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author | bjarni <bjarni@openttd.org> | 2006-09-19 12:48:12 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-09-19 12:48:12 +0000 |
commit | b5fe577523f25765888b2b813107e98e3f8bb069 (patch) | |
tree | bd6d13a22e0901125e536f7a4b1f176def17475f | |
parent | 31e6fe7e1c11c81e037611a1aa060233ae1935ac (diff) | |
download | openttd-b5fe577523f25765888b2b813107e98e3f8bb069.tar.xz |
(svn r6479) -Fix r6424: FS#348 Plane autoreplace glitch
Now the num_engines array is updated for the buying player when merging two players
The incorrect caches aren't saved so no savegames will contain incorrect data due to this bug
-rw-r--r-- | economy.c | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -312,6 +312,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) DeleteVehicle(v); } else { v->owner = new_player; + if (IsEngineCountable(v)) GetPlayer(new_player)->num_engines[v->engine_type]++; switch (v->type) { case VEH_Train: if (IsFrontEngine(v)) v->unitnumber = ++num_train; break; case VEH_Road: v->unitnumber = ++num_road; break; |