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authorpeter1138 <peter1138@openttd.org>2008-08-25 20:42:54 +0000
committerpeter1138 <peter1138@openttd.org>2008-08-25 20:42:54 +0000
commitc805cd6328506c54e4786ac806f1d884844bdeca (patch)
tree8c982a590cf40a4e523e9fa47e69ce4282714e8b
parent1294253d68221d7b232c8d99fb0b9608779d01f1 (diff)
downloadopenttd-c805cd6328506c54e4786ac806f1d884844bdeca.tar.xz
(svn r14175) -Codechange: Rewrite the main toolbars to use the standard dropdown menu system, allowing flexible menus instead of fixed string lists, and removing code duplication.
-rw-r--r--src/toolbar_gui.cpp607
1 files changed, 184 insertions, 423 deletions
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
index 06d8c270e..2267c1d08 100644
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -38,6 +38,9 @@
#include "console_gui.h"
#include "news_gui.h"
#include "tilehighlight_func.h"
+#include "rail.h"
+#include "widgets/dropdown_func.h"
+#include "widgets/dropdown_type.h"
#include "network/network.h"
#include "network/network_gui.h"
@@ -45,8 +48,6 @@
#include "table/strings.h"
#include "table/sprites.h"
-static void PopupMainToolbMenu(Window *parent, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask = 0, int sel_index = 0, int checked_items = 0);
-static void PopupMainPlayerToolbMenu(Window *parent, int main_button, int gray = 0);
static void SplitToolbar(Window *w);
RailType _last_built_railtype;
@@ -121,63 +122,114 @@ enum ToolbarScenEditorWidgets {
TBSE_PLACESIGNS,
};
-/** The idea of this enum is to allow a separation between widget position
- * and _menu_clicked_procs's entry. By shifting, the "action" id is extracted and
- * kept safe for usage when required.
- * @see ToolbarMenuWindow::OnMouseLoop */
-enum ScenarioEditorMenuActions {
- SEMA_MAP_CLICK = 17 << 8,
+/**
+ * Drop down list entry for showing a checked/unchecked toggle item.
+ */
+class DropDownListCheckedItem : public DropDownListStringItem {
+public:
+ bool checked;
+
+ DropDownListCheckedItem(StringID string, int result, bool masked, bool checked) : DropDownListStringItem(string, result, masked), checked(checked) {}
+
+ virtual ~DropDownListCheckedItem() {}
+
+ void Draw(int x, int y, uint width, uint height, bool sel, int bg_colour) const
+ {
+ if (checked) {
+ DrawString(x + 2, y, STR_CHECKMARK, sel ? TC_WHITE : TC_BLACK);
+ }
+ DrawStringTruncated(x + 2, y, this->String(), sel ? TC_WHITE : TC_BLACK, width);
+ }
};
-static ToolbarMode _toolbar_mode;
+/**
+ * Drop down list entry for showing a company entry, with player 'blob'.
+ */
+class DropDownListCompanyItem : public DropDownListItem {
+public:
+ bool greyed;
-static void SelectSignTool()
-{
- if (_cursor.sprite == SPR_CURSOR_SIGN) {
- ResetObjectToPlace();
- } else {
- SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
- _place_proc = PlaceProc_Sign;
+ DropDownListCompanyItem(int result, bool masked, bool greyed) : DropDownListItem(result, masked), greyed(greyed) {}
+
+ virtual ~DropDownListCompanyItem() {}
+
+ bool Selectable() const
+ {
+ return true;
}
-}
-/** Returns the position where the toolbar wants the menu to appear.
- * Make sure the dropdown is fully visible within the window.
