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authorMilek7 <Milek7@users.noreply.github.com>2021-05-02 20:10:07 +0200
committerGitHub <noreply@github.com>2021-05-02 19:10:07 +0100
commit20762f9117c8dfbc5cc72771926563b4893592c0 (patch)
tree5258f9198f91cca09282a8a45d9df21bf073b06c
parent756034fa279bb6c3b81efbe13385583eb8a42d0f (diff)
downloadopenttd-20762f9117c8dfbc5cc72771926563b4893592c0.tar.xz
Codechange: Acquire video buffer before taking game state lock to prevent erratic fast forward behaviour (#9140)
-rw-r--r--src/video/video_driver.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video/video_driver.cpp b/src/video/video_driver.cpp
index 2f8efc4ad..0af716f05 100644
--- a/src/video/video_driver.cpp
+++ b/src/video/video_driver.cpp
@@ -131,13 +131,14 @@ void VideoDriver::Tick()
this->fast_forward_via_key = false;
}
+ /* Locking video buffer can block (especially with vsync enabled), do it before taking game state lock. */
+ this->LockVideoBuffer();
+
{
/* Tell the game-thread to stop so we can have a go. */
std::lock_guard<std::mutex> lock_wait(this->game_thread_wait_mutex);
std::lock_guard<std::mutex> lock_state(this->game_state_mutex);
- this->LockVideoBuffer();
-
this->DrainCommandQueue();
while (this->PollEvent()) {}