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author | Darkvater <Darkvater@openttd.org> | 2006-04-11 17:05:50 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2006-04-11 17:05:50 +0000 |
commit | fa3a9102e47503dc8e4e665378df445b807b5ac8 (patch) | |
tree | f7faa0b4e619458e72b7d5a6d3507802b501b20d | |
parent | 4e8a960c725d76b0f5a7e36379b3ca85e28bd94b (diff) | |
download | openttd-fa3a9102e47503dc8e4e665378df445b807b5ac8.tar.xz |
(svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
-rw-r--r-- | saveload.c | 49 |
1 files changed, 41 insertions, 8 deletions
diff --git a/saveload.c b/saveload.c index f3a4c77fe..475a7675c 100644 --- a/saveload.c +++ b/saveload.c @@ -489,25 +489,58 @@ static void SlSaveLoadConv(void *ptr, VarType conv) } } +/** Calculate the net length of a string. This is in almost all cases + * just strlen(), but if the string is not properly terminated, we'll + * resort to the maximum length of the buffer. + * @param ptr pointer to the stringbuffer + * @param length maximum length of the string (buffer) + * @return return the net length of the string */ +static inline size_t SlCalcNetStringLen(const char *ptr, uint length) +{ + return minu(strlen(ptr), length - 1); +} + +/** Calculate the gross length of the string that it + * will occupy in the savegame. This includes the real length, returned + * by SlCalcNetStringLen and the length that the index will occupy. + * @param ptr pointer to the stringbuffer + * @param length maximum length of the string (buffer size, etc.) + * @return return the gross length of the string */ static inline size_t SlCalcStringLen(const char *ptr, uint length) { - DEBUG(misc, 1) ("[Sl] TODO: save/load real length"); - return length;//(_sl.save) ? min(strlen(ptr), length - 1) : SlReadArrayLength(); + uint len = SlCalcNetStringLen(ptr, length); + return len + SlGetArrayLength(len); // also include the length of the index } /** * Save/Load a string. * @param ptr the string being manipulated * @param the length of the string (full length) - * @param conv must be SLE_FILE_STRING - * @todo the full length of the string is saved, even when the buffer - * is 512 bytes and only 10 of those are used */ + * @param conv must be SLE_FILE_STRING */ static void SlString(void *ptr, uint length, VarType conv) { - uint len = SlCalcStringLen(ptr, length); - assert((conv & 0xF) == SLE_FILE_STRING); + uint len; + assert(GetVarFileType(conv) == SLE_FILE_STRING); + + if (_sl.save) { + len = SlCalcNetStringLen(ptr, length); + SlWriteArrayLength(len); + SlCopyBytes(ptr, len); + return; + } + + len = SlReadArrayLength(); + + if (len >= length) { + DEBUG(misc, 0) ("[Sl] String length in savegame is bigger than buffer, truncating"); + SlCopyBytes(ptr, length); + SlSkipBytes(len - length); + len = length - 1; + } else { + SlCopyBytes(ptr, len); + } - SlCopyBytes(ptr, len); + ((char*)ptr)[len] = '\0'; // properly terminate the string } /** |