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authoryexo <yexo@openttd.org>2009-03-17 00:47:01 +0000
committeryexo <yexo@openttd.org>2009-03-17 00:47:01 +0000
commitf7a7a1f1583aa96357e8b2b74ee396cb483536d9 (patch)
tree2226eeb52931c6242de12fdccfefab1c379866c7
parent1323e946076deadad10465ed536a3a6e03e3a8db (diff)
downloadopenttd-f7a7a1f1583aa96357e8b2b74ee396cb483536d9.tar.xz
(svn r15749) -Codechange: apply coding style to disaster_cmd.cpp
-rw-r--r--src/disaster_cmd.cpp261
1 files changed, 79 insertions, 182 deletions
diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp
index 87002eb24..2db744fb5 100644
--- a/src/disaster_cmd.cpp
+++ b/src/disaster_cmd.cpp
@@ -141,8 +141,6 @@ static void InitializeDisasterVehicle(Vehicle *v, int x, int y, byte z, Directio
static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z)
{
- Vehicle *u;
-
v->x_pos = x;
v->y_pos = y;
v->z_pos = z;
@@ -151,7 +149,8 @@ static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z)
DisasterVehicleUpdateImage(v);
VehicleMove(v, true);
- if ((u = v->Next()) != NULL) {
+ Vehicle *u = v->Next();
+ if (u != NULL) {
int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE);
int safe_y = Clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
@@ -183,11 +182,6 @@ static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z)
*/
static void DisasterTick_Zeppeliner(Vehicle *v)
{
- Station *st;
- int x, y;
- byte z;
- TileIndex tile;
-
v->tick_counter++;
if (v->current_order.GetDestination() < 2) {
@@ -206,20 +200,18 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
if (GB(v->tick_counter, 0, 3) == 0) CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE);
} else if (v->current_order.GetDestination() == 0) {
- tile = v->tile;
-
- if (IsValidTile(tile) &&
- IsTileType(tile, MP_STATION) &&
- IsAirport(tile)) {
+ if (IsValidTile(v->tile) &&
+ IsTileType(v->tile, MP_STATION) &&
+ IsAirport(v->tile)) {
v->current_order.SetDestination(1);
v->age = 0;
- SetDParam(0, GetStationIndex(tile));
+ SetDParam(0, GetStationIndex(v->tile));
AddNewsItem(STR_B000_ZEPPELIN_DISASTER_AT,
NS_ACCIDENT_VEHICLE,
v->index,
0);
- AI::NewEvent(GetTileOwner(tile), new AIEventDisasterZeppelinerCrashed(GetStationIndex(tile)));
+ AI::NewEvent(GetTileOwner(v->tile), new AIEventDisasterZeppelinerCrashed(GetStationIndex(v->tile)));
}
}
@@ -230,14 +222,12 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
if (v->current_order.GetDestination() > 2) {
if (++v->age <= 13320) return;
- tile = v->tile;
-
- if (IsValidTile(tile) &&
- IsTileType(tile, MP_STATION) &&
- IsAirport(tile)) {
- st = GetStationByTile(tile);
+ if (IsValidTile(v->tile) &&
+ IsTileType(v->tile, MP_STATION) &&
+ IsAirport(v->tile)) {
+ Station *st = GetStationByTile(v->tile);
CLRBITS(st->airport_flags, RUNWAY_IN_block);
- AI::NewEvent(GetTileOwner(tile), new AIEventDisasterZeppelinerCleared(st->index));
+ AI::NewEvent(GetTileOwner(v->tile), new AIEventDisasterZeppelinerCleared(st->index));
}
SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos);
@@ -245,9 +235,9 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
return;
}
- x = v->x_pos;
