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authorbelugas <belugas@openttd.org>2008-01-04 03:11:36 +0000
committerbelugas <belugas@openttd.org>2008-01-04 03:11:36 +0000
commitbed549f4befcfb7f06dc352954ba31848ac4d98e (patch)
treeb85b1771579f1fe3f962933a2e1a2d86c857cdc6
parent975300be972e54b320721e20dc140ffb5ae98fd0 (diff)
downloadopenttd-bed549f4befcfb7f06dc352954ba31848ac4d98e.tar.xz
(svn r11753) -Codechange: re-indent the switch case structures, as to be more code style oriented.
Hoping it makes the whole file easier to follow/read
-rw-r--r--src/settings_gui.cpp869
1 files changed, 433 insertions, 436 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index c932afab2..e52062d61 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -158,163 +158,163 @@ static void ShowCustCurrency();
static void GameOptionsWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
- case WE_PAINT: {
- int i;
- StringID str = STR_02BE_DEFAULT;
-
- w->SetWidgetDisabledState(21, !(_vehicle_design_names & 1));
- if (!w->IsWidgetDisabled(21)) str = STR_02BF_CUSTOM;
- SetDParam(0, str);
- SetDParam(1, _currency_specs[_opt_ptr->currency].name);
- SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
- SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
- SetDParam(4, TownName(_opt_ptr->town_name));
- SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
- SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
- i = GetCurRes();
- SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
- SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
- w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
-
- DrawWindowWidgets(w);
- DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen
- } break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case GAMEOPT_CURRENCY_TXT: case GAMEOPT_CURRENCY_BTN: /* Setup currencies dropdown */
- ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);;
- break;
+ case WE_PAINT: {
+ int i;
+ StringID str = STR_02BE_DEFAULT;
+
+ w->SetWidgetDisabledState(21, !(_vehicle_design_names & 1));
+ if (!w->IsWidgetDisabled(21)) str = STR_02BF_CUSTOM;
+ SetDParam(0, str);
+ SetDParam(1, _currency_specs[_opt_ptr->currency].name);
+ SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
+ SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
+ SetDParam(4, TownName(_opt_ptr->town_name));
+ SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
+ SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
+ i = GetCurRes();
+ SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
+ SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
+ w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
- case GAMEOPT_DISTANCE_TXT: case GAMEOPT_DISTANCE_BTN: /* Setup distance unit dropdown */
- ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0);
- break;
+ DrawWindowWidgets(w);
+ DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen
+ } break;
- case GAMEOPT_ROADSIDE_TXT: case GAMEOPT_ROADSIDE_BTN: { /* Setup road-side dropdown */
- int i = 0;
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case GAMEOPT_CURRENCY_TXT: case GAMEOPT_CURRENCY_BTN: /* Setup currencies dropdown */
+ ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);;
+ break;
- /* You can only change the drive side if you are in the menu or ingame with
- * no vehicles present. In a networking game only the server can change it */
- if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server))
- i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
+ case GAMEOPT_DISTANCE_TXT: case GAMEOPT_DISTANCE_BTN: /* Setup distance unit dropdown */
+ ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0);
+ break;
- ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
- } break;
+ case GAMEOPT_ROADSIDE_TXT: case GAMEOPT_ROADSIDE_BTN: { /* Setup road-side dropdown */
+ int i = 0;
- case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: { /* Setup townname dropdown */
- uint sel = 0;
- for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
- if (_town_names[i] == TownName(_opt_ptr->town_name)) {
