diff options
author | JMcKiern <jmckiern@tcd.ie> | 2020-01-26 14:48:35 +0000 |
---|---|---|
committer | Charles Pigott <charlespigott@googlemail.com> | 2020-01-26 14:48:35 +0000 |
commit | 2158e26b9e602dd4e69c34b3f7e29d17da38e7ac (patch) | |
tree | 135cb993a8d47b6826c86f7061e5c417f45637a6 | |
parent | bf4672864dc7ffe9f54b447d220cf58af36396ae (diff) | |
download | openttd-2158e26b9e602dd4e69c34b3f7e29d17da38e7ac.tar.xz |
Fix #7950: Incorrect setup of normal screenshot viewport
-rw-r--r-- | src/screenshot.cpp | 90 |
1 files changed, 59 insertions, 31 deletions
diff --git a/src/screenshot.cpp b/src/screenshot.cpp index 17efa9130..07a8121fe 100644 --- a/src/screenshot.cpp +++ b/src/screenshot.cpp @@ -712,38 +712,66 @@ static bool MakeSmallScreenshot(bool crashlog) */ void SetupScreenshotViewport(ScreenshotType t, ViewPort *vp) { - /* Determine world coordinates of screenshot */ - if (t == SC_WORLD) { - vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT; - - TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0); - TileIndex south_tile = MapSize() - 1; - - /* We need to account for a hill or high building at tile 0,0. */ - int extra_height_top = TilePixelHeight(north_tile) + 150; - /* If there is a hill at the bottom don't create a large black area. */ - int reclaim_height_bottom = TilePixelHeight(south_tile); - - vp->virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x; - vp->virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y; - vp->virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp->virtual_left + 1; - vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top + 1; - } else { - vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT; - - Window *w = FindWindowById(WC_MAIN_WINDOW, 0); - vp->virtual_left = w->viewport->virtual_left; - vp->virtual_top = w->viewport->virtual_top; - vp->virtual_width = w->viewport->virtual_width; - vp->virtual_height = w->viewport->virtual_height; + switch(t) { + case SC_VIEWPORT: + case SC_CRASHLOG: { + Window *w = FindWindowById(WC_MAIN_WINDOW, 0); + vp->virtual_left = w->viewport->virtual_left; + vp->virtual_top = w->viewport->virtual_top; + vp->virtual_width = w->viewport->virtual_width; + vp->virtual_height = w->viewport->virtual_height; + + /* Compute pixel coordinates */ + vp->left = 0; + vp->top = 0; + vp->width = _screen.width; + vp->height = _screen.height; + vp->overlay = w->viewport->overlay; + break; + } + case SC_WORLD: { + /* Determine world coordinates of screenshot */ + vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT; + + TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0); + TileIndex south_tile = MapSize() - 1; + + /* We need to account for a hill or high building at tile 0,0. */ + int extra_height_top = TilePixelHeight(north_tile) + 150; + /* If there is a hill at the bottom don't create a large black area. */ + int reclaim_height_bottom = TilePixelHeight(south_tile); + + vp->virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x; + vp->virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y; + vp->virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp->virtual_left + 1; + vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top + 1; + + /* Compute pixel coordinates */ + vp->left = 0; + vp->top = 0; + vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom); + vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom); + vp->overlay = nullptr; + break; + } + default: { + vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT; + + Window *w = FindWindowById(WC_MAIN_WINDOW, 0); + vp->virtual_left = w->viewport->virtual_left; + vp->virtual_top = w->viewport->virtual_top; + vp->virtual_width = w->viewport->virtual_width; + vp->virtual_height = w->viewport->virtual_height; + + /* Compute pixel coordinates */ + vp->left = 0; + vp->top = 0; + vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom); + vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom); + vp->overlay = nullptr; + break; + } } - - /* Compute pixel coordinates */ - vp->left = 0; - vp->top = 0; - vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom); - vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom); - vp->overlay = nullptr; } /** |