- y = v->y_pos;
- z = GetSlopeZ(x, y);
+ int x = v->x_pos;
+ int y = v->y_pos;
+ byte z = GetSlopeZ(x, y);
if (z < v->z_pos) z = v->z_pos - 1;
SetDisasterVehiclePos(v, x, y, z);
@@ -272,12 +262,10 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
v->age = 0;
}
- tile = v->tile;
- if (IsValidTile(tile) &&
- IsTileType(tile, MP_STATION) &&
- IsAirport(tile)) {
- st = GetStationByTile(tile);
- SETBITS(st->airport_flags, RUNWAY_IN_block);
+ if (IsValidTile(v->tile) &&
+ IsTileType(v->tile, MP_STATION) &&
+ IsAirport(v->tile)) {
+ SETBITS(GetStationByTile(v->tile)->airport_flags, RUNWAY_IN_block);
}
}
@@ -289,10 +277,6 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
*/
static void DisasterTick_Ufo(Vehicle *v)
{
- Vehicle *u;
- uint dist;
- byte z;
-
v->u.disaster.image_override = (HasBit(++v->tick_counter, 3)) ? SPR_UFO_SMALL_SCOUT_DARKER : SPR_UFO_SMALL_SCOUT;
if (v->current_order.GetDestination() == 0) {
@@ -311,6 +295,7 @@ static void DisasterTick_Ufo(Vehicle *v)
}
v->current_order.SetDestination(1);
+ Vehicle *u;
FOR_ALL_VEHICLES(u) {
if (u->type == VEH_ROAD && IsRoadVehFront(u)) {
v->dest_tile = u->index;
@@ -322,13 +307,13 @@ static void DisasterTick_Ufo(Vehicle *v)
delete v;
} else {
/* Target a vehicle */
- u = GetVehicle(v->dest_tile);
+ Vehicle *u = GetVehicle(v->dest_tile);
if (u->type != VEH_ROAD || !IsRoadVehFront(u)) {
delete v;
return;
}
- dist = Delta(v->x_pos, u->x_pos) + Delta(v->y_pos, u->y_pos);
+ uint dist = Delta(v->x_pos, u->x_pos) + Delta(v->y_pos, u->y_pos);
if (dist < TILE_SIZE && !(u->vehstatus & VS_HIDDEN) && u->breakdown_ctr == 0) {
u->breakdown_ctr = 3;
@@ -338,7 +323,7 @@ static void DisasterTick_Ufo(Vehicle *v)
v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
- z = v->z_pos;
+ byte z = v->z_pos;
if (dist <= TILE_SIZE && z > u->z_pos) z--;
SetDisasterVehiclePos(v, gp.x, gp.y, z);
@@ -372,9 +357,7 @@ static void DisasterTick_Ufo(Vehicle *v)
static void DestructIndustry(Industry *i)
{
- TileIndex tile;
-
- for (tile = 0; tile != MapSize(); tile++) {
+ for (TileIndex tile = 0; tile != MapSize(); tile++) {
if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == i->index) {
ResetIndustryConstructionStage(tile);
MarkTileDirtyByTile(tile);
@@ -383,23 +366,27 @@ static void DestructIndustry(Industry *i)
}
/**
- * Airplane handling, v->current_order.dest states:
- * 0: Fly towards the targetted oil refinery
+ * Aircraft handling, v->current_order.dest states:
+ * 0: Fly towards the targetted industry
* 1: If within 15 tiles, fire away rockets and destroy industry
- * 2: Refinery explosions
+ * 2: Industry explosions
* 3: Fly out of the map
- * If the industry was removed in the meantime just fly to the end of the map
+ * If the industry was removed in the meantime just fly to the end of the map.
+ * @param v The disaster vehicle.
+ * @param image_override The image at the time the aircraft is firing.
+ * @param leave_at_top True iff the vehicle leaves the map at the north side.
+ * @param news_message The string that's used as news message.
+ * @param industry_flag Only attack industries that have this flag set.