- sel = i;
+ /* You can only change the drive side if you are in the menu or ingame with
+ * no vehicles present. In a networking game only the server can change it */
+ if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server))
+ i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
+
+ ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
+ } break;
+
+ case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: { /* Setup townname dropdown */
+ uint sel = 0;
+ for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
+ if (_town_names[i] == TownName(_opt_ptr->town_name)) {
+ sel = i;
+ break;
+ }
+ }
+ ShowDropDownMenu(w, _town_names, sel, GAMEOPT_TOWNNAME_BTN, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << sel), 0);
+ } break;
+
+ case GAMEOPT_AUTOSAVE_TXT: case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */
+ ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
break;
- }
- }
- ShowDropDownMenu(w, _town_names, sel, GAMEOPT_TOWNNAME_BTN, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << sel), 0);
- } break;
- case GAMEOPT_AUTOSAVE_TXT: case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */
- ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
- break;
+ case GAMEOPT_VEHICLENAME_TXT: case GAMEOPT_VEHICLENAME_BTN: /* Setup customized vehicle-names dropdown */
+ ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0);
+ break;
- case GAMEOPT_VEHICLENAME_TXT: case GAMEOPT_VEHICLENAME_BTN: /* Setup customized vehicle-names dropdown */
- ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0);
- break;
+ case GAMEOPT_VEHICLENAME_SAVE: /* Save customized vehicle-names to disk */
+ break; // not implemented
- case GAMEOPT_VEHICLENAME_SAVE: /* Save customized vehicle-names to disk */
- break; // not implemented
+ case GAMEOPT_LANG_TXT: case GAMEOPT_LANG_BTN: /* Setup interface language dropdown */
+ ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, GAMEOPT_LANG_BTN, 0, 0);
+ break;
- case GAMEOPT_LANG_TXT: case GAMEOPT_LANG_BTN: /* Setup interface language dropdown */
- ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, GAMEOPT_LANG_BTN, 0, 0);
- break;
+ case GAMEOPT_RESOLUTION_TXT: case GAMEOPT_RESOLUTION_BTN: /* Setup resolution dropdown */
+ ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0);
+ break;
- case GAMEOPT_RESOLUTION_TXT: case GAMEOPT_RESOLUTION_BTN: /* Setup resolution dropdown */
- ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0);
- break;
+ case GAMEOPT_FULLSCREEN: /* Click fullscreen on/off */
+ /* try to toggle full-screen on/off */
+ if (!ToggleFullScreen(!_fullscreen)) {
+ ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
+ }
+ w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
+ SetWindowDirty(w);
+ break;
- case GAMEOPT_FULLSCREEN: /* Click fullscreen on/off */
- /* try to toggle full-screen on/off */
- if (!ToggleFullScreen(!_fullscreen)) {
- ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
+ case GAMEOPT_SCREENSHOT_TXT: case GAMEOPT_SCREENSHOT_BTN: /* Setup screenshot format dropdown */
+ ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0);
+ break;
}
- w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
- SetWindowDirty(w);
break;
- case GAMEOPT_SCREENSHOT_TXT: case GAMEOPT_SCREENSHOT_BTN: /* Setup screenshot format dropdown */
- ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0);
- break;
- }
- break;
-
- case WE_DROPDOWN_SELECT:
- switch (e->we.dropdown.button) {
- case GAMEOPT_VEHICLENAME_BTN: /* Vehicle design names */
- if (e->we.dropdown.index == 0) {
- DeleteCustomEngineNames();
- MarkWholeScreenDirty();
- } else if (!(_vehicle_design_names & 1)) {
- LoadCustomEngineNames();
- MarkWholeScreenDirty();
- }
- break;
+ case WE_DROPDOWN_SELECT:
+ switch (e->we.dropdown.button) {
+ case GAMEOPT_VEHICLENAME_BTN: /* Vehicle design names */
+ if (e->we.dropdown.index == 0) {
+ DeleteCustomEngineNames();
+ MarkWholeScreenDirty();
+ } else if (!(_vehicle_design_names & 1)) {
+ LoadCustomEngineNames();
+ MarkWholeScreenDirty();
+ }
+ break;
- case GAMEOPT_CURRENCY_BTN: /* Currency */
