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author | smatz <smatz@openttd.org> | 2008-02-18 01:42:21 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-02-18 01:42:21 +0000 |
commit | b76e328898de77a3770ed32943a2919174c68e83 (patch) | |
tree | d6f479c209b924198d55266613fdf91d5fbe2e4c | |
parent | b389425dda8a2a0cfe19a188cb1e0edc4aa72586 (diff) | |
download | openttd-b76e328898de77a3770ed32943a2919174c68e83.tar.xz |
(svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke)
It never happens in current code, but it is better to be ready for it
-rw-r--r-- | src/tunnelbridge_cmd.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index c838b87b1..92ec6b851 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -33,6 +33,7 @@ #include "sound_func.h" #include "signal_func.h" #include "tunnelbridge.h" +#include "player_base.h" #include "table/sprites.h" #include "table/strings.h" @@ -429,7 +430,7 @@ not_valid_below:; * It's unnecessary to execute this command every time for every bridge. So it is done only * and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated */ - if (!(flags & DC_QUERY_COST)) { + if (!(flags & DC_QUERY_COST) || (IsValidPlayer(_current_player) && GetPlayer(_current_player)->is_ai)) { bridge_len += 2; // begin and end tiles/ramps if (IsValidPlayer(_current_player) && !_is_old_ai_player) |