diff options
author | peter1138 <peter1138@openttd.org> | 2007-01-17 22:19:12 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2007-01-17 22:19:12 +0000 |
commit | 004f1b061ffa48f474b80a71da789dca4da599f0 (patch) | |
tree | 9eab53b6dbe16369a223b58b7ce958dfbd68ea94 | |
parent | 3d1735fcfd5e3158bef0ea82b47b265c464107bb (diff) | |
download | openttd-004f1b061ffa48f474b80a71da789dca4da599f0.tar.xz |
(svn r8211) -Codechange: (NewGRF) Implement callback 2D, explicit vehicle colour map
selection.
-rw-r--r-- | src/newgrf_callbacks.h | 4 | ||||
-rw-r--r-- | src/vehicle.cpp | 36 |
2 files changed, 30 insertions, 10 deletions
diff --git a/src/newgrf_callbacks.h b/src/newgrf_callbacks.h index 9d0a7a3da..edc2ea6bf 100644 --- a/src/newgrf_callbacks.h +++ b/src/newgrf_callbacks.h @@ -48,6 +48,10 @@ enum CallbackID { /* Called when building a station to customize the tile layout */ CBID_STATION_TILE_LAYOUT = 0x24, + /* Called to determine if a specific colour map should be used for a vehicle + * instead of the default livery */ + CBID_VEHICLE_COLOUR_MAPPING = 0x2D, + /* Called when the player (or AI) tries to start or stop a vehicle. Mainly * used for preventing a vehicle from leaving the depot. */ CBID_VEHICLE_START_STOP_CHECK = 0x31, diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 07399e101..2ebd1e2b2 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -33,6 +33,7 @@ #include "network/network.h" #include "yapf/yapf.h" #include "date.h" +#include "newgrf_callbacks.h" #include "newgrf_engine.h" #include "newgrf_sound.h" #include "helpers.hpp" @@ -2813,11 +2814,25 @@ UnitID GetFreeUnitNumber(byte type) return unit; } -static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, EngineID parent_engine_type, CargoID cargo_type) +static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v) { - SpriteID map; + SpriteID map = PAL_NONE; const Player *p = GetPlayer(player); LiveryScheme scheme = LS_DEFAULT; + CargoID cargo_type = v == NULL ? (CargoID)CT_INVALID : v->cargo_type; + + /* Check if we should use the colour map callback */ + if (HASBIT(EngInfo(engine_type)->callbackmask, CBM_COLOUR_REMAP)) { + uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v); + /* A return value of 0xC000 is stated to "use the default two-color + * maps" which happens to be the failure action too... */ + if (callback != CALLBACK_FAILED && callback != 0xC000) { + map = GB(callback, 0, 14); + /* If bit 14 is set, then the company colours are applied to the + * map else it's returned as-is. */ + if (!HASBIT(callback, 14)) return map; + } + } /* The default livery is always available for use, but its in_use flag determines * whether any _other_ liveries are in use. */ @@ -2894,16 +2909,19 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine if (!p->livery[scheme].in_use) scheme = LS_DEFAULT; } - map = HASBIT(EngInfo(engine_type)->misc_flags, EF_USES_2CC) ? - (SPR_2CCMAP_BASE + p->livery[scheme].colour1 + p->livery[scheme].colour2 * 16) : - (PALETTE_RECOLOR_START + p->livery[scheme].colour1); + bool twocc = HASBIT(EngInfo(engine_type)->misc_flags, EF_USES_2CC); + + if (map == PAL_NONE) map = twocc ? (SpriteID)SPR_2CCMAP_BASE : (SpriteID)PALETTE_RECOLOR_START; + + map += p->livery[scheme].colour1; + if (twocc) map += p->livery[scheme].colour2 * 16; return map; } SpriteID GetEnginePalette(EngineID engine_type, PlayerID player) { - return GetEngineColourMap(engine_type, player, INVALID_ENGINE, CT_INVALID); + return GetEngineColourMap(engine_type, player, INVALID_ENGINE, NULL); } SpriteID GetVehiclePalette(const Vehicle *v) @@ -2912,12 +2930,10 @@ SpriteID GetVehiclePalette(const Vehicle *v) return GetEngineColourMap( (v->u.rail.first_engine != INVALID_ENGINE && (IsArticulatedPart(v) || UsesWagonOverride(v))) ? v->u.rail.first_engine : v->engine_type, - v->owner, - v->u.rail.first_engine, - v->cargo_type); + v->owner, v->u.rail.first_engine, v); } - return GetEngineColourMap(v->engine_type, v->owner, INVALID_ENGINE, v->cargo_type); + return GetEngineColourMap(v->engine_type, v->owner, INVALID_ENGINE, v); } // Save and load of vehicles |