diff options
author | rubidium <rubidium@openttd.org> | 2009-09-14 15:53:19 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-09-14 15:53:19 +0000 |
commit | 14ea4e7672889df8810d487ed892c41c8f7bc8ef (patch) | |
tree | bacbc6aec93db46147289749f2282411c5bf4e67 | |
parent | 64bafcbe182ef539a31ffed9bd1f19ca0f7ae62a (diff) | |
download | openttd-14ea4e7672889df8810d487ed892c41c8f7bc8ef.tar.xz |
(svn r17535) -Fix: compiling without networking failed; also unhackify the crash logger a bit.
-rw-r--r-- | src/crashlog.cpp | 6 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 9 | ||||
-rw-r--r-- | src/saveload/saveload.h | 2 |
3 files changed, 8 insertions, 9 deletions
diff --git a/src/crashlog.cpp b/src/crashlog.cpp index 60679172f..af2bd69fd 100644 --- a/src/crashlog.cpp +++ b/src/crashlog.cpp @@ -16,7 +16,6 @@ #include "rev.h" #include "string_func.h" #include "strings_func.h" -#include "network/network.h" #include "blitter/factory.hpp" #include "base_media_base.h" #include "music/music_driver.hpp" @@ -218,9 +217,8 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const seprintf(filename, filename_last, "%scrash.sav", _personal_dir); - /* Fake ourselves to be a network server so we don't get threaded saving */ - _network_server = true; - return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY) == SL_OK; + /* Don't do a threaded saveload. */ + return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY, false) == SL_OK; } catch (...) { return false; } diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 39e6afa0e..5ec0a734e 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1780,9 +1780,10 @@ void WaitTillSaved() * handled. It opens the savegame, selects format and checks versions * @param filename The name of the savegame being created/loaded * @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE + * @param threaded True when threaded saving is allowed * @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game) */ -SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) +SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded) { uint32 hdr[2]; const SaveLoadFormat *fmt; @@ -1851,9 +1852,9 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) SlWriteFill(); // flush the save buffer SaveFileStart(); - if (_network_server || - !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) { - if (!_network_server) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode..."); + if (_network_server) threaded = false; + if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) { + if (threaded) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode..."); SaveOrLoadResult result = SaveFileToDisk(false); SaveFileDone(); diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 765f99b0c..5d33c099f 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -47,7 +47,7 @@ enum SavegameType { void GenerateDefaultSaveName(char *buf, const char *last); void SetSaveLoadError(uint16 str); const char *GetSaveLoadErrorString(); -SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb); +SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded = true); void WaitTillSaved(); void DoExitSave(); |