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authorsmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
committersmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
commitb00e510140b4983d58f580fdca87368b1edb436a (patch)
treecfe8a97df4f219709152bb304eee65541e9ab8db
parent7a2adef8594cb54b5ec00466117c7608d3619150 (diff)
downloadopenttd-b00e510140b4983d58f580fdca87368b1edb436a.tar.xz
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
-rw-r--r--src/build_vehicle_gui.cpp14
-rw-r--r--src/depot.cpp2
-rw-r--r--src/depot_base.h4
-rw-r--r--src/economy.cpp2
-rw-r--r--src/group_gui.cpp2
-rw-r--r--src/industry.h4
-rw-r--r--src/industry_cmd.cpp4
-rw-r--r--src/oldloader.cpp18
-rw-r--r--src/order_gui.cpp4
-rw-r--r--src/town.h4
-rw-r--r--src/town_cmd.cpp4
-rw-r--r--src/town_gui.cpp4
-rw-r--r--src/vehicle_gui.cpp2
-rw-r--r--src/waypoint.cpp2
-rw-r--r--src/waypoint.h4
15 files changed, 42 insertions, 32 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index 6ce2334df..7cfcc6aec 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -797,7 +797,7 @@ struct BuildVehicleWindow : Window {
EngineID rename_engine;
GUIEngineList eng_list;
- BuildVehicleWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc, tile == 0 ? (int)type : tile)
+ BuildVehicleWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc, tile == INVALID_TILE ? (int)type : tile)
{
this->vehicle_type = type;
int vlh = GetVehicleListHeight(this->vehicle_type);
@@ -810,7 +810,7 @@ struct BuildVehicleWindow : Window {
this->resize.width = this->width;
this->resize.height = this->height;
- this->caption_color = (tile != 0) ? GetTileOwner(tile) : _local_company;
+ this->caption_color = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
this->sel_engine = INVALID_ENGINE;
this->regenerate_list = false;
@@ -821,15 +821,15 @@ struct BuildVehicleWindow : Window {
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN:
- this->filter.railtype = (tile == 0) ? RAILTYPE_END : GetRailType(tile);
+ this->filter.railtype = (tile == INVALID_TILE) ? RAILTYPE_END : GetRailType(tile);
break;
case VEH_ROAD:
- this->filter.roadtypes = (tile == 0) ? ROADTYPES_ALL : GetRoadTypes(tile);
+ this->filter.roadtypes = (tile == INVALID_TILE) ? ROADTYPES_ALL : GetRoadTypes(tile);
case VEH_SHIP:
break;
case VEH_AIRCRAFT:
this->filter.flags =
- tile == 0 ? AirportFTAClass::ALL : GetStationByTile(tile)->Airport()->flags;
+ tile == INVALID_TILE ? AirportFTAClass::ALL : GetStationByTile(tile)->Airport()->flags;
break;
}
this->SetupWindowStrings(type);
@@ -1194,10 +1194,10 @@ static const WindowDesc _build_vehicle_desc = {
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
{
/* We want to be able to open both Available Train as Available Ships,
- * so if tile == 0 (Available XXX Window), use 'type' as unique number.