*/
-static void DisasterTick_Airplane(Vehicle *v)
+static void DisasterTick_Aircraft(Vehicle *v, uint16 image_override, bool leave_at_top, StringID news_message, IndustryBehaviour industry_flag)
{
v->tick_counter++;
- v->u.disaster.image_override =
- (v->current_order.GetDestination() == 1 && HasBit(v->tick_counter, 2)) ? SPR_F_15_FIRING : 0;
+ v->u.disaster.image_override = (v->current_order.GetDestination() == 1 && HasBit(v->tick_counter, 2)) ? image_override : 0;
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
- if (gp.x < (-10 * TILE_SIZE)) {
+ if ((leave_at_top && gp.x < (-10 * TILE_SIZE)) || (!leave_at_top && gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1)) {
delete v;
return;
}
@@ -421,112 +408,45 @@ static void DisasterTick_Airplane(Vehicle *v)
}
} else if (v->current_order.GetDestination() == 1) {
if (++v->age == 112) {
- Industry *i;
-
v->current_order.SetDestination(2);
v->age = 0;
- i = GetIndustry(v->dest_tile);
+ Industry *i = GetIndustry(v->dest_tile);
DestructIndustry(i);
SetDParam(0, i->town->index);
- AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NS_ACCIDENT_TILE, i->xy, 0);
+ AddNewsItem(news_message, NS_ACCIDENT_TILE, i->xy, 0);
SndPlayTileFx(SND_12_EXPLOSION, i->xy);
}
} else if (v->current_order.GetDestination() == 0) {
- int x, y;
- TileIndex tile;
- uint ind;
-
- x = v->x_pos - (15 * TILE_SIZE);
- y = v->y_pos;
+ int x = v->x_pos - (15 * TILE_SIZE);
+ int y = v->y_pos;
- if ( (uint)x > MapMaxX() * TILE_SIZE - 1) return;
+ if ((uint)x > MapMaxX() * TILE_SIZE - 1) return;
- tile = TileVirtXY(x, y);
+ TileIndex tile = TileVirtXY(x, y);
if (!IsTileType(tile, MP_INDUSTRY)) return;
- ind = GetIndustryIndex(tile);
+ IndustryID ind = GetIndustryIndex(tile);
v->dest_tile = ind;
- if (GetIndustrySpec(GetIndustry(ind)->type)->behaviour & INDUSTRYBEH_AIRPLANE_ATTACKS) {
+ if (GetIndustrySpec(GetIndustry(ind)->type)->behaviour & industry_flag) {
v->current_order.SetDestination(1);
v->age = 0;
}
}
}
-/**
- * Helicopter handling, v->current_order.dest states:
- * 0: Fly towards the targetted factory
- * 1: If within 15 tiles, fire away rockets and destroy industry
- * 2: Factory explosions
- * 3: Fly out of the map
- */
-static void DisasterTick_Helicopter(Vehicle *v)
+/** Airplane handling. */
+static void DisasterTick_Airplane(Vehicle *v)
{
- v->tick_counter++;
- v->u.disaster.image_override =
- (v->current_order.GetDestination() == 1 && HasBit(v->tick_counter, 2)) ? SPR_AH_64A_FIRING : 0;
-
- GetNewVehiclePosResult gp = GetNewVehiclePos(v);
- SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
-
- if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
- delete v;
- return;
- }
-
- if (v->current_order.GetDestination() == 2) {
- if (GB(v->tick_counter, 0, 2) == 0) {
- Industry *i = GetIndustry(v->dest_tile);
- int x = TileX(i->xy) * TILE_SIZE;
- int y = TileY(i->xy) * TILE_SIZE;
- uint32 r = Random();
-
- CreateEffectVehicleAbove(
- GB(r, 0, 6) + x,
- GB(r, 6, 6) + y,
- GB(r, 12, 4),
- EV_EXPLOSION_SMALL);
-
- if (++v->age >= 55) v->current_order.SetDestination(3);
- }
- } else if (v->current_order.GetDestination() == 1) {
- if (++v->age == 112) {
- Industry *i;
-
