diff options
author | glx <glx@openttd.org> | 2007-04-25 17:40:06 +0000 |
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committer | glx <glx@openttd.org> | 2007-04-25 17:40:06 +0000 |
commit | bbc9a67f6fabfa347e231265d2f2345a563cd51e (patch) | |
tree | 1c52bb2e25eef64fa3af60cb8fbc7e8b8e35e5c2 | |
parent | 450df80c3a294a89bc28cc4b9610c3a9d1a9c2e6 (diff) | |
download | openttd-bbc9a67f6fabfa347e231265d2f2345a563cd51e.tar.xz |
(svn r9716) -Add: server_lang in [network] section of openttd.cfg, so dedicated servers can have the little lang flag.
-rw-r--r-- | src/network/network.cpp | 2 | ||||
-rw-r--r-- | src/settings.cpp | 49 |
2 files changed, 27 insertions, 24 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 2484e2e7a..52f6ddbb0 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -1395,11 +1395,13 @@ void NetworkStartUp() byte cl_max = _network_game_info.clients_max; byte cp_max = _network_game_info.companies_max; byte sp_max = _network_game_info.spectators_max; + byte s_lang = _network_game_info.server_lang; memset(&_network_game_info, 0, sizeof(_network_game_info)); _network_game_info.clients_max = cl_max; _network_game_info.companies_max = cp_max; _network_game_info.spectators_max = sp_max; + _network_game_info.server_lang = s_lang; } diff --git a/src/settings.cpp b/src/settings.cpp index ba3016c16..08d3215fb 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1004,7 +1004,7 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list #define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\ SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, proc, from, to) #define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\ - SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max full, str, proc, 0, SL_MAX_VERSION) + SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, 0, SL_MAX_VERSION) #define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\ SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, proc, from, to) @@ -1244,29 +1244,30 @@ static const SettingDescGlobVarList _misc_settings[] = { #ifdef ENABLE_NETWORK static const SettingDescGlobVarList _network_settings[] = { - SDTG_VAR("sync_freq", SLE_UINT16,C|S,0, _network_sync_freq, 100, 0, 100, 0, STR_NULL, NULL), - SDTG_VAR("frame_freq", SLE_UINT8,C|S,0, _network_frame_freq, 0, 0, 100, 0, STR_NULL, NULL), - SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _network_max_join_time, 500, 0, 32000, 0, STR_NULL, NULL), - SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, true, STR_NULL, NULL), - SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _network_server_bind_ip_host, "0.0.0.0", STR_NULL, NULL), - SDTG_VAR("server_port", SLE_UINT16, S, 0, _network_server_port, NETWORK_DEFAULT_PORT, 0, 65535, 0, STR_NULL, NULL), - SDTG_BOOL("server_advertise", S, 0, _network_advertise, false, STR_NULL, NULL), - SDTG_VAR("lan_internet", SLE_UINT8, S, 0, _network_lan_internet, 0, 0, 1, 0, STR_NULL, NULL), - SDTG_STR("player_name", SLE_STRB, S, 0, _network_player_name, NULL, STR_NULL, NULL), - SDTG_STR("server_password", SLE_STRB, S, 0, _network_server_password, NULL, STR_NULL, NULL), - SDTG_STR("rcon_password", SLE_STRB, S, 0, _network_rcon_password, NULL, STR_NULL, NULL), - SDTG_STR("server_name", SLE_STRB, S, 0, _network_server_name, NULL, STR_NULL, NULL), - SDTG_STR("connect_to_ip", SLE_STRB, S, 