) 3rd party files" -as well as other non-compulsory extensions (NewGRFs, AI, heightmaps, scenarios) can be -placed in a few different locations: +OpenTTD uses its own directory to store its required 3rd party base set files (see section +4.1 "Required 3rd party files") and non-compulsory extension and configuration files. See +below for their proper place within this OpenTTD main data directory. + +The main OpenTTD directories can be found in various locations, depending on your operating +system: 1. The current working directory (from where you started OpenTTD) For non-Windows operating systems OpenTTD will not scan for files in this directory if it is your personal directory, i.e. "~/", or when it is the @@ -273,7 +276,26 @@ placed in a few different locations: 5. The installation directory (Linux only) Linux: /usr/share/games/openttd 6. The application bundle (Mac OSX only) - It includes the OpenTTD files (grf+lng) and it will work as long as they aren't touched + It includes the OpenTTD files (grf+lng) and it will work as long as they aren't + touched + +Different types of data or extensions go into different subdirectories of the chosen main +OpenTTD directory: + Config File: (no subdirectory) + Screenshots: (no subdirectory) + Base Graphics: data (or a subdirectory thereof) + Sound Sets: data (or a subdirectory thereof) + NewGRFs: data (or a subdirectory thereof) + 32bpp Sets: data (or a subdirectory thereof) + Music Sets: gm (or a subdirectory thereof) + AIs: ai (or a subdirectory thereof) + AI Libraries: ai/libraries (or a subdirectory thereof) + Savegames: save + Automatic Savegames: save/autosave + Scenarios: scenario + +The (automatically created) directory content_download is for OpenTTD's internal use and +no files should be added to it or its subdirectories manually. Notes: - Linux in the previous list means .deb, but most paths should be similar for others. @@ -357,7 +379,7 @@ OpenTTD in debug mode. The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like .INI format. It's mostly undocumented. Almost all settings can be changed ingame by using the 'Advanced Settings' window. -When you can not find openttd.cfg you should look in the directories as +When you cannot find openttd.cfg you should look in the directories as described in section 4.2. If you do not have an openttd.cfg OpenTTD will create one after closing. @@ -419,7 +441,8 @@ DOS: ---- --------------------------- The following libraries are used by OpenTTD for: - libSDL/liballegro: hardware access (video, sound, mouse) - - zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads, heightmaps + - zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads, + heightmaps - liblzo2: (de)compressing of old (pre 0.3.0) savegames - liblzma: (de)compressing of savegames (1.1.0 and later) - libpng: making screenshots and loading heightmaps @@ -455,7 +478,8 @@ The following compilers are known not to compile OpenTTD: - GNU Compiler Collection (GCC) 3.2 and earlier. These old versions fail due to OpenTTD's template usage. - Intel C++ Compiler (ICC) 11.1 and earlier. - Version 10.0 and earlier fail a configure check and fail with recent system headers. + Version 10.0 and earlier fail a configure check and fail with recent system + headers. Version 10.1 fails to compile station_gui.cpp. Version 11.1 fails with internal error when compiling network.cpp. - Clang/LLVM 2.8 and earlier. @@ -542,16 +566,25 @@ Under Windows 98 and lower it is impossible to use a dedicated server; it will fail to start. Perhaps this is for the better because those OSes are not known for their stability. -With the added support for font-based text selecting a non-latin language will -result in garbage (lots of '?') shown on screen. Please open your configuration -file and add a desired font for small/medium/-and large_font. This can be a font -name like "Tahoma" or a path to a font. +With the added support for font-based text selecting a non-latin language can +result in lots of question marks ('?') being shown on screen. Please open your +configuration file (openttd.cfg - see Section 4.2 for where to find it) +and add a suitable font for the small, medium and / or large font, e.g.: + small_font = "Tahoma" + medium_font = "Tahoma" + large_font = "Tahoma" +You should use a font name like "Tahoma" or a path to the desired font. Any NewGRF file used in a game is stored inside the savegame and will refuse to load if you don't have that NewGRF file available. A list of missing files -will be output to the console at the moment, so use the '-d' flag (on windows) -to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/) -put them in the data/ folder and you're set to go. +can be viewed in the NewGRF window accessible from the file load dialogue window. + +You can try to obtain the missing files from that NewGRF dialogue or - if they +are not available online - you can search manually through our forum's graphics +development section (http://www.tt-forums.net/viewforum.php?f=66) or GrfCrawler +(http://grfcrawler.tt-forums.net/). Put the NewGRF files in OpenTTD's data folder +(see section 4.2 "OpenTTD directories") and rescan the list of available NewGRFs. +Once you have all missing files, you are set to go. X.X) Credits |