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authorsmatz <smatz@openttd.org>2009-02-17 12:41:29 +0000
committersmatz <smatz@openttd.org>2009-02-17 12:41:29 +0000
commitaf90d021f4ab9f6646e8135caa2d41d45fa674c6 (patch)
tree1bdd892db67e3499f4f7a2fa6b797b4078e04ae4
parentd6d2da171fabaa74946034e8e96b9d753daa6818 (diff)
downloadopenttd-af90d021f4ab9f6646e8135caa2d41d45fa674c6.tar.xz
(svn r15509) -Codechange: move definition of some Window methods to class definition
-rw-r--r--src/window_gui.h422
1 files changed, 201 insertions, 221 deletions
diff --git a/src/window_gui.h b/src/window_gui.h
index a7fcb7540..adea97960 100644
--- a/src/window_gui.h
+++ b/src/window_gui.h
@@ -30,6 +30,11 @@ DECLARE_ENUM_AS_BIT_SET(FrameFlags);
/* wiget.cpp */
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags);
+/* window.cpp */
+extern Window *_z_front_window;
+extern Window *_z_back_window;
+extern Window *_focused_window;
+
/**
* High level window description
*/
@@ -162,26 +167,203 @@ public:
Window *z_front; ///< The window in front of us in z-order
Window *z_back; ///< The window behind us in z-order
- void HandleButtonClick(byte widget);
+ /**
+ * Sets the enabled/disabled status of a widget.
+ * By default, widgets are enabled.
+ * On certain conditions, they have to be disabled.
+ * @param widget_index index of this widget in the window
+ * @param disab_stat status to use ie: disabled = true, enabled = false
+ */
+ inline void SetWidgetDisabledState(byte widget_index, bool disab_stat)
+ {
+ assert(widget_index < this->widget_count);
+ SB(this->widget[widget_index].display_flags, WIDG_DISABLED, 1, !!disab_stat);
+ }
+
+ /**
+ * Sets a widget to disabled.
+ * @param widget_index index of this widget in the window
+ */
+ inline void DisableWidget(byte widget_index)
+ {
+ SetWidgetDisabledState(widget_index, true);
+ }
+
+ /**
+ * Sets a widget to Enabled.
+ * @param widget_index index of this widget in the window
+ */
+ inline void EnableWidget(byte widget_index)
+ {
+ SetWidgetDisabledState(widget_index, false);
+ }
+
+ /**
+ * Gets the enabled/disabled status of a widget.
+ * @param widget_index index of this widget in the window
+ * @return status of the widget ie: disabled = true, enabled = false
+ */
+ inline bool IsWidgetDisabled(byte widget_index) const
+ {
+ assert(widget_index < this->widget_count);
+ return HasBit(this->widget[widget_index].display_flags, WIDG_DISABLED);
+ }
- void SetWidgetDisabledState(byte widget_index, bool disab_stat);
- void DisableWidget(byte widget_index);
- void EnableWidget(byte widget_index);
- bool IsWidgetDisabled(byte widget_index) const;
- void SetWidgetHiddenState(byte widget_index, bool hidden_stat);
- void HideWidget(byte widget_index);
- void ShowWidget(byte widget_index);
- bool IsWidgetHidden(byte widget_index) const;
- void SetFocusedWidget(byte widget_index);
- bool IsWidgetGloballyFocused(byte widget_index) const;
- bool IsWidgetFocused(byte widget_index) const;
- void SetWidgetLoweredState(byte widget_index, bool lowered_stat);
- void ToggleWidgetLoweredState(byte widget_index);
- void LowerWidget(byte widget_index);
- void RaiseWidget(byte widget_index);
- bool IsWidgetLowered(byte widget_index) const;
- void AlignWidgetRight(byte widget_index_a, byte widget_index_b);
- int GetWidgetWidth(byte widget_index) const;
+ /**
+ * Sets the hidden/shown status of a widget.
+ * By default, widgets are visible.
+ * On certain conditions, they have to be hidden.
