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authorrubidium <rubidium@openttd.org>2006-12-30 00:46:48 +0000
committerrubidium <rubidium@openttd.org>2006-12-30 00:46:48 +0000
commiteb3b73465cc1969a8539dc9ed72c1c05399d3ca2 (patch)
tree801ab5c9bcf4b0238967ce10a628f94558b9d467
parent5e1005c59268da2b1a5b836b65813a845964063b (diff)
downloadopenttd-eb3b73465cc1969a8539dc9ed72c1c05399d3ca2.tar.xz
(svn r7632) -Codechange: several small code cleanups of texteff, like moving magic values and defines to an enum and fix coding/documentation style.
-Codechange: make DeleteAnimatedTile a little clearer (pv2b).
-rw-r--r--texteff.c58
1 files changed, 32 insertions, 26 deletions
diff --git a/texteff.c b/texteff.c
index bddbb11a6..c65cb8675 100644
--- a/texteff.c
+++ b/texteff.c
@@ -16,6 +16,13 @@
#include <stdarg.h> /* va_list */
#include "date.h"
+enum {
+ MAX_TEXTMESSAGE_LENGTH = 150,
+ MAX_TEXT_MESSAGES = 30,
+ MAX_CHAT_MESSAGES = 10,
+ MAX_ANIMATED_TILES = 256,
+};
+
typedef struct TextEffect {
StringID string_id;
int32 x;
@@ -27,7 +34,6 @@ typedef struct TextEffect {
uint32 params_2;
} TextEffect;
-#define MAX_TEXTMESSAGE_LENGTH 150
typedef struct TextMessage {
char message[MAX_TEXTMESSAGE_LENGTH];
@@ -35,10 +41,9 @@ typedef struct TextMessage {
Date end_date;
} TextMessage;
-#define MAX_CHAT_MESSAGES 10
-static TextEffect _text_effect_list[30];
+static TextEffect _text_effect_list[MAX_TEXT_MESSAGES];
static TextMessage _textmsg_list[MAX_CHAT_MESSAGES];
-TileIndex _animated_tile_list[256];
+TileIndex _animated_tile_list[MAX_ANIMATED_TILES];
static bool _textmessage_dirty = false;
static bool _textmessage_visible = false;
@@ -113,19 +118,20 @@ void InitTextMessage(void)
}
}
-// Hide the textbox
+/* Hide the textbox */
void UndrawTextMessage(void)
{
if (_textmessage_visible) {
- // Sometimes we also need to hide the cursor
- // This is because both textmessage and the cursor take a shot of the
- // screen before drawing.
- // Now the textmessage takes his shot and paints his data before the cursor
- // does, so in the shot of the cursor is the screen-data of the textmessage
- // included when the cursor hangs somewhere over the textmessage. To
- // avoid wrong repaints, we undraw the cursor in that case, and everything
- // looks nicely ;)
- // (and now hope this story above makes sense to you ;))
+ /* Sometimes we also need to hide the cursor
+ * This is because both textmessage and the cursor take a shot of the
+ * screen before drawing.
+ * Now the textmessage takes his shot and paints his data before the cursor
+ * does, so in the shot of the cursor is the screen-data of the textmessage
+ * included when the cursor hangs somewhere over the textmessage. To
+ * avoid wrong repaints, we undraw the cursor in that case, and everything
+ * looks nicely ;)
+ * (and now hope this story above makes sense to you ;))
+ */
if (_cursor.visible) {
if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmsg_box.x &&
@@ -137,20 +143,20 @@ void UndrawTextMessage(void)
}
_textmessage_visible = false;
- // Put our 'shot' back to the screen
+ /* Put our 'shot' back to the screen */
memcpy_pitch(
_screen.dst_ptr + _textmsg_box.x + (_screen.height - _textmsg_box.y - _textmsg_box.height) * _screen.pitch,
_textmessage_backup,
_textmsg_box.width, _textmsg_box.height, _textmsg_box.width, _screen.pitch);
- // And make sure it is updated next time
+ /* And make sure it is updated next time */
_video_driver->make_dirty(_textmsg_box.x, _screen.height - _textmsg_box.y - _textmsg_box.height, _textmsg_box.width, _textmsg_box.height);
_textmessage_dirty = true;
}
}
-// Check if a message is expired every day
+/* Check if a message is expired every day */
void TextMessageDailyLoop(void)
{
uint i;
@@ -174,14 +180,14 @@ void TextMessageDailyLoop(void)
}
}
-// Draw the textmessage-box
+/* Draw the textmessage-box */
void DrawTextMessage(void)
{
uint y, count;
if (!_textmessage_dirty) return;
- // First undraw if needed
+ /* First undraw if needed */
UndrawTextMessage();
if (_iconsole_mode == ICONSOLE_FULL) return;
@@ -190,7 +196,7 @@ void DrawTextMessage(void)
count = GetTextMessageCount();
if (count == 0) return;
- // Make a copy of the screen as it is before painting (for undraw)
+ /* Make a copy of the screen as it is before painting (for undraw) */
memcpy_pitch(
_textmessage_backup,
_screen.dst_ptr + _textmsg_box.x + (_screen.height - _textmsg_box.y - _textmsg_box.height) * _screen.pitch,
@@ -212,7 +218,7 @@ void DrawTextMessage(void)
DoDrawString(_textmsg_list[count].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - y + 1, _textmsg_list[count].color);
}
- // Make sure the data is updated next flush
+ /* Make sure the data is updated next flush */
_video_driver->make_dirty(_textmsg_box.x, _screen.height - _textmsg_box.y - _textmsg_box.height, _textmsg_box.width, _textmsg_box.height);
_textmessage_visible = true;
@@ -319,14 +325,14 @@ void DrawTextEffects(DrawPixelInfo *dpi)
void DeleteAnimatedTile(TileIndex tile)
{
- TileIndex* ti;
+ TileIndex *ti;
for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
if (tile == *ti) {
/* remove the hole */
- memmove(ti, ti + 1, (lastof(_animated_tile_list) - ti) * sizeof(_animated_tile_list[0]));
+ memmove(ti, ti + 1, (lastof(_animated_tile_list) - ti) * sizeof(*ti));
/* and clear last item */
- endof(_animated_tile_list)[-1] = 0;
+ *lastof(_animated_tile_list) = 0;
MarkTileDirtyByTile(tile);
return;
}
@@ -335,7 +341,7 @@ void DeleteAnimatedTile(TileIndex tile)
bool AddAnimatedTile(TileIndex tile)
{
- TileIndex* ti;
+ TileIndex *ti;
for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
if (tile == *ti || *ti == 0) {
@@ -364,7 +370,7 @@ void InitializeAnimatedTiles(void)
static void SaveLoad_ANIT(void)
{
- // In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;)
+ /* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
if (CheckSavegameVersion(6)) {
SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_FILE_U16 | SLE_VAR_U32);
} else {