- if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
- _opt_ptr->currency = e->we.dropdown.index;
- MarkWholeScreenDirty();
- break;
+ case GAMEOPT_CURRENCY_BTN: /* Currency */
+ if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
+ _opt_ptr->currency = e->we.dropdown.index;
+ MarkWholeScreenDirty();
+ break;
- case GAMEOPT_DISTANCE_BTN: /* Measuring units */
- _opt_ptr->units = e->we.dropdown.index;
- MarkWholeScreenDirty();
- break;
+ case GAMEOPT_DISTANCE_BTN: /* Measuring units */
+ _opt_ptr->units = e->we.dropdown.index;
+ MarkWholeScreenDirty();
+ break;
- case GAMEOPT_ROADSIDE_BTN: /* Road side */
- if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed
- DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
- MarkWholeScreenDirty();
- }
- break;
+ case GAMEOPT_ROADSIDE_BTN: /* Road side */
+ if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed
+ DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
+ MarkWholeScreenDirty();
+ }
+ break;
- case GAMEOPT_TOWNNAME_BTN: /* Town names */
- if (_game_mode == GM_MENU) {
- for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
- if (_town_names[e->we.dropdown.index] == TownName(i)) {
- _opt_ptr->town_name = i;
- break;
+ case GAMEOPT_TOWNNAME_BTN: /* Town names */
+ if (_game_mode == GM_MENU) {
+ for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
+ if (_town_names[e->we.dropdown.index] == TownName(i)) {
+ _opt_ptr->town_name = i;
+ break;
+ }
+ }
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
}
- }
- InvalidateWindow(WC_GAME_OPTIONS, 0);
- }
- break;
+ break;
- case GAMEOPT_AUTOSAVE_BTN: /* Autosave options */
- _opt.autosave = _opt_newgame.autosave = e->we.dropdown.index;
- SetWindowDirty(w);
- break;
+ case GAMEOPT_AUTOSAVE_BTN: /* Autosave options */
+ _opt.autosave = _opt_newgame.autosave = e->we.dropdown.index;
+ SetWindowDirty(w);
+ break;
- case GAMEOPT_LANG_BTN: /* Change interface language */
- ReadLanguagePack(e->we.dropdown.index);
- CheckForMissingGlyphsInLoadedLanguagePack();
- UpdateAllStationVirtCoord();
- MarkWholeScreenDirty();
- break;
+ case GAMEOPT_LANG_BTN: /* Change interface language */
+ ReadLanguagePack(e->we.dropdown.index);
+ CheckForMissingGlyphsInLoadedLanguagePack();
+ UpdateAllStationVirtCoord();
+ MarkWholeScreenDirty();
+ break;
- case GAMEOPT_RESOLUTION_BTN: /* Change resolution */
- if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0],_resolutions[e->we.dropdown.index][1]))
- SetWindowDirty(w);
- break;
+ case GAMEOPT_RESOLUTION_BTN: /* Change resolution */
+ if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0],_resolutions[e->we.dropdown.index][1]))
+ SetWindowDirty(w);
+ break;
- case GAMEOPT_SCREENSHOT_BTN: /* Change screenshot format */
- SetScreenshotFormat(e->we.dropdown.index);
- SetWindowDirty(w);
+ case GAMEOPT_SCREENSHOT_BTN: /* Change screenshot format */
+ SetScreenshotFormat(e->we.dropdown.index);
+ SetWindowDirty(w);
+ break;
+ }
break;
- }
- break;
- case WE_DESTROY:
- DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
- break;
+ case WE_DESTROY:
+ DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
+ break;
}
}
@@ -509,147 +509,146 @@ enum GameDifficultyWidgets {
static void GameDifficultyWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
- case WE_CREATE:
- /* Hide the closebox to make sure that the user aborts or confirms his changes */
- w->HideWidget(GDW_CLOSEBOX);
- w->widget[GDW_CAPTION].left = 0;
- /* Setup disabled buttons when creating window
- * disable all other difficulty buttons during gameplay except for 'custom' */
- w->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
- GDW_LVL_EASY,
- GDW_LVL_MEDIUM,
- GDW_LVL_HARD,
- GDW_LVL_CUSTOM,
- WIDGET_LIST_END);
- w->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
- w->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
- w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
-
- break;
-
- case WE_PAINT: {
- DrawWindowWidgets(w);
-
- /* XXX - Disabled buttons in normal gameplay or during muliplayer as non server.
