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author | smatz <smatz@openttd.org> | 2008-02-04 22:15:48 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-02-04 22:15:48 +0000 |
commit | e9b22d7c70482ae4fec5784579bec8699085e624 (patch) | |
tree | ba8fe210dcd1b4e0a6ac42e0beb08251912db7d9 | |
parent | b5055f73feb2d79e301198e7b27cb2f6d4f51b50 (diff) | |
download | openttd-e9b22d7c70482ae4fec5784579bec8699085e624.tar.xz |
(svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
-rw-r--r-- | src/town_cmd.cpp | 177 | ||||
-rw-r--r-- | src/town_map.h | 20 |
2 files changed, 116 insertions, 81 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 23606bb3f..b688d100e 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -117,7 +117,6 @@ enum TownGrowthResult { }; static bool BuildTownHouse(Town *t, TileIndex tile); -static void DoBuildTownHouse(Town *t, TileIndex tile); static void TownDrawHouseLift(const TileInfo *ti) { @@ -493,7 +492,7 @@ static void TileLoop_Town(TileIndex tile) ClearTownHouse(t, tile); /* Rebuild with another house? */ - if (GB(r, 24, 8) >= 12) DoBuildTownHouse(t, tile); + if (GB(r, 24, 8) >= 12) BuildTownHouse(t, tile); } _current_player = OWNER_NONE; @@ -1586,29 +1585,6 @@ bool GenerateTowns() return true; } -static bool CheckBuildHouseMode(TileIndex tile, Slope tileh, int mode) -{ - int b; - Slope slope; - - static const Slope _masks[8] = { - SLOPE_NE, SLOPE_SW, SLOPE_NW, SLOPE_SE, - SLOPE_SW, SLOPE_NE, SLOPE_SE, SLOPE_NW, - }; - - slope = GetTileSlope(tile, NULL); - if (IsSteepSlope(slope)) return false; - - if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; - - b = 0; - if ((slope != SLOPE_FLAT && ~slope & _masks[mode])) b = ~b; - if ((tileh != SLOPE_FLAT && ~tileh & _masks[mode + 4])) b = ~b; - if (b) - return false; - - return CmdSucceeded(DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR)); -} /** Returns the bit corresponding to the town zone of the specified tile * @param t Town on which radius is to be found @@ -1631,32 +1607,115 @@ HouseZonesBits GetTownRadiusGroup(const Town* t, TileIndex tile) return smallest; } -static bool CheckFree2x2Area(TileIndex tile) +/** + * Clears tile and builds a house or house part. + * @param t tile index + * @param tid Town index + * @param counter of construction step + * @param stage of construction (used for drawing) + * @param type of house. Index into house specs array + * @param random_bits required for newgrf houses + * @pre house can be built here + */ + +static inline void ClearMakeHouseTile(TileIndex tile, TownID tid, byte counter, byte stage, HouseID type, byte random_bits) { - int i; + CommandCost cc = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR); + assert(CmdSucceeded(cc)); - static const TileIndexDiffC _tile_add[] = { - {0 , 0 }, - {0 - 0, 1 - 0}, - {1 - 0, 0 - 1}, - {1 - 1, 1 - 0} - }; + MakeHouseTile(tile, tid, counter, stage, type, random_bits); +} - for (i = 0; i != 4; i++) { - tile += ToTileIndexDiff(_tile_add[i]); +/** + * Write house information into the map. For houses > 1 tile, all tiles are marked. + * @param t tile index + * @param tid Town index + * @param counter of construction step + * @param stage of construction (used for drawing) + * @param type of house. Index into house specs array + * @param random_bits required for newgrf houses + * @pre house can be built here + */ +static void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, HouseID type, byte random_bits) +{ + BuildingFlags size = GetHouseSpecs(type)->building_flags; - if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false; + ClearMakeHouseTile(t, tid, counter, stage, type, random_bits); + if (size & BUILDING_2_TILES_Y) ClearMakeHouseTile(t + TileDiffXY(0, 1), tid, counter, stage, ++type, random_bits); + if (size & BUILDING_2_TILES_X) ClearMakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type, random_bits); + if (size & BUILDING_HAS_4_TILES) ClearMakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type, random_bits); +} - if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; - if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_FORCETEST, CMD_LANDSCAPE_CLEAR))) - return false; +/** + * Checks if a house can be built here. Important is slope, bridge above + * and ability to clear the land. + * @param tile tile to check + * @param noslope are slopes (foundations) allowed? + * @return true iff house can be built here + */ +static inline bool CanBuildHouseHere(TileIndex tile, bool noslope) +{ + /* cannot build on these slopes... */ + Slope slope = GetTileSlope(tile, NULL); + if ((noslope && slope != SLOPE_FLAT) || IsSteepSlope(slope)) return false; + + /* building under a bridge? */ + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; + + /* can we clear the land? */ + return CmdSucceeded(DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR)); +} + + +/** + * Checks if a house can be built at this tile, must have the same max z as parameter. + * @param tile tile to check + * @param z max z of this tile so more parts of a house are at the same height (with foundation) + * @param noslope are slopes (foundations) allowed? + * @return true iff house can be built here + * @see CanBuildHouseHere() + */ +static inline