diff options
author | bjarni <bjarni@openttd.org> | 2006-03-29 20:41:15 +0000 |
---|---|---|
committer | bjarni <bjarni@openttd.org> | 2006-03-29 20:41:15 +0000 |
commit | 0c64cecc662493c5beeff68b5e025212e0f97018 (patch) | |
tree | d9e3e8d6448e9488c61180f14dbcbc7de7b6db23 | |
parent | 3633d5692327bc1cb86437fccdcdd906fa0ceb1b (diff) | |
download | openttd-0c64cecc662493c5beeff68b5e025212e0f97018.tar.xz |
(svn r4158) -Fix: [autoreplace] cost for refitting the new vehicle is now added to the cost animation. The player always paid for it, but it was not displayed until now
-rw-r--r-- | vehicle.c | 6 |
1 files changed, 5 insertions, 1 deletions
@@ -1638,7 +1638,11 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags) /* refit if needed */ if (new_v->type != VEH_Road) { // road vehicles can't be refitted if (old_v->cargo_type != new_v->cargo_type && old_v->cargo_cap != 0 && new_v->cargo_cap != 0) {// some train engines do not have cargo capacity - DoCommand(0, 0, new_v->index, old_v->cargo_type, DC_EXEC, CMD_REFIT_VEH(new_v->type)); + // we add the refit cost to cost, so it's added to the cost animation + // it's not in the calculation of having enough money to actually do the replace since it's rather hard to do by design, but since + // we pay for it, it's nice to make the cost animation include it + int32 temp_cost = DoCommand(0, 0, new_v->index, old_v->cargo_type, DC_EXEC, CMD_REFIT_VEH(new_v->type)); + if (!CmdFailed(temp_cost)) cost += temp_cost; } } |