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author | bjarni <bjarni@openttd.org> | 2006-12-06 00:03:24 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-12-06 00:03:24 +0000 |
commit | 230b6fd08e3e16f1b9f082ee0567da2f5fc2c187 (patch) | |
tree | 88a08c560da3d3fe244094048f25cbf6a2b99c7a | |
parent | 256fa07de6b527304b5c22e9efe02dc4582bd42f (diff) | |
download | openttd-230b6fd08e3e16f1b9f082ee0567da2f5fc2c187.tar.xz |
(svn r7390) -Codechange r7386: only loop though the windows to find a depot window to unhighlight a vehicle in if there is a vehicle on the mouse pointer
-rw-r--r-- | depot_gui.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/depot_gui.c b/depot_gui.c index 7bb94e3e6..6ade0ece7 100644 --- a/depot_gui.c +++ b/depot_gui.c @@ -1041,6 +1041,10 @@ void DeleteDepotHighlightOfVehicle(const Vehicle *v) { Window* const *wz; + /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either + * If that is the case, we can skip looping though the windows and save time */ + if (_special_mouse_mode != WSM_DRAGDROP) return; + FOR_ALL_WINDOWS(wz) { const Window *w = *wz; if (w->window_class != WC_VEHICLE_DEPOT) continue; |