- * Bitshifted for each button to see if that bit is set. If it is set, the
- * button is disabled */
- uint32 disabled = 0;
- if (_networking && !_network_server) {
- disabled = MAX_UVALUE(uint32); // Disable all
- } else if (_game_mode == GM_NORMAL) {
- disabled = DIFF_INGAME_DISABLED_BUTTONS;
- }
+ case WE_CREATE:
+ /* Hide the closebox to make sure that the user aborts or confirms his changes */
+ w->HideWidget(GDW_CLOSEBOX);
+ w->widget[GDW_CAPTION].left = 0;
+ /* Setup disabled buttons when creating window
+ * disable all other difficulty buttons during gameplay except for 'custom' */
+ w->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
+ GDW_LVL_EASY,
+ GDW_LVL_MEDIUM,
+ GDW_LVL_HARD,
+ GDW_LVL_CUSTOM,
+ WIDGET_LIST_END);
+ w->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
+ w->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
+ w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
+ break;
- int value;
- int y = GAMEDIFF_WND_TOP_OFFSET;
- for (uint i = 0; i != GAME_DIFFICULTY_NUM; i++) {
- const GameSettingData *gsd = &_game_setting_info[i];
- value = ((GDType*)&_opt_mod_temp.diff)[i];
+ case WE_PAINT: {
+ DrawWindowWidgets(w);
- DrawArrowButtons(5, y, 3,
- !!HasBit(_difficulty_click_a, i) | !!HasBit(_difficulty_click_b, i) << 1,
- !(HasBit(disabled, i) || gsd->min == value),
- !(HasBit(disabled, i) || gsd->max == value));
+ /* XXX - Disabled buttons in normal gameplay or during muliplayer as non server.
+ * Bitshifted for each button to see if that bit is set. If it is set, the
+ * button is disabled */
+ uint32 disabled = 0;
+ if (_networking && !_network_server) {
+ disabled = MAX_UVALUE(uint32); // Disable all
+ } else if (_game_mode == GM_NORMAL) {
+ disabled = DIFF_INGAME_DISABLED_BUTTONS;
+ }
- value += _game_setting_info[i].str;
- if (i == 4) value *= 1000; // XXX - handle currency option
- SetDParam(0, value);
- DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING);
+ int value;
+ int y = GAMEDIFF_WND_TOP_OFFSET;
+ for (uint i = 0; i != GAME_DIFFICULTY_NUM; i++) {
+ const GameSettingData *gsd = &_game_setting_info[i];
+ value = ((GDType*)&_opt_mod_temp.diff)[i];
- y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
- }
- } break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */
- /* Don't allow clients to make any changes */
- if (_networking && !_network_server) return;
-
- const int x = e->we.click.pt.x - 5;
- if (!IsInsideMM(x, 0, 21)) // Button area
- return;
-
- const int y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET;
- if (y < 0) return;
-
- /* Get button from Y coord. */
- const uint btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
- if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
- return;
-
- /* Clicked disabled button? */
- if (_game_mode == GM_NORMAL && HasBit(DIFF_INGAME_DISABLED_BUTTONS, btn))
- return;
-
- _difficulty_timeout = 5;
-
- int16 val = ((GDType*)&_opt_mod_temp.diff)[btn];
-
- const GameSettingData *info = &_game_setting_info[btn]; // get information about the difficulty setting
- if (x >= 10) {
- /* Increase button clicked */
- val = min(val + info->step, info->max);
- SetBit(_difficulty_click_b, btn);
- } else {
- /* Decrease button clicked */
- val -= info->step;
- val = max(val, info->min);
- SetBit(_difficulty_click_a, btn);
- }
+ DrawArrowButtons(5, y, 3,
+ !!HasBit(_difficulty_click_a, i) | !!HasBit(_difficulty_click_b, i) << 1,
+ !(HasBit(disabled, i) || gsd->min == value),
+ !(HasBit(disabled, i) || gsd->max == value));
- /* save value in temporary variable */
- ((GDType*)&_opt_mod_temp.diff)[btn] = val;
- w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
- SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
- w->LowerWidget(GDW_LVL_CUSTOM);
- SetWindowDirty(w);
+ value += _game_setting_info[i].str;
+ if (i == 4) value *= 1000; // XXX - handle currency option
