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authorskidd13 <skidd13@openttd.org>2008-06-19 19:58:30 +0000
committerskidd13 <skidd13@openttd.org>2008-06-19 19:58:30 +0000
commitec261a64568b2e189b849f6f79d7604c5684806b (patch)
tree37921dafcbd80aaa6a3e71f4199e0ed81ee3c89e
parent0fdb8057bb6396fd84963893ae6829781fd3aed5 (diff)
downloadopenttd-ec261a64568b2e189b849f6f79d7604c5684806b.tar.xz
(svn r13587) -Codechange: make some globals members of VehicleListBase since they are used as such
-Cleanup: some small things referring the change
-rw-r--r--src/group_gui.cpp4
-rw-r--r--src/vehicle_gui.cpp38
-rw-r--r--src/vehicle_gui.h12
3 files changed, 28 insertions, 26 deletions
diff --git a/src/group_gui.cpp b/src/group_gui.cpp
index 32fa91943..2df9bb1c4 100644
--- a/src/group_gui.cpp
+++ b/src/group_gui.cpp
@@ -385,7 +385,7 @@ public:
}
/* Set text of sort by dropdown */
- this->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[this->vehicles.SortType()];
+ this->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = this->vehicle_sorter_names[this->vehicles.SortType()];
this->DrawWidgets();
@@ -478,7 +478,7 @@ public:
break;
case GRP_WIDGET_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu
- ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.SortType(), GRP_WIDGET_SORT_BY_DROPDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
+ ShowDropDownMenu(this, this->vehicle_sorter_names, this->vehicles.SortType(), GRP_WIDGET_SORT_BY_DROPDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
return;
case GRP_WIDGET_ALL_VEHICLES: // All vehicles button
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index c2afe935f..ceb09ea38 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -45,21 +45,19 @@
Sorting _sorting;
-typedef int CDECL VehicleSortListingTypeFunction(const Vehicle* const *, const Vehicle* const *);
-
-static VehicleSortListingTypeFunction VehicleNumberSorter;
-static VehicleSortListingTypeFunction VehicleNameSorter;
-static VehicleSortListingTypeFunction VehicleAgeSorter;
-static VehicleSortListingTypeFunction VehicleProfitThisYearSorter;
-static VehicleSortListingTypeFunction VehicleProfitLastYearSorter;
-static VehicleSortListingTypeFunction VehicleCargoSorter;
-static VehicleSortListingTypeFunction VehicleReliabilitySorter;
-static VehicleSortListingTypeFunction VehicleMaxSpeedSorter;
-static VehicleSortListingTypeFunction VehicleModelSorter;
-static VehicleSortListingTypeFunction VehicleValueSorter;
-static VehicleSortListingTypeFunction VehicleLengthSorter;
-
-static VehicleSortListingTypeFunction* const _vehicle_sorter[] = {
+static GUIVehicleList::SortFunction VehicleNumberSorter;
+static GUIVehicleList::SortFunction VehicleNameSorter;
+static GUIVehicleList::SortFunction VehicleAgeSorter;
+static GUIVehicleList::SortFunction VehicleProfitThisYearSorter;
+static GUIVehicleList::SortFunction VehicleProfitLastYearSorter;
+static GUIVehicleList::SortFunction VehicleCargoSorter;
+static GUIVehicleList::SortFunction VehicleReliabilitySorter;
+static GUIVehicleList::SortFunction VehicleMaxSpeedSorter;
+static GUIVehicleList::SortFunction VehicleModelSorter;
+static GUIVehicleList::SortFunction VehicleValueSorter;
+static GUIVehicleList::SortFunction VehicleLengthSorter;
+
+GUIVehicleList::SortFunction* const VehicleListBase::vehicle_sorter_funcs[] = {
&VehicleNumberSorter,
&VehicleNameSorter,
&VehicleAgeSorter,
@@ -73,7 +71,7 @@ static VehicleSortListingTypeFunction* const _vehicle_sorter[] = {
&VehicleLengthSorter,
};
-const StringID _vehicle_sort_listing[] = {
+const StringID VehicleListBase::vehicle_sorter_names[] = {
STR_SORT_BY_NUMBER,
STR_SORT_BY_DROPDOWN_NAME,
STR_SORT_BY_AGE,
@@ -104,7 +102,7 @@ static const Vehicle *_last_vehicle[2] = { NULL, NULL };
void SortVehicleList(VehicleListBase *vl)
{
- if (vl->vehicles.Sort(_vehicle_sorter[vl->vehicles.SortType()])) return;
+ if (vl->vehicles.Sort()) return;
/* invalidate cached values for name sorter - vehicle names could change */
_last_vehicle[0] = _last_vehicle[1] = NULL;
@@ -113,7 +111,7 @@ void SortVehicleList(VehicleListBase *vl)
void DepotSortList(VehicleList *list)
{
if (list->Length() < 2) return;
- QSortT(list->Begin(), list->Length(), _vehicle_sorter[0]);
+ QSortT(list->Begin(), list->Length(), &VehicleNumberSorter);
}
/** draw the vehicle profit button in the vehicle list window. */
@@ -933,7 +931,7 @@ struct VehicleListWindow : public Window, public VehicleListBase {
this->DrawWidgets();
/* draw sorting criteria string */
- DrawString(85, 15, _vehicle_sort_listing[this->vehicles.SortType()], TC_BLACK);
+ DrawString(85, 15, this->vehicle_sorter_names[this->vehicles.SortType()], TC_BLACK);
/* draw arrow pointing up/down for ascending/descending sorting */
this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
@@ -979,7 +977,7 @@ struct VehicleListWindow : public Window, public VehicleListBase {
this->SetDirty();
break;
case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
- ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.SortType(), VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
+ ShowDropDownMenu(this, this->vehicle_sorter_names, this->vehicles.SortType(), VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
return;
case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / this->resize.step_height;
diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h
index aea010a84..43a99c919 100644
--- a/src/vehicle_gui.h
+++ b/src/vehicle_gui.h
@@ -15,10 +15,6 @@
void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
-#define PERIODIC_RESORT_DAYS 10
-
-extern const StringID _vehicle_sort_listing[];
-
/** Constants of vehicle view widget indices */
enum VehicleViewWindowWidgets {
VVW_WIDGET_CLOSEBOX = 0,
@@ -121,6 +117,14 @@ struct VehicleListBase {
GUIVehicleList vehicles; ///< The list of vehicles
Listing *sorting; ///< Pointer to the vehicle type related sorting.
VehicleType vehicle_type; ///< The vehicle type that is sorted
+
+ static const StringID vehicle_sorter_names[];
+ static GUIVehicleList::SortFunction *const vehicle_sorter_funcs[];
+
+ VehicleListBase()
+ {
+ this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
+ }
};
struct Sorting {