- v->current_order.SetDestination(2);
- v->age = 0;
-
- i = GetIndustry(v->dest_tile);
- DestructIndustry(i);
-
- SetDParam(0, i->town->index);
- AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NS_ACCIDENT_TILE, i->xy, 0);
- SndPlayTileFx(SND_12_EXPLOSION, i->xy);
- }
- } else if (v->current_order.GetDestination() == 0) {
- int x, y;
- TileIndex tile;
- uint ind;
-
- x = v->x_pos + (15 * TILE_SIZE);
- y = v->y_pos;
-
- if ( (uint)x > MapMaxX() * TILE_SIZE - 1) return;
-
- tile = TileVirtXY(x, y);
- if (!IsTileType(tile, MP_INDUSTRY)) return;
-
- ind = GetIndustryIndex(tile);
- v->dest_tile = ind;
+ DisasterTick_Aircraft(v, SPR_F_15_FIRING, true, STR_B002_OIL_REFINERY_EXPLOSION, INDUSTRYBEH_AIRPLANE_ATTACKS);
+}
- if (GetIndustrySpec(GetIndustry(ind)->type)->behaviour & INDUSTRYBEH_CHOPPER_ATTACKS) {
- v->current_order.SetDestination(1);
- v->age = 0;
- }
- }
+/** Helicopter handling. */
+static void DisasterTick_Helicopter(Vehicle *v)
+{
+ DisasterTick_Aircraft(v, SPR_AH_64A_FIRING, false, STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, INDUSTRYBEH_CHOPPER_ATTACKS);
}
/** Helicopter rotor blades; keep these spinning */
@@ -548,11 +468,6 @@ static void DisasterTick_Helicopter_Rotors(Vehicle *v)
*/
static void DisasterTick_Big_Ufo(Vehicle *v)
{
- byte z;
- Town *t;
- TileIndex tile;
- TileIndex tile_org;
-
v->tick_counter++;
if (v->current_order.GetDestination() == 1) {
@@ -566,7 +481,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
return;
}
- z = GetSlopeZ(v->x_pos, v->y_pos);
+ byte z = GetSlopeZ(v->x_pos, v->y_pos);
if (z < v->z_pos) {
SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos - 1);
return;
@@ -584,7 +499,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
}
}
- t = ClosestTownFromTile(v->dest_tile, UINT_MAX);
+ Town *t = ClosestTownFromTile(v->dest_tile, UINT_MAX);
SetDParam(0, t->index);
AddNewsItem(STR_B004_UFO_LANDS_NEAR,
NS_ACCIDENT_TILE,
@@ -621,7 +536,8 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
}
v->current_order.SetDestination(1);
- tile_org = tile = RandomTile();
+ TileIndex tile_org = RandomTile();
+ TileIndex tile = tile_org;
do {
if (IsTileType(tile, MP_RAILWAY) &&
IsPlainRailTile(tile) &&
@@ -632,8 +548,6 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
} while (tile != tile_org);
v->dest_tile = tile;
v->age = 0;
- } else {
- return;
}
}
@@ -643,9 +557,6 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
*/
static void DisasterTick_Big_Ufo_Destroyer(Vehicle *v)
{
- Vehicle *u;
- int i;
-
v->tick_counter++;
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
@@ -657,7 +568,7 @@ static void DisasterTick_Big_Ufo_Destroyer(Vehicle *v)
}
if (v->current_order.GetDestination() == 0) {
- u = GetVehicle(v->u.disaster.big_ufo_destroyer_target);
+ Vehicle *u = GetVehicle(v->u.disaster.big_ufo_destroyer_target);
if (Delta(v->x_pos, u->x_pos) > TILE_SIZE) return;
v->current_order.SetDestination(1);
@@ -666,7 +577,7 @@ static void DisasterTick_Big_Ufo_Destroyer(Vehicle *v)
delete u;
- for (i = 0; i != 80; i++) {
+ for (int i = 0; i != 80; i++) {
uint32 r = Random();
CreateEffectVehicleAbove(
GB(r, 0, 6) + v->x_pos - 32,