+ * @param widget_index index of this widget in the window
+ * @param hidden_stat status to use ie. hidden = true, visible = false
+ */
+ inline void SetWidgetHiddenState(byte widget_index, bool hidden_stat)
+ {
+ assert(widget_index < this->widget_count);
+ SB(this->widget[widget_index].display_flags, WIDG_HIDDEN, 1, !!hidden_stat);
+ }
+
+ /**
+ * Sets a widget hidden.
+ * @param widget_index index of this widget in the window
+ */
+ inline void HideWidget(byte widget_index)
+ {
+ SetWidgetHiddenState(widget_index, true);
+ }
+
+ /**
+ * Sets a widget visible.
+ * @param widget_index index of this widget in the window
+ */
+ inline void ShowWidget(byte widget_index)
+ {
+ SetWidgetHiddenState(widget_index, false);
+ }
+
+ /**
+ * Gets the visibility of a widget.
+ * @param widget_index index of this widget in the window
+ * @return status of the widget ie: hidden = true, visible = false
+ */
+ inline bool IsWidgetHidden(byte widget_index) const
+ {
+ assert(widget_index < this->widget_count);
+ return HasBit(this->widget[widget_index].display_flags, WIDG_HIDDEN);
+ }
+
+ /**
+ * Set focus within this window to given widget. The function however don't
+ * change which window that has focus.
+ * @param widget_index : index of the widget in the window to set focus to
+ */
+ inline void SetFocusedWidget(byte widget_index)
+ {
+ if (widget_index < this->widget_count) {
+ /* Repaint the widget that loss focus. A focused edit box may else leave the caret left on the screen */
+ if (this->focused_widget && this->focused_widget - this->widget != widget_index) {
+ this->InvalidateWidget(this->focused_widget - this->widget);
+ }
+ this->focused_widget = &this->widget[widget_index];
+ }
+ }
+
+ /**
+ * Check if given widget is focused within this window
+ * @param widget_index : index of the widget in the window to check
+ * @return true if given widget is the focused window in this window
+ */
+ inline bool IsWidgetFocused(byte widget_index) const
+ {
+ return this->focused_widget == &this->widget[widget_index];
+ }
+
+ /**
+ * Check if given widget has user input focus. This means that both the window
+ * has focus and that the given widget has focus within the window.
+ * @param widget_index : index of the widget in the window to check
+ * @return true if given widget is the focused window in this window and this window has focus
+ */
+ inline bool IsWidgetGloballyFocused(byte widget_index) const
+ {
+ return _focused_window == this && IsWidgetFocused(widget_index);
+ }
+
+ /**
+ * Sets the lowered/raised status of a widget.
+ * @param widget_index index of this widget in the window
+ * @param lowered_stat status to use ie: lowered = true, raised = false
+ */
+ inline void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
+ {
+ assert(widget_index < this->widget_count);
+ SB(this->widget[widget_index].display_flags, WIDG_LOWERED, 1, !!lowered_stat);
+ }
+
+ /**
+ * Invert the lowered/raised status of a widget.
+ * @param widget_index index of this widget in the window
+ */
+ inline void ToggleWidgetLoweredState(byte widget_index)
+ {
+ assert(widget_index < this->widget_count);
+ ToggleBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
+ }
+
+ /**
+ * Marks a widget as lowered.
+ * @param widget_index index of this widget in the window
+ */
+ inline void LowerWidget(byte widget_index)
+ {
+ SetWidgetLoweredState(widget_index, true);
+ }
+
+ /**
+ * Marks a widget as raised.
+ * @param widget_index index of this widget in the window
+ */
+ inline void RaiseWidget(byte widget_index)
+ {
+ SetWidgetLoweredState(widget_index, false);
+ }
+
+ /**
+ * Gets the lowered state of a widget.
+ * @param widget_index index of this widget in the window
+ * @return status of the widget ie: lowered = true, raised= false
+ */
+ inline bool IsWidgetLowered(byte widget_index) const
+ {
+ assert(widget_index < this->widget_count);
+ return HasBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
+ }
+
+ /**
+ * Align widgets a and b next to each other.