- * x + w->left because x is supposed to be the offset of the toolbar-button
- * we clicked on and w->left the toolbar window itself. So meaning that
- * the default position is aligned with the left side of the clicked button */
-static Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
-{
- const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
- Point pos;
- pos.x = w->widget[GB(parent_button, 0, 8)].left;
- pos.x = w->left + Clamp(pos.x, 0, w->width - width);
- pos.y = w->height;
+ uint Width() const
+ {
+ char buffer[512];
+ PlayerID player = (PlayerID)result;
+ SetDParam(0, player);
+ SetDParam(1, player);
+ GetString(buffer, STR_7021, lastof(buffer));
+ return GetStringBoundingBox(buffer).width + 19;
+ }
- return pos;
+ void Draw(int x, int y, uint width, uint height, bool sel, int bg_colour) const
+ {
+ PlayerID player = (PlayerID)result;
+ DrawPlayerIcon(player, x + 2, y + 1);
+
+ SetDParam(0, player);
+ SetDParam(1, player);
+ int col;
+ if (this->greyed) {
+ col = TC_GREY;
+ } else {
+ col = sel ? TC_WHITE : TC_BLACK;
+ }
+ DrawStringTruncated(x + 19, y, STR_7021, col, width - 17);
+ }
+};
+
+/**
+ * Pop up a generic text only menu.
+ */
+static void PopupMainToolbMenu(Window *w, int widget, StringID string, int count)
+{
+ DropDownList *list = new DropDownList();
+ for (int i = 0; i < count; i++) {
+ list->push_back(new DropDownListStringItem(string + i, i, false));
+ }
+ ShowDropDownList(w, list, 0, widget, 140, true, true);
+ SndPlayFx(SND_15_BEEP);
}
/**
- * Retrieve the menu item number from a position
- * @param w Window holding the menu items
- * @param x X coordinate of the position
- * @param y Y coordinate of the position
- * @return Index number of the menu item, or \c -1 if no valid selection under position
+ * Pop up a generic company list menu.
*/
-static int GetMenuItemIndex(const Window *w, int item_count, int disabled_items)
+static void PopupMainPlayerToolbMenu(Window *w, int widget, int grey = 0)
{
- int x = _cursor.pos.x;
- int y = _cursor.pos.y;
+ DropDownList *list = new DropDownList();
- if ((x -= w->left) >= 0 && x < w->width && (y -= w->top + 1) >= 0) {
- y /= 10;
+ if (widget == TBN_PLAYERS && _networking) {
+ /* Add the client list button for the Players menu */
+ list->push_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST, -1, false));
+ }
- if (y < item_count &&
- !HasBit(disabled_items, y)) {
- return y;
- }
+ for (PlayerID p = PLAYER_FIRST; p < MAX_PLAYERS; p++) {
+ if (!IsValidPlayerID(p)) continue;
+ list->push_back(new DropDownListCompanyItem(p, false, HasBit(grey, p)));
+ }
+
+ ShowDropDownList(w, list, _local_player == PLAYER_SPECTATOR ? -1 : _local_player, widget, 240, true, true);
+ SndPlayFx(SND_15_BEEP);
+}
+
+
+static ToolbarMode _toolbar_mode;
+
+static void SelectSignTool()
+{
+ if (_cursor.sprite == SPR_CURSOR_SIGN) {
+ ResetObjectToPlace();
+ } else {
+ SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
+ _place_proc = PlaceProc_Sign;
}
- return -1;
}
/* --- Pausing --- */
@@ -200,12 +252,12 @@ static void ToolbarFastForwardClick(Window *w)
/* --- Options button menu --- */
enum OptionMenuEntries {
- OME_GAMEOPTIONS = 0,
