diff options
author | glx <glx@openttd.org> | 2008-05-12 21:46:08 +0000 |
---|---|---|
committer | glx <glx@openttd.org> | 2008-05-12 21:46:08 +0000 |
commit | a6c4bbccb9032874013bc54ce5b897af464fa8a7 (patch) | |
tree | 89f904fafbae77bf284cd3578ab5336f0a3d2d39 | |
parent | eb70da38d036772993c86159a8b5875ff963c46a (diff) | |
download | openttd-a6c4bbccb9032874013bc54ce5b897af464fa8a7.tar.xz |
(svn r13061) -Codechange: make a class of the BuildTreesWindow.
-rw-r--r-- | src/gui.h | 1 | ||||
-rw-r--r-- | src/toolbar_gui.cpp | 2 | ||||
-rw-r--r-- | src/tree_gui.cpp | 294 |
3 files changed, 146 insertions, 151 deletions
@@ -52,7 +52,6 @@ void ShowHeightmapLoad(); void PlaceLandBlockInfo(); void ShowAboutWindow(); void ShowBuildTreesToolbar(); -void ShowBuildTreesScenToolbar(); void ShowTownDirectory(); void ShowIndustryDirectory(); void ShowSubsidiesList(); diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index 8ed8db40c..375ff3c5b 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -621,7 +621,7 @@ static void ToolbarScenPlantTrees(Window *w) { w->HandleButtonClick(15); SndPlayFx(SND_15_BEEP); - ShowBuildTreesScenToolbar(); + ShowBuildTreesToolbar(); } static void ToolbarScenPlaceSign(Window *w) diff --git a/src/tree_gui.cpp b/src/tree_gui.cpp index b057e6d58..8f01d50d2 100644 --- a/src/tree_gui.cpp +++ b/src/tree_gui.cpp @@ -16,178 +16,174 @@ #include "table/strings.h" #include "table/tree_land.h" -struct tree_d { +void PlaceTreesRandomly(); + +class BuildTreesWindow : public Window +{ uint16 base; uint16 count; -}; -assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(tree_d)); + int tree_to_plant; + + enum BuildTreesWidgets { + BTW_CLOSE, + BTW_CAPTION, + BTW_BACKGROUND, + BTW_TYPE_11, + BTW_TYPE_12, + BTW_TYPE_13, + BTW_TYPE_14, + BTW_TYPE_21, + BTW_TYPE_22, + BTW_TYPE_23, + BTW_TYPE_24, + BTW_TYPE_31, + BTW_TYPE_32, + BTW_TYPE_33, + BTW_TYPE_34, + BTW_TYPE_RANDOM, + BTW_MANY_RANDOM, + }; + +public: + BuildTreesWindow(const WindowDesc *desc, void *data, WindowNumber window_number) : Window(desc, data, window_number) + { + if (_game_mode != GM_EDITOR) { + this->HideWidget(BTW_MANY_RANDOM); + int offset = this->widget[BTW_MANY_RANDOM].bottom - this->widget[BTW_MANY_RANDOM].top; + this->height -= offset; + this->widget[BTW_BACKGROUND].bottom -= offset; + } + ResetObjectToPlace(); + this->FindWindowPlacementAndResize(desc); + } -static int _tree_to_plant; -void PlaceTreesRandomly(); + virtual void OnPaint() + { + static const PalSpriteID tree_sprites[] = { + { 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE }, + { 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE }, + { 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE }, + { 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE }, + { 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE }, + { 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE }, + { 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE }, + { 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE }, + { 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE }, + { 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED } + }; + + DrawWindowWidgets(this); + + int i = this->base = _tree_base_by_landscape[_opt.landscape]; + int count = this->count = _tree_count_by_landscape[_opt.landscape]; + + int x = 18; + int y = 54; + do { + DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, x, y); + x += 35; + if (!(++i & 3)) { + x -= 35 * 4; + y += 47; + } + } while (--count); + } -static const PalSpriteID _tree_sprites[] = { - { 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE }, - { 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE }, - { 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE }, - { 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE }, - { 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE }, - { 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE }, - { 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE }, - { 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE }, - { 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE }, - { 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED } -}; + virtual void OnClick(Point pt, int widget) + { + switch (widget) { + case BTW_CLOSE: + ResetObjectToPlace(); + break; -static void BuildTreesWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_CREATE: - ResetObjectToPlace(); - break; - - case WE_PAINT: { - DrawWindowWidgets(w); - - int i = WP(w, tree_d).base = _tree_base_by_landscape[_opt.landscape]; - int count = WP(w, tree_d).count = _tree_count_by_landscape[_opt.landscape]; - - int x = 18; - int y = 54; - do { - DrawSprite(_tree_sprites[i].sprite, _tree_sprites[i].pal, x, y); - x += 35; - if (!