@@ -690,8 +601,6 @@ static void DisasterTick_Big_Ufo_Destroyer(Vehicle *v)
*/
static void DisasterTick_Submarine(Vehicle *v)
{
- TileIndex tile;
-
v->tick_counter++;
if (++v->age > 8880) {
@@ -701,7 +610,7 @@ static void DisasterTick_Submarine(Vehicle *v)
if (!HasBit(v->tick_counter, 0)) return;
- tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
+ TileIndex tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
if (IsValidTile(tile)) {
TrackBits trackbits = TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0));
if (trackbits == TRACK_BIT_ALL && !Chance16(1, 90)) {
@@ -744,12 +653,10 @@ static void Disaster_Zeppeliner_Init()
{
if (!Vehicle::CanAllocateItem(2)) return;
- Vehicle *v = new DisasterVehicle();
- Station *st;
-
/* Pick a random place, unless we find a small airport */
int x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
+ Station *st;
FOR_ALL_STATIONS(st) {
if (st->airport_tile != INVALID_TILE && (st->airport_type == AT_SMALL || st->airport_type == AT_LARGE)) {
x = (TileX(st->airport_tile) + 2) * TILE_SIZE;
@@ -757,6 +664,7 @@ static void Disaster_Zeppeliner_Init()
}
}
+ Vehicle *v = new DisasterVehicle();
InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, ST_ZEPPELINER);
/* Allocate shadow */
@@ -945,46 +853,35 @@ static void Disaster_CoalMine_Init()
}
}
-static DisasterInitProc * const _disaster_initprocs[] = {
- Disaster_Zeppeliner_Init,
- Disaster_Small_Ufo_Init,
- Disaster_Airplane_Init,
- Disaster_Helicopter_Init,
- Disaster_Big_Ufo_Init,
- Disaster_Small_Submarine_Init,
- Disaster_Big_Submarine_Init,
- Disaster_CoalMine_Init,
+struct Disaster {
+ DisasterInitProc *init_proc; ///< The init function for this disaster.
+ Year min_year; ///< The first year this disaster will occur.
+ Year max_year; ///< The last year this disaster will occur.
};
-static const struct {
- Year min;
- Year max;
-} _dis_years[] = {
- { 1930, 1955 }, ///< zeppeliner
- { 1940, 1970 }, ///< ufo (small)
- { 1960, 1990 }, ///< airplane
- { 1970, 2000 }, ///< helicopter
- { 2000, 2100 }, ///< ufo (big)
- { 1940, 1965 }, ///< submarine (small)
- { 1975, 2010 }, ///< submarine (big)
- { 1950, 1985 } ///< coalmine
+static const Disaster _disasters[] = {
+ {Disaster_Zeppeliner_Init, 1930, 1955}, // zeppeliner
+ {Disaster_Small_Ufo_Init, 1940, 1970}, // ufo (small)
+ {Disaster_Airplane_Init, 1960, 1990}, // airplane
+ {Disaster_Helicopter_Init, 1970, 2000}, // helicopter
+ {Disaster_Big_Ufo_Init, 2000, 2100}, // ufo (big)
+ {Disaster_Small_Submarine_Init, 1940, 1965}, // submarine (small)
+ {Disaster_Big_Submarine_Init, 1975, 2010}, // submarine (big)
+ {Disaster_CoalMine_Init, 1950, 1985}, // coalmine
};
-
static void DoDisaster()
{
- byte buf[lengthof(_dis_years)];
- uint i;
- uint j;
+ byte buf[lengthof(_disasters)];
- j = 0;
- for (i = 0; i != lengthof(_dis_years); i++) {
- if (_cur_year >= _dis_years[i].min && _cur_year < _dis_years[i].max) buf[j++] = i;
+ size_t j = 0;
+ for (size_t i = 0; i != lengthof(_disasters); i++) {
+ if (_cur_year >= _disasters[i].min_year && _cur_year < _disasters[i].max_year) buf[j++] = i;
}
if (j == 0) return;
- _disaster_initprocs[buf[RandomRange(j)]]();
+ _disasters[buf[RandomRange(j)]].init_proc();
}