+ OME_GAMEOPTIONS,
OME_DIFFICULTIES,
OME_PATCHES,
OME_NEWGRFSETTINGS,
OME_TRANSPARENCIES,
- OME_SHOW_TOWNNAMES = 6,
+ OME_SHOW_TOWNNAMES,
OME_SHOW_STATIONNAMES,
OME_SHOW_SIGNS,
OME_SHOW_WAYPOINTNAMES,
@@ -213,22 +265,28 @@ enum OptionMenuEntries {
OME_FULL_DETAILS,
OME_TRANSPARENTBUILDINGS,
OME_SHOW_STATIONSIGNS,
- OME_MENUCOUNT,
};
static void ToolbarOptionsClick(Window *w)
{
- uint16 x = 0;
- if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, OME_SHOW_TOWNNAMES);
- if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, OME_SHOW_STATIONNAMES);
- if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, OME_SHOW_SIGNS);
- if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, OME_SHOW_WAYPOINTNAMES);
- if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, OME_FULL_ANIMATION);
- if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, OME_FULL_DETAILS);
- if (IsTransparencySet(TO_HOUSES)) SetBit(x, OME_TRANSPARENTBUILDINGS);
- if (IsTransparencySet(TO_SIGNS)) SetBit(x, OME_SHOW_STATIONSIGNS);
-
- PopupMainToolbMenu(w, TBN_SETTINGS, STR_02C4_GAME_OPTIONS, OME_MENUCOUNT, 0, 0, x);
+ DropDownList *list = new DropDownList();
+ list->push_back(new DropDownListStringItem(STR_02C4_GAME_OPTIONS, OME_GAMEOPTIONS, false));
+ list->push_back(new DropDownListStringItem(STR_02C6_DIFFICULTY_SETTINGS, OME_DIFFICULTIES, false));
+ list->push_back(new DropDownListStringItem(STR_MENU_CONFIG_PATCHES, OME_PATCHES, false));
+ list->push_back(new DropDownListStringItem(STR_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false));
+ list->push_back(new DropDownListStringItem(STR_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false));
+ list->push_back(new DropDownListItem(-1, false));
+ list->push_back(new DropDownListCheckedItem(STR_02CA_TOWN_NAMES_DISPLAYED, OME_SHOW_TOWNNAMES, false, HasBit(_display_opt, DO_SHOW_TOWN_NAMES)));
+ list->push_back(new DropDownListCheckedItem(STR_02CC_STATION_NAMES_DISPLAYED, OME_SHOW_STATIONNAMES, false, HasBit(_display_opt, DO_SHOW_STATION_NAMES)));
+ list->push_back(new DropDownListCheckedItem(STR_02CE_SIGNS_DISPLAYED, OME_SHOW_SIGNS, false, HasBit(_display_opt, DO_SHOW_SIGNS)));
+ list->push_back(new DropDownListCheckedItem(STR_WAYPOINTS_DISPLAYED2, OME_SHOW_WAYPOINTNAMES, false, HasBit(_display_opt, DO_WAYPOINTS)));
+ list->push_back(new DropDownListCheckedItem(STR_02D0_FULL_ANIMATION, OME_FULL_ANIMATION, false, HasBit(_display_opt, DO_FULL_ANIMATION)));
+ list->push_back(new DropDownListCheckedItem(STR_02D2_FULL_DETAIL, OME_FULL_DETAILS, false, HasBit(_display_opt, DO_FULL_DETAIL)));
+ list->push_back(new DropDownListCheckedItem(STR_02D4_TRANSPARENT_BUILDINGS, OME_TRANSPARENTBUILDINGS, false, IsTransparencySet(TO_HOUSES)));
+ list->push_back(new DropDownListCheckedItem(STR_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS, false, IsTransparencySet(TO_SIGNS)));
+
+ ShowDropDownList(w, list, 0, TBN_SETTINGS, 140, true, true);
+ SndPlayFx(SND_15_BEEP);
}
static void MenuClickSettings(int index)
@@ -319,12 +377,7 @@ static void ToolbarMapClick(Window *w)
static void ToolbarScenMapTownDir(Window *w)
{
- /* Scenario editor button, Use different button to activate.
