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authorbjarni <bjarni@openttd.org>2006-09-02 20:09:16 +0000
committerbjarni <bjarni@openttd.org>2006-09-02 20:09:16 +0000
commitab523bb59f0c2c3beef6b7a87070a2c2a1e4d981 (patch)
tree1d76ddc0a0102e9829207503f6e5aad1380346b1
parent14e8615cf277214c4aa8899e3b2c64bb44dc75ef (diff)
downloadopenttd-ab523bb59f0c2c3beef6b7a87070a2c2a1e4d981.tar.xz
(svn r6345) -Codechange: AllocateWindowDescFront() now ensures that window_number is set before calling the WE_CREATE event
this allows using the window_number in WE_CREATE window event handlers
-rw-r--r--window.c82
-rw-r--r--window.h2
2 files changed, 56 insertions, 28 deletions
diff --git a/window.c b/window.c
index 1e011e645..f32bde3d7 100644
--- a/window.c
+++ b/window.c
@@ -402,22 +402,15 @@ void AssignWidgetToWindow(Window *w, const Widget *widget)
}
}
-/** Open a new window. If there is no space for a new window, close an open
- * window. Try to avoid stickied windows, but if there is no else, close one of
- * those as well. Then make sure all created windows are below some always-on-top
- * ones. Finally set all variables and call the WE_CREATE event
- * @param x offset in pixels from the left of the screen
- * @param y offset in pixels from the top of the screen
- * @param width width in pixels of the window
- * @param height height in pixels of the window
- * @param *proc @see WindowProc function to call when any messages/updates happen to the window
- * @param cls @see WindowClass class of the window, used for identification and grouping
- * @param *widget @see Widget pointer to the window layout and various elements
- * @return @see Window pointer of the newly created window
+/* Open a new window.
+ * This function is called from AllocateWindow() or AllocateWindowDesc()
+ * See descriptions for those functions for usage
+ * See AllocateWindow() for description of arguments.
+ * Only addition here is window_number, which is the window_number being assigned to the new window
*/
-Window *AllocateWindow(
+static Window *LocalAllocateWindow(
int x, int y, int width, int height,
- WindowProc *proc, WindowClass cls, const Widget *widget)
+ WindowProc *proc, WindowClass cls, const Widget *widget, int window_number)
{
Window *w = _last_window; // last window keeps track of the highest open window
@@ -477,6 +470,7 @@ Window *AllocateWindow(
w->resize.height = height;
w->resize.step_width = 1;
w->resize.step_height = 1;
+ w->window_number = window_number;
_last_window++;
@@ -487,6 +481,26 @@ Window *AllocateWindow(
return w;
}
+/**
+ * Open a new window. If there is no space for a new window, close an open
+ * window. Try to avoid stickied windows, but if there is no else, close one of
+ * those as well. Then make sure all created windows are below some always-on-top
+ * ones. Finally set all variables and call the WE_CREATE event
+ * @param x offset in pixels from the left of the screen
+ * @param y offset in pixels from the top of the screen
+ * @param width width in pixels of the window
+ * @param height height in pixels of the window
+ * @param *proc @see WindowProc function to call when any messages/updates happen to the window
+ * @param cls @see WindowClass class of the window, used for identification and grouping
+ * @param *widget @see Widget pointer to the window layout and various elements
+ * @return @see Window pointer of the newly created window
+ */
+Window *AllocateWindow(
+ int x, int y, int width, int height,
+ WindowProc *proc, WindowClass cls, const Widget *widget)
+{
+ return LocalAllocateWindow(x, y, width, height, proc, cls, widget, 0);
+}
typedef struct SizeRect {
int left,top,width,height;
@@ -608,18 +622,7 @@ ok_pos:;
return pt;
}
-
-Window *AllocateWindowDescFront(const WindowDesc *desc, int value)
-{
- Window *w;
-
- if (BringWindowToFrontById(desc->cls, value)) return NULL;
- w = AllocateWindowDesc(desc);
- w->window_number = value;
- return w;
-}
-
-Window *AllocateWindowDesc(const WindowDesc *desc)
+static Window *LocalAllocateWindowDesc(const WindowDesc *desc, int window_number)
{
Point pt;
Window *w;
@@ -655,11 +658,36 @@ Window *AllocateWindowDesc(const WindowDesc *desc)
}
}
- w = AllocateWindow(pt.x, pt.y, desc->width, desc->height, desc->proc, desc->cls, desc->widgets);
+ w = LocalAllocateWindow(pt.x, pt.y, desc->width, desc->height, desc->proc, desc->cls, desc->widgets, window_number);
w->desc_flags = desc->flags;
return w;
}
+/**
+ * Open a new window.
+ * @param *desc The pointer to the WindowDesc to be created
+ * @return @see Window pointer of the newly created window
+ */
+Window *AllocateWindowDesc(const WindowDesc *desc)
+{
+ return LocalAllocateWindowDesc(desc, 0);
+}
+
+/**
+ * Open a new window.
+ * @param *desc The pointer to the WindowDesc to be created
+ * @param window_number the window number of the new window
+ * @return @see Window pointer of the newly created window
+ */
+Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number)
+{
+ Window *w;
+
+ if (BringWindowToFrontById(desc->cls, window_number)) return NULL;
+ w = LocalAllocateWindowDesc(desc, window_number);
+ return w;
+}
+
Window *FindWindowFromPt(int x, int y)
{
Window *w;
diff --git a/window.h b/window.h
index 59f54f7f9..98cd797e4 100644
--- a/window.h
+++ b/window.h
@@ -603,7 +603,7 @@ Window *AllocateWindow(
const Widget *widget);
Window *AllocateWindowDesc(const WindowDesc *desc);
-Window *AllocateWindowDescFront(const WindowDesc *desc, int value);
+Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number);
void DrawWindowViewport(Window *w);