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author | bjarni <bjarni@openttd.org> | 2006-09-02 20:09:16 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-09-02 20:09:16 +0000 |
commit | ab523bb59f0c2c3beef6b7a87070a2c2a1e4d981 (patch) | |
tree | 1d76ddc0a0102e9829207503f6e5aad1380346b1 | |
parent | 14e8615cf277214c4aa8899e3b2c64bb44dc75ef (diff) | |
download | openttd-ab523bb59f0c2c3beef6b7a87070a2c2a1e4d981.tar.xz |
(svn r6345) -Codechange: AllocateWindowDescFront() now ensures that window_number is set before calling the WE_CREATE event
this allows using the window_number in WE_CREATE window event handlers
-rw-r--r-- | window.c | 82 | ||||
-rw-r--r-- | window.h | 2 |
2 files changed, 56 insertions, 28 deletions
@@ -402,22 +402,15 @@ void AssignWidgetToWindow(Window *w, const Widget *widget) } } -/** Open a new window. If there is no space for a new window, close an open - * window. Try to avoid stickied windows, but if there is no else, close one of - * those as well. Then make sure all created windows are below some always-on-top - * ones. Finally set all variables and call the WE_CREATE event - * @param x offset in pixels from the left of the screen - * @param y offset in pixels from the top of the screen - * @param width width in pixels of the window - * @param height height in pixels of the window - * @param *proc @see WindowProc function to call when any messages/updates happen to the window - * @param cls @see WindowClass class of the window, used for identification and grouping - * @param *widget @see Widget pointer to the window layout and various elements - * @return @see Window pointer of the newly created window +/* Open a new window. + * This function is called from AllocateWindow() or AllocateWindowDesc() + * See descriptions for those functions for usage + * See AllocateWindow() for description of arguments. + * Only addition here is window_number, which is the window_number being assigned to the new window */ -Window *AllocateWindow( +static Window *LocalAllocateWindow( int x, int y, int width, int height, - WindowProc *proc, WindowClass cls, const Widget *widget) + WindowProc *proc, WindowClass cls, const Widget *widget, int window_number) { Window *w = _last_window; // last window keeps track of the highest open window @@ -477,6 +470,7 @@ Window *AllocateWindow( w->resize.height = height; w->resize.step_width = 1; w->resize.step_height = 1; + w->window_number = window_number; _last_window++; @@ -487,6 +481,26 @@ Window *AllocateWindow( return w; } +/** + * Open a new window. If there is no space for a new window, close an open + * window. Try to avoid stickied windows, but if there is no else, close one of + * those as well. Then make sure all created windows are below some always-on-top + * ones. Finally set all variables and call the WE_CREATE event + * @param x offset in pixels from the left of the screen + * @param y offset in pixels from the top of the screen + * @param width width in pixels of the window + * @param height height in pixels of the window + * @param *proc @see WindowProc function to call when any messages/updates happen to the window + * @param cls @see WindowClass class of the window, used for identification and grouping + * @param *widget @see Widget pointer to the window layout and various elements + * @return @see Window pointer of the newly created window + */ +Window *AllocateWindow( + int x, int y, int width, int height, + WindowProc *proc, WindowClass cls, const Widget *widget) +{ + return LocalAllocateWindow(x, y, width, height, proc, cls, widget, 0); +} typedef struct SizeRect { int left,top,width,height; @@ -608,18 +622,7 @@ ok_pos:; return pt; } - -Window *AllocateWindowDescFront(const WindowDesc *desc, int value) -{ - Window *w; - - if (BringWindowToFrontById(desc->cls, value)) return NULL; - w = AllocateWindowDesc(desc); - w->window_number = value; - return w; -} - -Window *AllocateWindowDesc(const WindowDesc *desc) +static Window *LocalAllocateWindowDesc(const WindowDesc *desc, int window_number) { Point pt; Window *w; @@ -655,11 +658,36 @@ Window *AllocateWindowDesc(const WindowDesc *desc) } } - w = AllocateWindow(pt.x, pt.y, desc->width, desc->height, desc->proc, desc->cls, desc->widgets); + w = LocalAllocateWindow(pt.x, pt.y, desc->width, desc->height, desc->proc, desc->cls, desc->widgets, window_number); w->desc_flags = desc->flags; return w; } +/** + * Open a new window. + * @param *desc The pointer to the WindowDesc to be created + * @return @see Window pointer of the newly created window + */ +Window *AllocateWindowDesc(const WindowDesc *desc) +{ + return LocalAllocateWindowDesc(desc, 0); +} + +/** + * Open a new window. + * @param *desc The pointer to the WindowDesc to be created + * @param window_number the window number of the new window + * @return @see Window pointer of the newly created window + */ +Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number) +{ + Window *w; + + if (BringWindowToFrontById(desc->cls, window_number)) return NULL; + w = LocalAllocateWindowDesc(desc, window_number); + return w; +} + Window *FindWindowFromPt(int x, int y) { Window *w; @@ -603,7 +603,7 @@ Window *AllocateWindow( const Widget *widget); Window *AllocateWindowDesc(const WindowDesc *desc); -Window *AllocateWindowDescFront(const WindowDesc *desc, int value); +Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number); void DrawWindowViewport(Window *w); |