- * This scheme will allow to have an action (SEMA_MAP_CLICK, which is in fact
- * an entry in _menu_clicked_procs) while at the same time having a start button
- * who is not at the same index as its action
- * @see ToolbarMenuWindow::OnMouseLoop */
- PopupMainToolbMenu(w, TBSE_SMALLMAP | SEMA_MAP_CLICK, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_EDITOR);
+ PopupMainToolbMenu(w, TBSE_SMALLMAP, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_EDITOR);
}
static void MenuClickMap(int index)
@@ -394,10 +447,9 @@ static void ToolbarPlayersClick(Window *w)
static void MenuClickCompany(int index)
{
- if (_networking && index == 0) {
+ if (_networking && index == -1) {
ShowClientList();
} else {
- if (_networking) index--;
ShowPlayerCompany((PlayerID)index);
}
}
@@ -444,7 +496,7 @@ static void MenuClickLeague(int index)
static void ToolbarIndustryClick(Window *w)
{
/* Disable build-industry menu if we are a spectator */
- PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? 2 : 0);
+ PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, (_current_player == PLAYER_SPECTATOR) ? 1 : 2);
}
static void MenuClickIndustry(int index)
@@ -540,7 +592,13 @@ static void ToolbarZoomOutClick(Window *w)
static void ToolbarBuildRailClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
- PopupMainToolbMenu(w, TBN_RAILS, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes, _last_built_railtype);
+ DropDownList *list = new DropDownList();
+ for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
+ const RailtypeInfo *rti = GetRailTypeInfo(rt);
+ list->push_back(new DropDownListStringItem(rti->strings.menu_text, rt, !HasBit(p->avail_railtypes, rt)));
+ }
+ ShowDropDownList(w, list, _last_built_railtype, TBN_RAILS, 140, true, true);
+ SndPlayFx(SND_15_BEEP);
}
static void MenuClickBuildRail(int index)
@@ -554,8 +612,16 @@ static void MenuClickBuildRail(int index)
static void ToolbarBuildRoadClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
- /* The standard road button is *always* available */
- PopupMainToolbMenu(w, TBN_ROADS, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD), _last_built_roadtype);
+ DropDownList *list = new DropDownList();
+ for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
+ /* Highways don't exist */
+ if (rt == ROADTYPE_HWAY) continue;
+
+ /* The standard road button is *always* available */
+ list->push_back(new DropDownListStringItem(STR_180A_ROAD_CONSTRUCTION + rt, rt, !(HasBit(p->avail_railtypes, rt) || rt == ROADTYPE_ROAD)));
+ }
+ ShowDropDownList(w, list, _last_built_roadtype, TBN_ROADS, 140, true, true);
+ SndPlayFx(SND_15_BEEP);
}
static void MenuClickBuildRoad(int index)
@@ -846,6 +912,38 @@ static void SplitToolbar(Window *w)
}
}
+typedef void MenuClickedProc(int index);
+
+static MenuClickedProc * const _menu_clicked_procs[] = {
+ NULL, /* 0 */
+ NULL, /* 1 */
+ MenuClickSettings, /* 2 */
+ MenuClickSaveLoad, /* 3 */
+ MenuClickMap, /* 4 */
+ MenuClickTown, /* 5 */
+ MenuClickSubsidies, /* 6 */
+ MenuClickStations, /* 7 */
+ MenuClickFinances, /* 8 */
+ MenuClickCompany, /* 9 */
+ MenuClickGraphs, /* 10 */
+ MenuClickLeague, /* 11 */
+ MenuClickIndustry, /* 12 */
+ MenuClickShowTrains, /* 13 */
+ MenuClickShowRoad, /* 14 */
+ MenuClickShowShips, /* 15 */
+ MenuClickShowAir, /* 16 */
+ MenuClickMap, /* 17 */
+ NULL, /* 18 */
+ MenuClickBuildRail, /* 19 */
+ MenuClickBuildRoad, /* 20 */
+ MenuClickBuildWater, /* 21 */
+ MenuClickBuildAir, /* 22 */
+ MenuClickForest, /* 23 */
+ MenuClickMusicWindow, /* 24 */
+ MenuClickNewspaper, /* 25 */
+ MenuClickHelp, /* 26 */
+};
+
/* --- Toolbar handling for the 'normal' case */
typedef void ToolbarButtonProc(Window *w);
@@ -918,6 +1016,12 @@ struct MainToolbarWindow : Window {
if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this);
}