+ SetDParam(0, value);
+ DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING);
+
+ y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
+ }
} break;
- case GDW_LVL_EASY:
- case GDW_LVL_MEDIUM:
- case GDW_LVL_HARD:
- case GDW_LVL_CUSTOM:
- /* temporarily change difficulty level */
- w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
- SetDifficultyLevel(e->we.click.widget - GDW_LVL_EASY, &_opt_mod_temp);
- w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
- SetWindowDirty(w);
- break;
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */
+ /* Don't allow clients to make any changes */
+ if (_networking && !_network_server) return;
- case GDW_HIGHSCORE: // Highscore Table
- ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
- break;
+ const int x = e->we.click.pt.x - 5;
+ if (!IsInsideMM(x, 0, 21)) // Button area
+ return;
- case GDW_ACCEPT: { // Save button - save changes
- GDType btn, val;
- for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
- val = ((GDType*)&_opt_mod_temp.diff)[btn];
- /* if setting has changed, change it */
- if (val != ((GDType*)&_opt_ptr->diff)[btn])
- DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
- }
- DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
- DeleteWindow(w);
- /* If we are in the editor, we should reload the economy.
- * This way when you load a game, the max loan and interest rate
- * are loaded correctly. */
- if (_game_mode == GM_EDITOR) StartupEconomy();
- break;
- }
+ const int y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET;
+ if (y < 0) return;
- case GDW_CANCEL: // Cancel button - close window, abandon changes
- DeleteWindow(w);
- break;
- } break;
+ /* Get button from Y coord. */
+ const uint btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
+ if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
+ return;
- case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */
- if (_difficulty_timeout != 0 && !--_difficulty_timeout) {
- _difficulty_click_a = 0;
- _difficulty_click_b = 0;
- SetWindowDirty(w);
- }
- break;
+ /* Clicked disabled button? */
+ if (_game_mode == GM_NORMAL && HasBit(DIFF_INGAME_DISABLED_BUTTONS, btn))
+ return;
+
+ _difficulty_timeout = 5;
+
+ int16 val = ((GDType*)&_opt_mod_temp.diff)[btn];
+
+ const GameSettingData *info = &_game_setting_info[btn]; // get information about the difficulty setting
+ if (x >= 10) {
+ /* Increase button clicked */
+ val = min(val + info->step, info->max);
+ SetBit(_difficulty_click_b, btn);
+ } else {
+ /* Decrease button clicked */
+ val -= info->step;
+ val = max(val, info->min);
+ SetBit(_difficulty_click_a, btn);
+ }
+
+ /* save value in temporary variable */
+ ((GDType*)&_opt_mod_temp.diff)[btn] = val;
+ w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
+ SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
+ w->LowerWidget(GDW_LVL_CUSTOM);
+ SetWindowDirty(w);
+ } break;
+
+ case GDW_LVL_EASY:
+ case GDW_LVL_MEDIUM:
+ case GDW_LVL_HARD:
+ case GDW_LVL_CUSTOM:
+ /* temporarily change difficulty level */
+ w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
+ SetDifficultyLevel(e->we.click.widget - GDW_LVL_EASY, &_opt_mod_temp);
+ w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
+ SetWindowDirty(w);
+ break;
+
+ case GDW_HIGHSCORE: // Highscore Table
+ ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
+ break;
+
+ case GDW_ACCEPT: { // Save button - save changes
+ GDType btn, val;
+ for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
+ val = ((GDType*)&_opt_mod_temp.diff)[btn];
+ /* if setting has changed, change it */
+ if (val != ((GDType*)&_opt_ptr->diff)[btn])
+ DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
+ }
+ DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
+ DeleteWindow(w);
+ /* If we are in the editor, we should reload the economy.
