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authortruelight <truelight@openttd.org>2007-09-13 22:48:11 +0000
committertruelight <truelight@openttd.org>2007-09-13 22:48:11 +0000
commitc6c313991488c9276e7b87495be36dc3b7f9501e (patch)
tree73a562308f4a717ca6dc2705b64de89e4860f21a
parente994f3195ae5d4f3dde0d4b32b86cf4ff8029104 (diff)
downloadopenttd-c6c313991488c9276e7b87495be36dc3b7f9501e.tar.xz
(svn r11101) -Fix r11099: the check: file_pos == 0, no longer works; adjust the check with file_slot. This solves the ? sprites with autorail (nice catch Progman)
-rw-r--r--src/spritecache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/spritecache.cpp b/src/spritecache.cpp
index fb8e684d3..81932e86c 100644
--- a/src/spritecache.cpp
+++ b/src/spritecache.cpp
@@ -121,7 +121,7 @@ bool SpriteExists(SpriteID id)
/* Special case for Sprite ID zero -- its position is also 0... */
if (id == 0) return true;
if (id >= _spritecache_items) return false;
- return GetSpriteCache(id)->file_pos != 0;
+ return !(GetSpriteCache(id)->file_pos == 0 && GetSpriteCache(id)->file_slot == 0);
}
void* AllocSprite(size_t);