+ * so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
* As it always is a low value, it won't collide with any real tile
* number. */
- uint num = (tile == 0) ? (int)type : tile;
+ uint num = (tile == INVALID_TILE) ? (int)type : tile;
assert(IsCompanyBuildableVehicleType(type));
diff --git a/src/depot.cpp b/src/depot.cpp
index 8b9abe06a..005f067b1 100644
--- a/src/depot.cpp
+++ b/src/depot.cpp
@@ -43,7 +43,7 @@ Depot::~Depot()
/* Delete the depot-window */
DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
- this->xy = 0;
+ this->xy = INVALID_TILE;
}
void InitializeDepots()
diff --git a/src/depot_base.h b/src/depot_base.h
index 35d35e392..53877485d 100644
--- a/src/depot_base.h
+++ b/src/depot_base.h
@@ -16,10 +16,10 @@ struct Depot : PoolItem<Depot, DepotID, &_Depot_pool> {
TileIndex xy;
TownID town_index;
- Depot(TileIndex xy = 0) : xy(xy) {}
+ Depot(TileIndex xy = INVALID_TILE) : xy(xy) {}
~Depot();
- inline bool IsValid() const { return this->xy != 0; }
+ inline bool IsValid() const { return this->xy != INVALID_TILE; }
};
static inline bool IsValidDepotID(DepotID index)
diff --git a/src/economy.cpp b/src/economy.cpp
index 6b8162608..a6fbb55f2 100644
--- a/src/economy.cpp
+++ b/src/economy.cpp
@@ -1313,7 +1313,7 @@ static bool CheckSubsidised(Station *from, Station *to, CargoID cargo_type)
if (cs->town_effect == TE_PASSENGERS || cs->town_effect == TE_MAIL) {
xy = GetTown(s->from)->xy;
} else {
- xy = (GetIndustry(s->from))->xy;
+ xy = GetIndustry(s->from)->xy;
}
if (DistanceMax(xy, from->xy) > 9) continue;
diff --git a/src/group_gui.cpp b/src/group_gui.cpp
index e15a2f629..a59b7830c 100644
--- a/src/group_gui.cpp
+++ b/src/group_gui.cpp
@@ -535,7 +535,7 @@ public:
case GRP_WIDGET_AVAILABLE_VEHICLES:
- ShowBuildVehicleWindow(0, this->vehicle_type);
+ ShowBuildVehicleWindow(INVALID_TILE, this->vehicle_type);
break;
case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN:
diff --git a/src/industry.h b/src/industry.h
index e750c6ab0..f154823a2 100644
--- a/src/industry.h
+++ b/src/industry.h
@@ -132,10 +132,10 @@ struct Industry : PoolItem<Industry, IndustryID, &_Industry_pool> {
PersistentStorage psa; ///< Persistent storage for NewGRF industries.
- Industry(TileIndex tile = 0) : xy(tile) {}
+ Industry(TileIndex tile = INVALID_TILE) : xy(tile) {}
~Industry();
- inline bool IsValid() const { return this->xy != 0; }
+ inline bool IsValid() const { return this->xy != INVALID_TILE; }
};
struct IndustryTileTable {
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 413a3aa81..d13cf5132 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -140,7 +140,7 @@ Industry::~Industry()
/* Industry can also be destroyed when not fully initialized.
* This means that we do not have to clear tiles either. */
if (this->width == 0) {
- this->xy = 0;
+ this->xy = INVALID_TILE;
return;
}
@@ -174,7 +174,7 @@ Industry::~Industry()
DeleteSubsidyWithIndustry(this->index);
DeleteWindowById(WC_INDUSTRY_VIEW, this->index);
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
- this->xy = 0;
+ this->xy = INVALID_TILE;
}
static void IndustryDrawSugarMine(const TileInfo *ti)
diff --git a/src/oldloader.cpp b/src/oldloader.cpp
index a94824978..cb55afc50 100644
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -490,7 +490,12 @@ static const OldChunks town_chunk[] = {
};
static bool LoadOldTown(LoadgameState *ls, int num)
{
- return LoadChunk(ls, new (num) Town(), town_chunk);
+ Town *t = new (num) Town();
+ if (!LoadChunk(ls, t, town_chunk)) return false;
+
+ if (t->xy == 0) t->xy = INVALID_TILE;
+
+ return true;
}
static uint16 _old_order;
@@ -545,10 +550,13 @@ static const OldChunks depot_chunk[] = {
static bool LoadOldDepot(LoadgameState *ls, int num)
{
- if (!LoadChunk(ls, new (num) Depot(), depot_chunk)) return false;
+ Depot *d = new (num) Depot();
+ if (!LoadChunk(ls, d, depot_chunk)) return false;
- if (IsValidDepotID(num)) {