+ * @param widget_index_a the left widget
+ * @param widget_index_b the right widget (fixed)
+ */
+ inline void AlignWidgetRight(byte widget_index_a, byte widget_index_b)
+ {
+ assert(widget_index_a < this->widget_count);
+ assert(widget_index_b < this->widget_count);
+ int w = this->widget[widget_index_a].right - this->widget[widget_index_a].left;
+ this->widget[widget_index_a].right = this->widget[widget_index_b].left - 1;
+ this->widget[widget_index_a].left = this->widget[widget_index_a].right - w;
+ }
+
+ /**
+ * Get the width of a widget.
+ * @param widget_index the widget
+ * @return width of the widget
+ */
+ inline int GetWidgetWidth(byte widget_index) const
+ {
+ assert(widget_index < this->widget_count);
+ return this->widget[widget_index].right - this->widget[widget_index].left + 1;
+ }
+
+ void HandleButtonClick(byte widget);
bool HasWidgetOfType(WidgetType widget_type) const;
void RaiseButtons();
@@ -436,11 +618,6 @@ void GuiShowTooltips(StringID str, uint paramcount = 0, const uint64 params[] =
/* widget.cpp */
int GetWidgetFromPos(const Window *w, int x, int y);
-/* window.cpp */
-extern Window *_z_front_window;
-extern Window *_z_back_window;
-extern Window *_focused_window;
-
/** Iterate over all windows */
#define FOR_ALL_WINDOWS_FROM_BACK_FROM(w, start) for (w = start; w != NULL; w = w->z_front) if (w->window_class != WC_INVALID)
#define FOR_ALL_WINDOWS_FROM_FRONT_FROM(w, start) for (w = start; w != NULL; w = w->z_back) if (w->window_class != WC_INVALID)
@@ -480,201 +657,4 @@ void SetVScrollCount(Window *w, int num);
void SetVScroll2Count(Window *w, int num);
void SetHScrollCount(Window *w, int num);
-
-/**
- * Sets the enabled/disabled status of a widget.
- * By default, widgets are enabled.
- * On certain conditions, they have to be disabled.
- * @param widget_index index of this widget in the window
- * @param disab_stat status to use ie: disabled = true, enabled = false
- */
-inline void Window::SetWidgetDisabledState(byte widget_index, bool disab_stat)
-{
- assert(widget_index < this->widget_count);
- SB(this->widget[widget_index].display_flags, WIDG_DISABLED, 1, !!disab_stat);
-}
-
-/**
- * Sets a widget to disabled.
- * @param widget_index index of this widget in the window
- */
-inline void Window::DisableWidget(byte widget_index)
-{
- SetWidgetDisabledState(widget_index, true);
-}
-
-/**
- * Sets a widget to Enabled.
- * @param widget_index index of this widget in the window
- */
-inline void Window::EnableWidget(byte widget_index)
-{
- SetWidgetDisabledState(widget_index, false);
-}
-
-/**
- * Gets the enabled/disabled status of a widget.
- * @param widget_index index of this widget in the window
- * @return status of the widget ie: disabled = true, enabled = false
- */
-inline bool Window::IsWidgetDisabled(byte widget_index) const
-{
- assert(widget_index < this->widget_count);
- return HasBit(this->widget[widget_index].display_flags, WIDG_DISABLED);
-}
-
-/**
- * Sets the hidden/shown status of a widget.
- * By default, widgets are visible.
- * On certain conditions, they have to be hidden.
- * @param widget_index index of this widget in the window
- * @param hidden_stat status to use ie. hidden = true, visible = false
- */
-inline void Window::SetWidgetHiddenState(byte widget_index, bool hidden_stat)
-{
- assert(widget_index < this->widget_count);
- SB(this->widget[widget_index].display_flags, WIDG_HIDDEN, 1, !!hidden_stat);
-}
-
-/**
- * Sets a widget hidden.
- * @param widget_index index of this widget in the window
- */
-inline void Window::HideWidget(byte widget_index)
-{
- SetWidgetHiddenState(widget_index, true);
-}
-
-/**
- * Sets a widget visible.
- * @param widget_index index of this widget in the window
- */
-inline void Window::ShowWidget(byte widget_index)
-{
- SetWidgetHiddenState(widget_index, false);
-}
-
-/**
- * Gets the visibility of a widget.
