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author | smatz <smatz@openttd.org> | 2009-02-17 12:41:29 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-02-17 12:41:29 +0000 |
commit | af90d021f4ab9f6646e8135caa2d41d45fa674c6 (patch) | |
tree | 1bdd892db67e3499f4f7a2fa6b797b4078e04ae4 | |
parent | d6d2da171fabaa74946034e8e96b9d753daa6818 (diff) | |
download | openttd-af90d021f4ab9f6646e8135caa2d41d45fa674c6.tar.xz |
(svn r15509) -Codechange: move definition of some Window methods to class definition
-rw-r--r-- | src/window_gui.h | 422 |
1 files changed, 201 insertions, 221 deletions
diff --git a/src/window_gui.h b/src/window_gui.h index a7fcb7540..adea97960 100644 --- a/src/window_gui.h +++ b/src/window_gui.h @@ -30,6 +30,11 @@ DECLARE_ENUM_AS_BIT_SET(FrameFlags); /* wiget.cpp */ void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags); +/* window.cpp */ +extern Window *_z_front_window; +extern Window *_z_back_window; +extern Window *_focused_window; + /** * High level window description */ @@ -162,26 +167,203 @@ public: Window *z_front; ///< The window in front of us in z-order Window *z_back; ///< The window behind us in z-order - void HandleButtonClick(byte widget); + /** + * Sets the enabled/disabled status of a widget. + * By default, widgets are enabled. + * On certain conditions, they have to be disabled. + * @param widget_index index of this widget in the window + * @param disab_stat status to use ie: disabled = true, enabled = false + */ + inline void SetWidgetDisabledState(byte widget_index, bool disab_stat) + { + assert(widget_index < this->widget_count); + SB(this->widget[widget_index].display_flags, WIDG_DISABLED, 1, !!disab_stat); + } + + /** + * Sets a widget to disabled. + * @param widget_index index of this widget in the window + */ + inline void DisableWidget(byte widget_index) + { + SetWidgetDisabledState(widget_index, true); + } + + /** + * Sets a widget to Enabled. + * @param widget_index index of this widget in the window + */ + inline void EnableWidget(byte widget_index) + { + SetWidgetDisabledState(widget_index, false); + } + + /** + * Gets the enabled/disabled status of a widget. + * @param widget_index index of this widget in the window + * @return status of the widget ie: disabled = true, enabled = false + */ + inline bool IsWidgetDisabled(byte widget_index) const + { + assert(widget_index < this->widget_count); + return HasBit(this->widget[widget_index].display_flags, WIDG_DISABLED); + } - void SetWidgetDisabledState(byte widget_index, bool disab_stat); - void DisableWidget(byte widget_index); - void EnableWidget(byte widget_index); - bool IsWidgetDisabled(byte widget_index) const; - void SetWidgetHiddenState(byte widget_index, bool hidden_stat); - void HideWidget(byte widget_index); - void ShowWidget(byte widget_index); - bool IsWidgetHidden(byte widget_index) const; - void SetFocusedWidget(byte widget_index); - bool IsWidgetGloballyFocused(byte widget_index) const; - bool IsWidgetFocused(byte widget_index) const; - void SetWidgetLoweredState(byte widget_index, bool lowered_stat); - void ToggleWidgetLoweredState(byte widget_index); - void LowerWidget(byte widget_index); - void RaiseWidget(byte widget_index); - bool IsWidgetLowered(byte widget_index) const; - void AlignWidgetRight(byte widget_index_a, byte widget_index_b); - int GetWidgetWidth(byte widget_index) const; + /** + * Sets the hidden/shown status of a widget. + * By default, widgets are visible. + * On certain conditions, they have to be hidden. + * @param widget_index index of this widget in the window + * @param hidden_stat status to use ie. hidden = true, visible = false + */ + inline void SetWidgetHiddenState(byte widget_index, bool hidden_stat) + { + assert(widget_index < this->widget_count); + SB(this->widget[widget_index].display_flags, WIDG_HIDDEN, 1, !!hidden_stat); + } + + /** + * Sets a widget hidden. + * @param widget_index index of this widget in the window + */ + inline void HideWidget(byte widget_index) + { + SetWidgetHiddenState(widget_index, true); + } + + /** + * Sets a widget visible. + * @param widget_index index of this widget in the window + */ + inline void ShowWidget(byte widget_index) + { + SetWidgetHiddenState(widget_index, false); + } + + /** + * Gets the visibility of a widget. + * @param widget_index index of this widget in the window + * @return status of the widget ie: hidden = true, visible = false + */ + inline bool IsWidgetHidden(byte widget_index) const + { + assert(widget_index < this->widget_count); + return HasBit(this->widget[widget_index].display_flags, WIDG_HIDDEN); + } + + /** + * Set focus within this window to given widget. The function however don't + * change which window that has focus. + * @param widget_index : index of the widget in the window to set focus to + */ + inline void SetFocusedWidget(byte widget_index) + { + if (widget_index < this->widget_count) { + /* Repaint the widget that loss focus. A focused edit box may else leave the caret left on the screen */ + if (this->focused_widget && this->focused_widget - this->widget != widget_index) { + this->InvalidateWidget(this->focused_widget - this->widget); + } + this->focused_widget = &this->widget[widget_index]; + } + } + + /** + * Check if given widget is focused within this window + * @param widget_index : index of the widget in the window to check + * @return true if given widget is the focused window in this window + */ + inline bool IsWidgetFocused(byte widget_index) const + { + return this->focused_widget == &this->widget[widget_index]; + } + + /** + * Check if given widget has user input focus. This means that both the window + * has focus and that the given widget has focus within the window. + * @param widget_index : index of the widget in the window to check + * @return true if given widget is the focused window in this window and this window has focus + */ + inline bool IsWidgetGloballyFocused(byte widget_index) const + { + return _focused_window == this && IsWidgetFocused(widget_index); + } + + /** + * Sets the lowered/raised status of a widget. + * @param widget_index index of this widget in the window + * @param lowered_stat status to use ie: lowered = true, raised = false + */ + inline void SetWidgetLoweredState(byte widget_index, bool lowered_stat) + { + assert(widget_index < this->widget_count); + SB(this->widget[widget_index].display_flags, WIDG_LOWERED, 1, !!lowered_stat); + } + + /** + * Invert the lowered/raised status of a widget. + * @param widget_index index of this widget in the window + */ + inline void ToggleWidgetLoweredState(byte widget_index) + { + assert(widget_index < this->widget_count); + ToggleBit(this->widget[widget_index].display_flags, WIDG_LOWERED); + } + + /** + * Marks a widget as lowered. + * @param widget_index index of this widget in the window + */ + inline void LowerWidget(byte widget_index) + { + SetWidgetLoweredState(widget_index, true); + } + + /** + * Marks a widget as raised. + * @param widget_index index of this widget in the window + */ + inline void RaiseWidget(byte widget_index) + { + SetWidgetLoweredState(widget_index, false); + } + + /** + * Gets the lowered state of a widget. + * @param widget_index index of this widget in the window + * @return status of the widget ie: lowered = true, raised= false + */ + inline bool IsWidgetLowered(byte widget_index) const + { + assert(widget_index < this->widget_count); + return HasBit(this->widget[widget_index].display_flags, WIDG_LOWERED); + } + + /** + * Align widgets a and b next to each other. + * @param widget_index_a the left widget + * @param widget_index_b the right widget (fixed) + */ + inline void AlignWidgetRight(byte widget_index_a, byte widget_index_b) + { + assert(widget_index_a < this->widget_count); + assert(widget_index_b < this->widget_count); + int w = this->widget[widget_index_a].right - this->widget[widget_index_a].left; + this->widget[widget_index_a].right = this->widget[widget_index_b].left - 1; + this->widget[widget_index_a].left = this->widget[widget_index_a].right - w; + } + + /** + * Get the width of a widget. + * @param widget_index the widget + * @return width of the widget + */ + inline int GetWidgetWidth(byte widget_index) const + { + assert(widget_index < this->widget_count); + return this->widget[widget_index].right - this->widget[widget_index].left + 1; + } + + void HandleButtonClick(byte widget); bool HasWidgetOfType(WidgetType widget_type) const; void RaiseButtons(); @@ -436,11 +618,6 @@ void GuiShowTooltips(StringID str, uint paramcount = 0, const uint64 params[] = /* widget.cpp */ int GetWidgetFromPos(const Window *w, int x, int y); -/* window.cpp */ -extern Window *_z_front_window; -extern Window *_z_back_window; -extern Window *_focused_window; - /** Iterate over all windows */ #define FOR_ALL_WINDOWS_FROM_BACK_FROM(w, start) for (w = start; w != NULL; w = w->z_front) if (w->window_class != WC_INVALID) #define FOR_ALL_WINDOWS_FROM_FRONT_FROM(w, start) for (w = start; w != NULL; w = w->z_back) if (w->window_class != WC_INVALID) @@ -480,201 +657,4 @@ void SetVScrollCount(Window *w, int num); void SetVScroll2Count(Window *w, int num); void SetHScrollCount(Window *w, int num); - -/** - * Sets the enabled/disabled status of a widget. - * By default, widgets are enabled. - * On certain conditions, they have to be disabled. - * @param widget_index index of this widget in the window - * @param disab_stat status to use ie: disabled = true, enabled = false - */ -inline void Window::SetWidgetDisabledState(byte widget_index, bool disab_stat) -{ - assert(widget_index < this->widget_count); - SB(this->widget[widget_index].display_flags, WIDG_DISABLED, 1, !!disab_stat); -} - -/** - * Sets a widget to disabled. - * @param widget_index index of this widget in the window - */ -inline void Window::DisableWidget(byte widget_index) -{ - SetWidgetDisabledState(widget_index, true); -} - -/** - * Sets a widget to Enabled. - * @param widget_index index of this widget in the window - */ -inline void Window::EnableWidget(byte widget_index) -{ - SetWidgetDisabledState(widget_index, false); -} - -/** - * Gets the enabled/disabled status of a widget. - * @param widget_index index of this widget in the window - * @return status of the widget ie: disabled = true, enabled = false - */ -inline bool Window::IsWidgetDisabled(byte widget_index) const -{ - assert(widget_index < this->widget_count); - return HasBit(this->widget[widget_index].display_flags, WIDG_DISABLED); -} - -/** - * Sets the hidden/shown status of a widget. - * By default, widgets are visible. - * On certain conditions, they have to be hidden. - * @param widget_index index of this widget in the window - * @param hidden_stat status to use ie. hidden = true, visible = false - */ -inline void Window::SetWidgetHiddenState(byte widget_index, bool hidden_stat) -{ - assert(widget_index < this->widget_count); - SB(this->widget[widget_index].display_flags, WIDG_HIDDEN, 1, !!hidden_stat); -} - -/** - * Sets a widget hidden. - * @param widget_index index of this widget in the window - */ -inline void Window::HideWidget(byte widget_index) -{ - SetWidgetHiddenState(widget_index, true); -} - -/** - * Sets a widget visible. - * @param widget_index index of this widget in the window - */ -inline void Window::ShowWidget(byte widget_index) -{ - SetWidgetHiddenState(widget_index, false); -} - -/** - * Gets the visibility of a widget. - * @param widget_index index of this widget in the window - * @return status of the widget ie: hidden = true, visible = false - */ -inline bool Window::IsWidgetHidden(byte widget_index) const -{ - assert(widget_index < this->widget_count); - return HasBit(this->widget[widget_index].display_flags, WIDG_HIDDEN); -} - - /** - * Set focus within this window to given widget. The function however don't - * change which window that has focus. - * @param widget_index : index of the widget in the window to set focus to - */ -inline void Window::SetFocusedWidget(byte widget_index) -{ - if (widget_index < this->widget_count) { - /* Repaint the widget that loss focus. A focused edit box may else leave the caret left on the screen */ - if (this->focused_widget && this->focused_widget - this->widget != widget_index) { - this->InvalidateWidget(this->focused_widget - this->widget); - } - this->focused_widget = &this->widget[widget_index]; - } -} - -/** - * Check if given widget has user input focus. This means that both the window - * has focus and that the given widget has focus within the window. - * @param widget_index : index of the widget in the window to check - * @return true if given widget is the focused window in this window and this window has focus - */ -inline bool Window::IsWidgetGloballyFocused(byte widget_index) const -{ - return _focused_window == this && IsWidgetFocused(widget_index); -} - -/** - * Check if given widget is focused within this window - * @param widget_index : index of the widget in the window to check - * @return true if given widget is the focused window in this window - */ -inline bool Window::IsWidgetFocused(byte widget_index) const -{ - return this->focused_widget == &this->widget[widget_index]; -} - -/** - * Sets the lowered/raised status of a widget. - * @param widget_index index of this widget in the window - * @param lowered_stat status to use ie: lowered = true, raised = false - */ -inline void Window::SetWidgetLoweredState(byte widget_index, bool lowered_stat) -{ - assert(widget_index < this->widget_count); - SB(this->widget[widget_index].display_flags, WIDG_LOWERED, 1, !!lowered_stat); -} - -/** - * Invert the lowered/raised status of a widget. - * @param widget_index index of this widget in the window - */ -inline void Window::ToggleWidgetLoweredState(byte widget_index) -{ - assert(widget_index < this->widget_count); - ToggleBit(this->widget[widget_index].display_flags, WIDG_LOWERED); -} - -/** - * Marks a widget as lowered. - * @param widget_index index of this widget in the window - */ -inline void Window::LowerWidget(byte widget_index) -{ - SetWidgetLoweredState(widget_index, true); -} - -/** - * Marks a widget as raised. - * @param widget_index index of this widget in the window - */ -inline void Window::RaiseWidget(byte widget_index) -{ - SetWidgetLoweredState(widget_index, false); -} - -/** - * Gets the lowered state of a widget. - * @param widget_index index of this widget in the window - * @return status of the widget ie: lowered = true, raised= false - */ -inline bool Window::IsWidgetLowered(byte widget_index) const -{ - assert(widget_index < this->widget_count); - return HasBit(this->widget[widget_index].display_flags, WIDG_LOWERED); -} - -/** - * Align widgets a and b next to each other. - * @param widget_index_a the left widget - * @param widget_index_b the right widget (fixed) - */ -inline void Window::AlignWidgetRight(byte widget_index_a, byte widget_index_b) -{ - assert(widget_index_a < this->widget_count); - assert(widget_index_b < this->widget_count); - int w = this->widget[widget_index_a].right - this->widget[widget_index_a].left; - this->widget[widget_index_a].right = this->widget[widget_index_b].left - 1; - this->widget[widget_index_a].left = this->widget[widget_index_a].right - w; -} - -/** - * Get the width of a widget. - * @param widget_index the widget - * @return width of the widget - */ -inline int Window::GetWidgetWidth(byte widget_index) const -{ - assert(widget_index < this->widget_count); - return this->widget[widget_index].right - this->widget[widget_index].left + 1; -} - #endif /* WINDOW_GUI_H */ |