+ virtual void OnDropdownSelect(int widget, int index)
+ {
+ _menu_clicked_procs[widget](index);
+ SndPlayFx(SND_15_BEEP);
+ }
+
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
switch (keycode) {
@@ -1123,6 +1227,15 @@ public:
_scen_toolbar_button_procs[widget](this);
}
+ virtual void OnDropdownSelect(int widget, int index)
+ {
+ /* The map button is in a different location on the scenario
+ * editor toolbar, so we need to adjust for it. */
+ if (widget == TBSE_SMALLMAP) widget = TBN_SMALLMAP;
+ _menu_clicked_procs[widget](index);
+ SndPlayFx(SND_15_BEEP);
+ }
+
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
switch (keycode) {
@@ -1295,358 +1408,6 @@ static const WindowDesc _toolb_scen_desc = {
_toolb_scen_widgets,
};
-/* --- Rendering/handling the drop down menus --- */
-
-typedef void MenuClickedProc(int index);
-
-static MenuClickedProc * const _menu_clicked_procs[] = {
- NULL, /* 0 */
- NULL, /* 1 */
- MenuClickSettings, /* 2 */
- MenuClickSaveLoad, /* 3 */
- MenuClickMap, /* 4 */
- MenuClickTown, /* 5 */
- MenuClickSubsidies, /* 6 */
- MenuClickStations, /* 7 */
- MenuClickFinances, /* 8 */
- MenuClickCompany, /* 9 */
- MenuClickGraphs, /* 10 */
- MenuClickLeague, /* 11 */
- MenuClickIndustry, /* 12 */
- MenuClickShowTrains, /* 13 */
- MenuClickShowRoad, /* 14 */
- MenuClickShowShips, /* 15 */
- MenuClickShowAir, /* 16 */
- MenuClickMap, /* 17 */
- NULL, /* 18 */
- MenuClickBuildRail, /* 19 */
- MenuClickBuildRoad, /* 20 */
- MenuClickBuildWater, /* 21 */
- MenuClickBuildAir, /* 22 */
- MenuClickForest, /* 23 */
- MenuClickMusicWindow, /* 24 */
- MenuClickNewspaper, /* 25 */
- MenuClickHelp, /* 26 */
-};
-
-struct ToolbarMenuWindow : Window {
- int item_count;
- int sel_index;
- int main_button;
- int action_id;
- int checked_items;
- int disabled_items;
- StringID base_string;
-
- ToolbarMenuWindow(int x, int y, int width, int height, const Widget *widgets, int item_count,
- int sel_index, int parent_button, StringID base_string, int checked_items,
- int disabled_items) :
- Window(x, y, width, height, WC_TOOLBAR_MENU, widgets),
- item_count(item_count), sel_index(sel_index), main_button(GB(parent_button, 0, 8)),
- action_id((GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button),
- checked_items(checked_items), disabled_items(disabled_items), base_string(base_string)
- {
- this->widget[0].bottom = item_count * 10 + 1;
- this->widget[0].right = this->width - 1;
- this->flags4 &= ~WF_WHITE_BORDER_MASK;
-
- this->FindWindowPlacementAndResize(width, height);
- }
-
- ~ToolbarMenuWindow()
- {
- Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
- w->RaiseWidget(this->main_button);
- w->SetDirty();
- }
-
- virtual void OnPaint()
- {
- this->DrawWidgets();
-
- for (int i = 0, x = 1, y = 1; i != this->item_count; i++, y += 10) {
- TextColour color = HasBit(this->disabled_items, i) ? TC_GREY : (this->sel_index == i) ? TC_WHITE : TC_BLACK;
- if (this->sel_index == i) GfxFillRect(x, y, x + this->width - 3, y + 9, 0);
-
- if (HasBit(this->checked_items, i)) DrawString(x + 2, y, STR_CHECKMARK, color);
- DrawString(x + 2, y, this->base_string + i, color);
- }
- }
-
- virtual void OnMouseLoop()
- {
- int index = GetMenuItemIndex(this, this->item_count, this->disabled_items);
-
- if (_left_button_down) {
- if (index == -1 || index == this->sel_index) return;
-
- this->sel_index = index;
- this->SetDirty();
- } else {
- if (index < 0) {
- Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
- if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) == this->main_button) {
- index = this->sel_index;
- }
- }
-
- int action_id = this->action_id;
- delete this;
-
- if (index >= 0) {
- assert((uint)index <= lengthof(_menu_clicked_procs));
- _menu_clicked_procs[action_id](index);
- }
- }
- }
-};
-
-/* Dynamic widget length determined by toolbar-string length.