- * @param widget_index index of this widget in the window
- * @return status of the widget ie: hidden = true, visible = false
- */
-inline bool Window::IsWidgetHidden(byte widget_index) const
-{
- assert(widget_index < this->widget_count);
- return HasBit(this->widget[widget_index].display_flags, WIDG_HIDDEN);
-}
-
- /**
- * Set focus within this window to given widget. The function however don't
- * change which window that has focus.
- * @param widget_index : index of the widget in the window to set focus to
- */
-inline void Window::SetFocusedWidget(byte widget_index)
-{
- if (widget_index < this->widget_count) {
- /* Repaint the widget that loss focus. A focused edit box may else leave the caret left on the screen */
- if (this->focused_widget && this->focused_widget - this->widget != widget_index) {
- this->InvalidateWidget(this->focused_widget - this->widget);
- }
- this->focused_widget = &this->widget[widget_index];
- }
-}
-
-/**
- * Check if given widget has user input focus. This means that both the window
- * has focus and that the given widget has focus within the window.
- * @param widget_index : index of the widget in the window to check
- * @return true if given widget is the focused window in this window and this window has focus
- */
-inline bool Window::IsWidgetGloballyFocused(byte widget_index) const
-{
- return _focused_window == this && IsWidgetFocused(widget_index);
-}
-
-/**
- * Check if given widget is focused within this window
- * @param widget_index : index of the widget in the window to check
- * @return true if given widget is the focused window in this window
- */
-inline bool Window::IsWidgetFocused(byte widget_index) const
-{
- return this->focused_widget == &this->widget[widget_index];
-}
-
-/**
- * Sets the lowered/raised status of a widget.
- * @param widget_index index of this widget in the window
- * @param lowered_stat status to use ie: lowered = true, raised = false
- */
-inline void Window::SetWidgetLoweredState(byte widget_index, bool lowered_stat)
-{
- assert(widget_index < this->widget_count);
- SB(this->widget[widget_index].display_flags, WIDG_LOWERED, 1, !!lowered_stat);
-}
-
-/**
- * Invert the lowered/raised status of a widget.
- * @param widget_index index of this widget in the window
- */
-inline void Window::ToggleWidgetLoweredState(byte widget_index)
-{
- assert(widget_index < this->widget_count);
- ToggleBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
-}
-
-/**
- * Marks a widget as lowered.
- * @param widget_index index of this widget in the window
- */
-inline void Window::LowerWidget(byte widget_index)
-{
- SetWidgetLoweredState(widget_index, true);
-}
-
-/**
- * Marks a widget as raised.
- * @param widget_index index of this widget in the window
- */
-inline void Window::RaiseWidget(byte widget_index)
-{
- SetWidgetLoweredState(widget_index, false);
-}
-
-/**
- * Gets the lowered state of a widget.
- * @param widget_index index of this widget in the window
- * @return status of the widget ie: lowered = true, raised= false
- */
-inline bool Window::IsWidgetLowered(byte widget_index) const
-{
- assert(widget_index < this->widget_count);
- return HasBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
-}
-
-/**
- * Align widgets a and b next to each other.
- * @param widget_index_a the left widget
- * @param widget_index_b the right widget (fixed)
- */
-inline void Window::AlignWidgetRight(byte widget_index_a, byte widget_index_b)
-{
- assert(widget_index_a < this->widget_count);
- assert(widget_index_b < this->widget_count);
- int w = this->widget[widget_index_a].right - this->widget[widget_index_a].left;
- this->widget[widget_index_a].right = this->widget[widget_index_b].left - 1;
- this->widget[widget_index_a].left = this->widget[widget_index_a].right - w;
-}
-
-/**
- * Get the width of a widget.
- * @param widget_index the widget
- * @return width of the widget
- */
-inline int Window::GetWidgetWidth(byte widget_index) const
-{
- assert(widget_index < this->widget_count);
- return this->widget[widget_index].right - this->widget[widget_index].left + 1;
-}
-
#endif /* WINDOW_GUI_H */