+ if (d->xy != 0) {
GetDepot(num)->town_index = REMAP_TOWN_IDX(_old_town_index);
+ } else {
+ d->xy = INVALID_TILE;
}
return true;
@@ -732,9 +740,11 @@ static bool LoadOldIndustry(LoadgameState *ls, int num)
Industry *i = new (num) Industry();
if (!LoadChunk(ls, i, industry_chunk)) return false;
- if (i->IsValid()) {
+ if (i->xy != 0) {
i->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
IncIndustryTypeCount(i->type);
+ } else {
+ i->xy = INVALID_TILE;
}
return true;
diff --git a/src/order_gui.cpp b/src/order_gui.cpp
index a3a69d8a1..3f70a8c28 100644
--- a/src/order_gui.cpp
+++ b/src/order_gui.cpp
@@ -838,7 +838,7 @@ public:
if (_ctrl_pressed && sel < this->vehicle->GetNumOrders()) {
const Order *ord = GetVehicleOrder(this->vehicle, sel);
- TileIndex xy = 0;
+ TileIndex xy = INVALID_TILE;
switch (ord->GetType()) {
case OT_GOTO_STATION: xy = GetStation(ord->GetDestination())->xy ; break;
@@ -851,7 +851,7 @@ public:
break;
}
- if (xy != 0) ScrollMainWindowToTile(xy);
+ if (xy != INVALID_TILE) ScrollMainWindowToTile(xy);
return;
}
diff --git a/src/town.h b/src/town.h
index f7f584b86..0e2b2221b 100644
--- a/src/town.h
+++ b/src/town.h
@@ -179,12 +179,12 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
/**
* Creates a new town
*/
- Town(TileIndex tile = 0);
+ Town(TileIndex tile = INVALID_TILE);
/** Destroy the town */
~Town();
- inline bool IsValid() const { return this->xy != 0; }
+ inline bool IsValid() const { return this->xy != INVALID_TILE; }
void InitializeLayout();
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index e37e331c1..ec318f488 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -65,7 +65,7 @@ DEFINE_OLD_POOL_GENERIC(Town, Town)
Town::Town(TileIndex tile)
{
- if (tile != 0) _total_towns++;
+ if (tile != INVALID_TILE) _total_towns++;
this->xy = tile;
}
@@ -115,7 +115,7 @@ Town::~Town()
MarkWholeScreenDirty();
- this->xy = 0;
+ this->xy = INVALID_TILE;
UpdateNearestTownForRoadTiles(false);
}
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index 4803e3bf2..c76556170 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -554,7 +554,7 @@ public:
while (i < this->towns.Length()) {
const Town *t = this->towns[i];
- assert(t->xy);
+ assert(t->xy != INVALID_TILE);
SetDParam(0, t->index);
SetDParam(1, t->population);
@@ -601,7 +601,7 @@ public:
if (id_v >= this->towns.Length()) return; // click out of town bounds
const Town *t = this->towns[id_v];
- assert(t->xy);
+ assert(t->xy != INVALID_TILE);
if (_ctrl_pressed) {
ShowExtraViewPortWindow(t->xy);
} else {
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 6f5df3e62..a9133e611 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -1037,7 +1037,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
} break;
case VLW_WIDGET_AVAILABLE_VEHICLES:
- ShowBuildVehicleWindow(0, this->vehicle_type);
+ ShowBuildVehicleWindow(INVALID_TILE, this->vehicle_type);
break;
case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
diff --git a/src/waypoint.cpp b/src/waypoint.cpp
index a08e543c3..81d7d9563 100644
--- a/src/waypoint.cpp
+++ b/src/waypoint.cpp
@@ -460,7 +460,7 @@ Waypoint::~Waypoint()
RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, this->index);
RedrawWaypointSign(this);
- this->xy = 0;
+ this->xy = INVALID_TILE;
}
/**
diff --git a/src/waypoint.h b/src/waypoint.h
index a4afbba43..8b07bdbac 100644
--- a/src/waypoint.h
+++ b/src/waypoint.h
@@ -33,10 +33,10 @@ struct Waypoint : PoolItem<Waypoint, WaypointID, &_Waypoint_pool> {
byte deleted; ///< Delete counter. If greater than 0 then it is decremented until it reaches 0; the waypoint is then is deleted.
- Waypoint(TileIndex tile = 0);
+ Waypoint(TileIndex tile = INVALID_TILE);
~Waypoint();
- inline bool IsValid() const { return this->xy != 0; }
+ inline bool IsValid() const { return this->xy != INVALID_TILE; }
};
static inline bool IsValidWaypointID(WaypointID index)