0, _network_default_ip, NULL, STR_NULL, NULL), - SDTG_STR("network_id", SLE_STRB, S, 0, _network_unique_id, NULL, STR_NULL, NULL), - SDTG_BOOL("autoclean_companies", S, 0, _network_autoclean_companies, false, STR_NULL, NULL), - SDTG_VAR("autoclean_unprotected",SLE_UINT8, S, 0, _network_autoclean_unprotected,12, 0, 60, 0, STR_NULL, NULL), - SDTG_VAR("autoclean_protected", SLE_UINT8, S, 0, _network_autoclean_protected, 36, 0, 180, 0, STR_NULL, NULL), - SDTG_VAR("max_companies", SLE_UINT8, S, 0, _network_game_info.companies_max, 8, 0, 8, 0, STR_NULL, NULL), - SDTG_VAR("max_clients", SLE_UINT8, S, 0, _network_game_info.clients_max, 10, 0, 10, 0, STR_NULL, NULL), - SDTG_VAR("max_spectators", SLE_UINT8, S, 0, _network_game_info.spectators_max, 10, 0, 10, 0, STR_NULL, NULL), - SDTG_VAR("restart_game_year", SLE_INT32, S,D0, _network_restart_game_year, 0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL), - SDTG_VAR("min_players", SLE_UINT8, S, 0, _network_min_players, 0, 0, 10, 0, STR_NULL, NULL), - SDTG_END() + SDTG_VAR("sync_freq", SLE_UINT16,C|S,0, _network_sync_freq, 100, 0, 100, 0, STR_NULL, NULL), + SDTG_VAR("frame_freq", SLE_UINT8,C|S,0, _network_frame_freq, 0, 0, 100, 0, STR_NULL, NULL), + SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _network_max_join_time, 500, 0, 32000, 0, STR_NULL, NULL), + SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, true, STR_NULL, NULL), + SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _network_server_bind_ip_host, "0.0.0.0", STR_NULL, NULL), + SDTG_VAR("server_port", SLE_UINT16, S, 0, _network_server_port, NETWORK_DEFAULT_PORT, 0, 65535, 0, STR_NULL, NULL), + SDTG_BOOL("server_advertise", S, 0, _network_advertise, false, STR_NULL, NULL), + SDTG_VAR("lan_internet", SLE_UINT8, S, 0, _network_lan_internet, 0, 0, 1, 0, STR_NULL, NULL), + SDTG_STR("player_name", SLE_STRB, S, 0, _network_player_name, NULL, STR_NULL, NULL), + SDTG_STR("server_password", SLE_STRB, S, 0, _network_server_password, NULL, STR_NULL, NULL), + SDTG_STR("rcon_password", SLE_STRB, S, 0, _network_rcon_password, NULL, STR_NULL, NULL), + SDTG_STR("server_name", SLE_STRB, S, 0, _network_server_name, NULL, STR_NULL, NULL), + SDTG_STR("connect_to_ip", SLE_STRB, S, 0, _network_default_ip, NULL, STR_NULL, NULL), + SDTG_STR("network_id", SLE_STRB, S, 0, _network_unique_id, NULL, STR_NULL, NULL), + SDTG_BOOL("autoclean_companies", S, 0, _network_autoclean_companies, false, STR_NULL, NULL), + SDTG_VAR("autoclean_unprotected",SLE_UINT8, S, 0, _network_autoclean_unprotected,12, 0, 60, 0, STR_NULL, NULL), + SDTG_VAR("autoclean_protected", SLE_UINT8, S, 0, _network_autoclean_protected, 36, 0, 180, 0, STR_NULL, NULL), + SDTG_VAR("max_companies", SLE_UINT8, S, 0, _network_game_info.companies_max, 8, 0, 8, 0, STR_NULL, NULL), + SDTG_VAR("max_clients", SLE_UINT8, S, 0, _network_game_info.clients_max, 10, 0, 10, 0, STR_NULL, NULL), + SDTG_VAR("max_spectators", SLE_UINT8, S, 0, _network_game_info.spectators_max, 10, 0, 10, 0, STR_NULL, NULL), + SDTG_VAR("restart_game_year", SLE_INT32, S,D0, _network_restart_game_year, 0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL), + SDTG_VAR("min_players", SLE_UINT8, S, 0, _network_min_players, 0, 0, 10, 0, STR_NULL, NULL), + SDTG_OMANY("server_lang", SLE_UINT8, S, 0, _network_game_info.server_lang, 0, 3, "ANY|ENGLISH|GERMAN|FRENCH", STR_NULL, NULL), + SDTG_END() }; #endif /* ENABLE_NETWORK */ |