- * See PopupMainToolbMenu en MenuWndProc */
-static const Widget _menu_widgets[] = {
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WIDGETS_END},
-};
-
-
-/**
- * Get the maximum length of a given string in a string-list. This is an
- * implicit string-list where the ID's are consecutive
- * @param base_string StringID of the first string in the list
- * @param count amount of StringID's in the list
- * @return the length of the longest string
- */
-static int GetStringListMaxWidth(StringID base_string, byte count)
-{
- char buffer[512];
- int width, max_width = 0;
-
- for (byte i = 0; i != count; i++) {
- GetString(buffer, base_string + i, lastof(buffer));
- width = GetStringBoundingBox(buffer).width;
- if (width > max_width) max_width = width;
- }
-
- return max_width;
-}
-
-/**
- * Show a general dropdown menu. The positioning of the dropdown menu
- * defaults to the left side of the parent_button, eg the button that caused
- * this window to appear. The only exceptions are when the right side of this
- * dropdown would fall outside the main toolbar window, in that case it is
- * aligned with the toolbar's right side.
- * Since the disable-mask is only 8 bits right now, these dropdowns are
- * restricted to 8 items max if any bits of disabled_mask are active.
- * @param parent Pointer to a window this dropdown menu belongs to. Has no effect
- * whatsoever, only graphically for positioning.
- * @param parent_button The widget identifier of the button that was clicked for
- * this dropdown. The created dropdown then knows what button to raise (button) on
- * action and whose function to execute (action).
- * It is possible to appoint another button for an action event by setting the
- * upper 8 bits of this parameter. If non is set, action is presumed to be the same
- * as button. So<br>
- * button bits 0 - 7 - widget clicked to get dropdown
- * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
- * @param base_string The first StringID shown in the dropdown list. All others are
- * consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
- * @param item_count Number of strings in the list, see previous parameter
- * @param disabled_mask Bitmask of disabled strings in the list
- * @param sel_index The selected toolbar item
- * @param check_items The items to have a checked mark in front of them.
- * @return Return a pointer to the newly created dropdown window
- */
-static void PopupMainToolbMenu(Window *parent, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask, int sel_index, int checked_items)
-{
- assert(disabled_mask == 0 || item_count <= 8);
- parent->LowerWidget(parent_button);
- parent->InvalidateWidget(parent_button);
-
- DeleteWindowById(WC_TOOLBAR_MENU, 0);
-
- /* Extend the dropdown toolbar to the longest string in the list */
- int width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
- int height = item_count * 10 + 2;
-
- Point pos = GetToolbarDropdownPos(parent_button, width, height);
-
- new ToolbarMenuWindow(pos.x, pos.y, width, height, _menu_widgets, item_count, sel_index, parent_button, base_string, checked_items, disabled_mask);
-
- SndPlayFx(SND_15_BEEP);
-}
-
-/* --- Rendering/drawing the player menu --- */
-static int GetPlayerIndexFromMenu(int index)
-{
- if (index >= 0) {
- const Player *p;
-
- FOR_ALL_PLAYERS(p) {
- if (--index < 0) return p->index;
- }
- }
- return -1;
-}
-
-struct ToolbarPlayerMenuWindow : Window {
- int item_count;
- int sel_index;
- int main_button;
- int action_id;
- int gray_items;
-
- ToolbarPlayerMenuWindow(int x, int y, int width, int height, const Widget *widgets, int main_button, int gray) :
- Window(x, y, width, height, WC_TOOLBAR_MENU, widgets),
- item_count(0), main_button(main_button), action_id(main_button), gray_items(gray)
- {
- this->flags4 &= ~WF_WHITE_BORDER_MASK;
- this->sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