bool CheckBuildHouseSameZ(TileIndex tile, uint z, bool noslope) +{ + if (!CanBuildHouseHere(tile, noslope)) return false; + + /* if building on slopes is allowed, there will be flattening foundation (to tile max z) */ + if (GetTileMaxZ(tile) != z) return false; + + return true; +} + + +/** + * Checks if a house of size 2x2 can be built at this tile + * @param tile tile, N corner + * @param z maximum tile z so all tile have the same max z + * @param noslope are slopes (foundations) allowed? + * @return true iff house can be built + * @see CheckBuildHouseSameZ() + */ +static bool CheckFree2x2Area(TileIndex tile, uint z, bool noslope) +{ + /* we need to check this tile too because we can be at different tile now */ + if (!CheckBuildHouseSameZ(tile, z, noslope)) return false; + + for (DiagDirection d = DIAGDIR_SE; d < DIAGDIR_END; d++) { + tile += TileOffsByDiagDir(d); + if (!CheckBuildHouseSameZ(tile, z, noslope)) return false; } return true; } -static void DoBuildTownHouse(Town *t, TileIndex tile) + +/** + * Tries to build a house at this tile + * @param t town the house will belong to + * @param tile where the house will be built + * @return false iff no house can be built at this tile + */ +static bool BuildTownHouse(Town *t, TileIndex tile) { int i; uint bitmask; @@ -1666,6 +1725,9 @@ static void DoBuildTownHouse(Town *t, TileIndex tile) uint oneof = 0; HouseSpec *hs; + /* no house allowed at all, bail out */ + if (!CanBuildHouseHere(tile, false)) return false; + /* Above snow? */ slope = GetTileSlope(tile, &z); @@ -1702,6 +1764,8 @@ static void DoBuildTownHouse(Town *t, TileIndex tile) } } + uint maxz = GetTileMaxZ(tile); + for (;;) { if (_loaded_newgrf_features.has_newhouses) { uint r = RandomRange(probability_max); @@ -1742,27 +1806,30 @@ static void DoBuildTownHouse(Town *t, TileIndex tile) if (HASBITS(t->flags12 , oneof)) continue; /* Make sure there is no slope? */ - if (hs->building_flags & TILE_NOT_SLOPED && slope != SLOPE_FLAT) continue; + bool noslope = (hs->building_flags & TILE_NOT_SLOPED) != 0; + if (noslope && slope != SLOPE_FLAT) continue; if (hs->building_flags & TILE_SIZE_2x2) { - if (CheckFree2x2Area(tile) || - CheckFree2x2Area(tile += TileDiffXY(-1, 0)) || - CheckFree2x2Area(tile += TileDiffXY( 0, -1)) || - CheckFree2x2Area(tile += TileDiffXY( 1, 0))) { + if (CheckFree2x2Area(tile, maxz, noslope) || + CheckFree2x2Area(tile += TileDiffXY(-1, 0), maxz, noslope) || + CheckFree2x2Area(tile += TileDiffXY( 0, -1), maxz, noslope) || + CheckFree2x2Area(tile += TileDiffXY( 1, 0), maxz, noslope)) { break; } + /* return to original tile */ tile += TileDiffXY(0, 1); } else if (hs->building_flags & TILE_SIZE_2x1) { - if (CheckBuildHouseMode(tile + TileDiffXY(1, 0), slope, 0)) break; + /* 'tile' is already checked above - CanBuildHouseHere() and slope test */ + if (CheckBuildHouseSameZ(tile + TileDiffXY(1, 0), maxz, noslope)) break; - if (CheckBuildHouseMode(tile + TileDiffXY(-1, 0), slope, 1)) { + if (CheckBuildHouseSameZ(tile + TileDiffXY(-1, 0), maxz, noslope)) { tile += TileDiffXY(-1, 0); break; } } else if (hs->building_flags & TILE_SIZE_1x2) { - if (CheckBuildHouseMode(tile + TileDiffXY(0, 1), slope, 2)) break; + if (CheckBuildHouseSameZ(tile + TileDiffXY(0, 1), maxz, noslope)) break; - if (CheckBuildHouseMode(tile + TileDiffXY(0, -1), slope, 3)) { + if (CheckBuildHouseSameZ(tile + TileDiffXY(0, -1), maxz, noslope)) { tile += TileDiffXY(0, -1); break; } @@ -1795,19 +1862,7 @@ static void DoBuildTownHouse(Town *t, TileIndex tile) } MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, Random()); } -} - -static bool BuildTownHouse(Town *t, TileIndex tile) -{ - CommandCost r; - - if (IsSteepSlope(GetTileSlope(tile, NULL))) return false; - if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; - - r = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR); - if (CmdFailed(r)) return false; - DoBuildTownHouse(t, tile); return true; } diff --git a/src/town_map.h b/src/town_map.h index cd63ae983..4960522ce 100644 --- a/src/town_map.h +++ b/src/town_map.h @@ -211,26 +211,6 @@ static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte sta } /** - * Helper function for MakeHouseTile. - * It is called for each tile of a multi-tile house. - * Parametes are the same. - * @param t tile index - * @param tid Town index - * @param counter of construction step - * @param stage of construction (used for drawing) - * @param type of house. Index into house specs array - * @param random_bits required for newgrf houses - */ -static inline void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, HouseID type, byte random_bits) -{ - BuildingFlags size = GetHouseSpecs(type)->building_flags; - MakeHouseTile(t, tid, counter, stage, type, random_bits); - if (size & BUILDING_2_TILES_Y) MakeHouseTile(t + TileDiffXY(0, 1), tid, counter, stage, ++type, random_bits); - if (size & BUILDING_2_TILES_X) MakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type, random_bits); - if (size & BUILDING_HAS_4_TILES) MakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type, random_bits); -} - -/** * House Construction Scheme. * Construction counter, for buildings under construction. Incremented on every * periodic tile processing. |