+ * This way when you load a game, the max loan and interest rate
+ * are loaded correctly. */
+ if (_game_mode == GM_EDITOR) StartupEconomy();
+ break;
+ }
+
+ case GDW_CANCEL: // Cancel button - close window, abandon changes
+ DeleteWindow(w);
+ break;
+ } break;
+
+ case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */
+ if (_difficulty_timeout != 0 && !--_difficulty_timeout) {
+ _difficulty_click_a = 0;
+ _difficulty_click_b = 0;
+ SetWindowDirty(w);
+ }
+ break;
}
}
#undef DIFF_INGAME_DISABLED_BUTTONS
@@ -852,210 +851,208 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
static Patches *patches_ptr;
switch (e->event) {
- case WE_CREATE: {
- static bool first_time = true;
+ case WE_CREATE: {
+ static bool first_time = true;
- patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
+ patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
- /* Build up the dynamic settings-array only once per OpenTTD session */
- if (first_time) {
- PatchPage *page;
- for (page = &_patches_page[0]; page != endof(_patches_page); page++) {
- uint i;
+ /* Build up the dynamic settings-array only once per OpenTTD session */
+ if (first_time) {
+ PatchPage *page;
+ for (page = &_patches_page[0]; page != endof(_patches_page); page++) {
+ uint i;
- page->entries = MallocT<PatchEntry>(page->num);
- for (i = 0; i != page->num; i++) {
- uint index;
- const SettingDesc *sd = GetPatchFromName(page->names[i], &index);
- assert(sd != NULL);
+ page->entries = MallocT<PatchEntry>(page->num);
+ for (i = 0; i != page->num; i++) {
+ uint index;
+ const SettingDesc *sd = GetPatchFromName(page->names[i], &index);
+ assert(sd != NULL);
- page->entries[i].setting = sd;
- page->entries[i].index = index;
- }
- }
- first_time = false;
- }
- w->LowerWidget(4);
- } break;
-
- case WE_PAINT: {
- int x, y;
- const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
- uint i;
-
- /* Set up selected category */
- DrawWindowWidgets(w);
-
- x = 5;
- y = 47;
- for (i = 0; i != page->num; i++) {
- const SettingDesc *sd = page->entries[i].setting;
- const SettingDescBase *sdb = &sd->desc;
- const void *var = GetVariableAddress(patches_ptr, &sd->save);
- bool editable = true;
- bool disabled = false;
-
- // We do not allow changes of some items when we are a client in a networkgame
- if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false;
- if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
- if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
-
- if (sdb->cmd == SDT_BOOLX) {
- static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}};
- /* Draw checkbox for boolean-value either on/off */
- bool on = (*(bool*)var);
-
- DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
- SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
- } else {
- int32 value;
-
- value = (int32)ReadValue(var, sd->save.conv);
-
- /* Draw [<][>] boxes for settings of an integer-type */
- DrawArrowButtons(x, y, 3, WP(w, def_d).data_2 - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max));
-
- disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
- if (disabled) {
- SetDParam(0, STR_CONFIG_PATCHES_DISABLED);
- } else {
- if (sdb->flags & SGF_CURRENCY) {
- SetDParam(0, STR_CONFIG_PATCHES_CURRENCY);
- } else if (sdb->flags & SGF_MULTISTRING) {
- SetDParam(0, sdb->str + value + 1);
- } else {
- SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024);
+ page->entries[i].setting = sd;
+ page->entries[i].index = index;
}
- SetDParam(1, value);
}
+ first_time = false;
}
- DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING);
- y += 11;
- }
- break;
- }
+ w->LowerWidget(4);
+ } break;
- case WE_CLICK:
- switch (e->we.click.widget) {
- case PATCHSEL_OPTIONSPANEL: {
- const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
- const SettingDesc *sd;
- void *var;
- int32 value;
+ case WE_PAINT: {
int x, y;
- byte btn;
-
- y = e->we.click.pt.y - 46 - 1;
- if (y < 0) return;
-
- x = e->we.click.pt.x - 5;
- if (x < 0) return;
+ const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
+ uint i;
- btn = y / 11;