- if (_networking && main_button == TBN_PLAYERS) {
- if (_local_player != PLAYER_SPECTATOR) {
- this->sel_index++;
- } else {
- /* Select client list by default for spectators */
- this->sel_index = 0;
- }
- }
-
- this->FindWindowPlacementAndResize(width, height);
- }
-
- ~ToolbarPlayerMenuWindow()
- {
- Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
- w->RaiseWidget(this->main_button);
- w->SetDirty();
- }
-
- void UpdatePlayerMenuHeight()
- {
- byte num = ActivePlayerCount();
-
- /* Increase one to fit in PlayerList in the menu when in network */
- if (_networking && this->main_button == TBN_PLAYERS) num++;
-
- if (this->item_count != num) {
- this->item_count = num;
- this->SetDirty();
- num = num * 10 + 2;
- this->height = num;
- this->widget[0].bottom = this->widget[0].top + num - 1;
- this->top = GetToolbarDropdownPos(0, this->width, this->height).y;
- this->SetDirty();
- }
- }
-
- virtual void OnPaint()
- {
- this->UpdatePlayerMenuHeight();
- this->DrawWidgets();
-
- int x = 1;
- int y = 1;
- int sel = this->sel_index;
- int gray = this->gray_items;
-
- /* 9 = playerlist */
- if (_networking && this->main_button == TBN_PLAYERS) {
- if (sel == 0) {
- GfxFillRect(x, y, x + 238, y + 9, 0);
- }
- DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING);
- y += 10;
- sel--;
- }
-
- for (PlayerID p = PLAYER_FIRST; p < MAX_PLAYERS; p++) {
- if (IsValidPlayerID(p)) {
- if (p == sel) {
- GfxFillRect(x, y, x + 238, y + 9, 0);
- }
-
- DrawPlayerIcon(p, x + 2, y + 1);
-
- SetDParam(0, p);
- SetDParam(1, p);
-
- TextColour color = (p == sel) ? TC_WHITE : TC_BLACK;
- if (gray & 1) color = TC_GREY;
- DrawString(x + 19, y, STR_7021, color);
-
- y += 10;
- }
- gray >>= 1;
- }
- }
-
- virtual void OnMouseLoop()
- {
- int index = GetMenuItemIndex(this, this->item_count, 0);
-
- if (_left_button_down) {
- this->UpdatePlayerMenuHeight();
- /* We have a new entry at the top of the list of menu 9 when networking
- * so keep that in count */
- if (_networking && this->main_button == TBN_PLAYERS) {
- if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
- } else {
- index = GetPlayerIndexFromMenu(index);
- }
-
- if (index == -1 || index == this->sel_index) return;
-
- this->sel_index = index;
- this->SetDirty();
- } else {
- int action_id = this->action_id;
-
- /* We have a new entry at the top of the list of menu 9 when networking
- * so keep that in count */
- if (_networking && this->main_button == TBN_PLAYERS) {
- if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
- } else {
- index = GetPlayerIndexFromMenu(index);
- }
-
- if (index < 0) {
- Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
- if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) == this->main_button) {
- index = this->sel_index;
- }
- }
-
- delete this;
-
- if (index >= 0) {
- assert(index >= 0 && index < 30);
- _menu_clicked_procs[action_id](index);
- }
- }
- }
-};
-
-static const Widget _player_menu_widgets[] = {
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 240, 0, 81, 0x0, STR_NULL},
-{ WIDGETS_END},
-};
-
-/** Shows the list of players appearing under the buttons that are linked to options for
- * multiple players.
- * @param parent Window who triggered that action. It's the toolbar, in fact
- * @param main_button widget which has been used
- * @param gray bit-mapping of the items that will need to be grayed out once displayed */
-static void PopupMainPlayerToolbMenu(Window *parent, int main_button, int gray)
-{
- parent->LowerWidget(main_button);
- parent->InvalidateWidget(main_button);
-
- DeleteWindowById(WC_TOOLBAR_MENU, 0);
- Point pos = GetToolbarDropdownPos(main_button, 241, 82);
- new ToolbarPlayerMenuWindow(pos.x, pos.y, 241, 82, _player_menu_widgets, main_button, gray);
-
- SndPlayFx(SND_15_BEEP);
-}
-
/* --- Allocating the toolbar --- */
void AllocateToolbar()