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authorEddi-z <43699911+Eddi-z@users.noreply.github.com>2019-02-10 18:45:48 +0100
committerNiels Martin Hansen <nielsm@indvikleren.dk>2019-02-10 18:45:48 +0100
commit148e5b41d668a82e866f70d559dead0d5ffbeb99 (patch)
tree8dde7280c95dc897d8b248748b448d4baf1c02b2
parent2ff10327d7962ee61f5eb45baa804e80fa966405 (diff)
downloadopenttd-148e5b41d668a82e866f70d559dead0d5ffbeb99.tar.xz
Change: Skip reliability decay if servicing is disabled
-rw-r--r--src/vehicle.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index f9a48a898..37afa6cb8 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1222,7 +1222,10 @@ void CheckVehicleBreakdown(Vehicle *v)
int rel, rel_old;
/* decrease reliability */
- v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
+ if (!_settings_game.order.no_servicing_if_no_breakdowns ||
+ _settings_game.difficulty.vehicle_breakdowns != 0) {
+ v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
+ }
if ((rel_old >> 8) != (rel >> 8)) SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) ||