- if (y % 11 > 9) return;
- if (btn >= page->num) return;
+ /* Set up selected category */
+ DrawWindowWidgets(w);
- sd = page->entries[btn].setting;
+ x = 5;
+ y = 47;
+ for (i = 0; i != page->num; i++) {
+ const SettingDesc *sd = page->entries[i].setting;
+ const SettingDescBase *sdb = &sd->desc;
+ const void *var = GetVariableAddress(patches_ptr, &sd->save);
+ bool editable = true;
+ bool disabled = false;
+
+ // We do not allow changes of some items when we are a client in a networkgame
+ if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false;
+ if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
+ if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
+
+ if (sdb->cmd == SDT_BOOLX) {
+ static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}};
+ /* Draw checkbox for boolean-value either on/off */
+ bool on = (*(bool*)var);
+
+ DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
+ SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
+ } else {
+ int32 value;
- /* return if action is only active in network, or only settable by server */
- if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
- if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
- if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
+ value = (int32)ReadValue(var, sd->save.conv);
- var = GetVariableAddress(patches_ptr, &sd->save);
- value = (int32)ReadValue(var, sd->save.conv);
+ /* Draw [<][>] boxes for settings of an integer-type */
+ DrawArrowButtons(x, y, 3, WP(w, def_d).data_2 - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max));
- /* clicked on the icon on the left side. Either scroller or bool on/off */
- if (x < 21) {
- const SettingDescBase *sdb = &sd->desc;
- int32 oldvalue = value;
-
- switch (sdb->cmd) {
- case SDT_BOOLX: value ^= 1; break;
- case SDT_NUMX: {
- /* Add a dynamic step-size to the scroller. In a maximum of
- * 50-steps you should be able to get from min to max,
- * unless specified otherwise in the 'interval' variable
- * of the current patch. */
- uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
- if (step == 0) step = 1;
-
- // don't allow too fast scrolling
- if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) {
- _left_button_clicked = false;
- return;
- }
-
- /* Increase or decrease the value and clamp it to extremes */
- if (x >= 10) {
- value += step;
- if (value > sdb->max) value = sdb->max;
+ disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
+ if (disabled) {
+ SetDParam(0, STR_CONFIG_PATCHES_DISABLED);
} else {
- value -= step;
- if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
+ if (sdb->flags & SGF_CURRENCY) {
+ SetDParam(0, STR_CONFIG_PATCHES_CURRENCY);
+ } else if (sdb->flags & SGF_MULTISTRING) {
+ SetDParam(0, sdb->str + value + 1);
+ } else {
+ SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024);
+ }
+ SetDParam(1, value);
}
+ }
+ DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING);
+ y += 11;
+ }
+ } break;
- /* Set up scroller timeout for numeric values */
- if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
- WP(w, def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0);
- w->flags4 |= 5 << WF_TIMEOUT_SHL;
- _left_button_clicked = false;
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case PATCHSEL_OPTIONSPANEL: {
+ const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
+ const SettingDesc *sd;
+ void *var;
+ int32 value;
+ int x, y;
+ byte btn;
+
+ y = e->we.click.pt.y - 46 - 1;
+ if (y < 0) return;
+
+ x = e->we.click.pt.x - 5;
+ if (x < 0) return;
+
+ btn = y / 11;
+ if (y % 11 > 9) return;
+ if (btn >= page->num) return;
+
+ sd = page->entries[btn].setting;
+
+ /* return if action is only active in network, or only settable by server */
+ if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
+ if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
+ if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
+
+ var = GetVariableAddress(patches_ptr, &sd->save);
+ value = (int32)ReadValue(var, sd->save.conv);
+
+ /* clicked on the icon on the left side. Either scroller or bool on/off */
+ if (x < 21) {
+ const SettingDescBase *sdb = &sd->desc;
+ int32 oldvalue = value;
+
+ switch (sdb->cmd) {
+ case SDT_BOOLX: value ^= 1; break;
+ case SDT_NUMX: {
+ /* Add a dynamic step-size to the scroller. In a maximum of
+ * 50-steps you should be able to get from min to max,
+ * unless specified otherwise in the 'interval' variable
+ * of the current patch. */
+ uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
+ if (step == 0) step = 1;
+
+ // don't allow too fast scrolling
+ if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) {
+ _left_button_clicked = false;
+ return;
+ }
+
+ /* Increase or decrease the value and clamp it to extremes */
+ if (x >= 10) {
+ value += step;
+ if (value > sdb->max) value = sdb->max;
+ } else {
+ value -= step;
+ if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
+ }
+
+ /* Set up scroller timeout for numeric values */
+ if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
+ WP(w, def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0);
+ w->flags4 |= 5 << WF_TIMEOUT_SHL;
+ _left_button_clicked = false;
+ }
+ } break;
+ default: NOT_REACHED();
+ }
+
+ if (value != oldvalue) {
+ SetPatchValue(page->entries[btn].index, patches_ptr, value);
+ SetWindowDirty(w);
+ }
+ } else {
+ /* only open editbox for types that its sensible for */
+ if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
+ /* Show the correct currency-translated value */
+ if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
+
+ WP(w, def_d).data_3 = btn;
+ SetDParam(0, value);
+ ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, w, CS_NUMERAL);
+ }
}
} break;
- default: NOT_REACHED();
- }
- if (value != oldvalue) {
- SetPatchValue(page->entries[btn].index, patches_ptr, value);
+ case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES:
+ case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS:
+ w->RaiseWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
+ WP(w, def_d).data_1 = e->we.click.widget - PATCHSEL_INTERFACE;
+ w->LowerWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
+ DeleteWindowById(WC_QUERY_STRING, 0);
SetWindowDirty(w);
- }
- } else {
- /* only open editbox for types that its sensible for */
- if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
- /* Show the correct currency-translated value */
- if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
-
- WP(w, def_d).data_3 = btn;
- SetDParam(0, value);
- ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, w, CS_NUMERAL);
- }
+ break;
}
- } break;
+ break;
- case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES:
- case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS:
- w->RaiseWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
- WP(w, def_d).data_1 = e->we.click.widget - PATCHSEL_INTERFACE;
- w->LowerWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
- DeleteWindowById(WC_QUERY_STRING, 0);
+ case WE_TIMEOUT:
+ WP(w, def_d).data_2 = 0;
SetWindowDirty(w);
break;
- }
- break;
- case WE_TIMEOUT:
- WP(w, def_d).data_2 = 0;
- SetWindowDirty(w);
- break;
+ case WE_ON_EDIT_TEXT:
+ if (e->we.edittext.str != NULL) {
+ const PatchEntry *pe = &_patches_page[WP(w, def_d).data_1].entries[WP(w,def_d).data_3];
+ const SettingDesc *sd = pe->setting;
+ int32 value = atoi(e->we.edittext.str);
- case WE_ON_EDIT_TEXT: {
- if (e->we.edittext.str != NULL) {
- const PatchEntry *pe = &_patches_page[WP(w, def_d).data_1].entries[WP(w,def_d).data_3];
- const SettingDesc *sd = pe->setting;
- int32 value = atoi(e->we.edittext.str);
+ /* Save the correct currency-translated value */
+ if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
- /* Save the correct currency-translated value */
- if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
-
- SetPatchValue(pe->index, patches_ptr, value);
- SetWindowDirty(w);
- }
- break;
- }
+ SetPatchValue(pe->index, patches_ptr, value);
+ SetWindowDirty(w);
+ }
+ break;
- case WE_DESTROY:
- DeleteWindowById(WC_QUERY_STRING, 0);
- break;
+ case WE_DESTROY:
+ DeleteWindowById(WC_QUERY_STRING, 0);
+ break;
}
}