(++i & 3)) { - x -= 35 * 4; - y += 47; - } - } while (--count); - } break; - - case WE_CLICK: { - int wid = e->we.click.widget; - - switch (wid) { - case 0: - ResetObjectToPlace(); - break; - - case 3: case 4: case 5: case 6: - case 7: case 8: case 9: case 10: - case 11:case 12: case 13: case 14: - if (wid - 3 >= WP(w, tree_d).count) break; - - if (HandlePlacePushButton(w, wid, SPR_CURSOR_TREE, VHM_RECT, NULL)) { - _tree_to_plant = WP(w, tree_d).base + wid - 3; - } - break; - - case 15: // tree of random type. - if (HandlePlacePushButton(w, 15, SPR_CURSOR_TREE, VHM_RECT, NULL)) { - _tree_to_plant = -1; - } - break; - - case 16: // place trees randomly over the landscape - w->LowerWidget(16); - w->flags4 |= 5 << WF_TIMEOUT_SHL; - SndPlayFx(SND_15_BEEP); - PlaceTreesRandomly(); - MarkWholeScreenDirty(); - break; - } - } break; + case BTW_TYPE_11: case BTW_TYPE_12: case BTW_TYPE_13: case BTW_TYPE_14: + case BTW_TYPE_21: case BTW_TYPE_22: case BTW_TYPE_23: case BTW_TYPE_24: + case BTW_TYPE_31: case BTW_TYPE_32: case BTW_TYPE_33: case BTW_TYPE_34: + if (widget - BTW_TYPE_11 >= this->count) break; - case WE_PLACE_OBJ: - VpStartPlaceSizing(e->we.place.tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES); - VpSetPlaceSizingLimit(20); - break; + if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, VHM_RECT, NULL)) { + this->tree_to_plant = this->base + widget - BTW_TYPE_11; + } + break; - case WE_PLACE_DRAG: - VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.select_method); - return; + case BTW_TYPE_RANDOM: // tree of random type. + if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, VHM_RECT, NULL)) { + this->tree_to_plant = -1; + } + break; + + case BTW_MANY_RANDOM: // place trees randomly over the landscape + this->LowerWidget(BTW_MANY_RANDOM); + this->flags4 |= 5 << WF_TIMEOUT_SHL; + SndPlayFx(SND_15_BEEP); + PlaceTreesRandomly(); + MarkWholeScreenDirty(); + break; + } + } - case WE_PLACE_MOUSEUP: - if (e->we.place.pt.x != -1 && e->we.place.select_proc == DDSP_PLANT_TREES) { - DoCommandP(e->we.place.tile, _tree_to_plant, e->we.place.starttile, NULL, - CMD_PLANT_TREE | CMD_MSG(STR_2805_CAN_T_PLANT_TREE_HERE)); - } - break; + virtual void OnPlaceObject(Point pt, TileIndex tile) + { + VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES); + VpSetPlaceSizingLimit(20); + } - case WE_TIMEOUT: - w->RaiseWidget(16); - break; + virtual void OnPlaceDrag(ViewportPlaceMethod select_method, byte select_proc, Point pt) + { + VpSelectTilesWithMethod(pt.x, pt.y, select_method); + } - case WE_ABORT_PLACE_OBJ: - w->RaiseButtons(); - break; + virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, byte select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) + { + if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) { + DoCommandP(end_tile, this->tree_to_plant, start_tile, NULL, + CMD_PLANT_TREE | CMD_MSG(STR_2805_CAN_T_PLANT_TREE_HERE)); + } } -} -static const Widget _build_trees_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 7, 11, 142, 0, 13, STR_2802_TREES, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, RESIZE_NONE, 7, 0, 142, 14, 170, 0x0, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 140, 157, 168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TIP}, -{ WIDGETS_END}, -}; + virtual void OnTimeout() + { + this->RaiseWidget(BTW_MANY_RANDOM); + this->InvalidateWidget(BTW_MANY_RANDOM); + } -static const WindowDesc _build_trees_desc = { - 497, 22, 143, 171, 143, 171, - WC_BUILD_TREES, WC_SCEN_LAND_GEN, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, - _build_trees_widgets, - BuildTreesWndProc + virtual void OnPlaceObjectAbort() + { + this->RaiseButtons(); + } }; -static const Widget _build_trees_scen_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 7, 11, 142, 0, 13, STR_2802_TREES, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, RESIZE_NONE, 7, 0, 142, 14, 183, 0x0, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 140, 157, 168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TIP}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 140, 170, 181, STR_028A_RANDOM_TREES, STR_028B_PLANT_TREES_RANDOMLY_OVER}, +static const Widget _build_trees_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // BTW_CLOSE +{ WWT_CAPTION, RESIZE_NONE, 7, 11, 142, 0, 13, STR_2802_TREES, STR_018C_WINDOW_TITLE_DRAG_THIS}, // BTW_CAPTION +{ WWT_PANEL, RESIZE_NONE, 7, 0, 142, 14, 183, 0x0, STR_NULL}, // BTW_BACKGROUND +{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_11 +{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_12 +{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_13 +{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_14 +{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_21 +{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_22 +{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_23 +{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_24 +{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_31 +{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_32 +{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_33 +{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_34 +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 140, 157, 168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TIP}, // BTW_TYPE_RANDOM +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 140, 170, 181, STR_028A_RANDOM_TREES, STR_028B_PLANT_TREES_RANDOMLY_OVER}, // BTW_MANY_RANDOM { WIDGETS_END}, }; -static const WindowDesc _build_trees_scen_desc = { +static const WindowDesc _build_trees_desc = { WDP_AUTO, WDP_AUTO, 143, 184, 143, 184, WC_BUILD_TREES, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, - _build_trees_scen_widgets, - BuildTreesWndProc + _build_trees_widgets, + NULL }; - void ShowBuildTreesToolbar() { - if (!IsValidPlayer(_current_player)) return; - AllocateWindowDescFront<Window>(&_build_trees_desc, 0); -} - -void ShowBuildTreesScenToolbar() -{ - AllocateWindowDescFront<Window>(&_build_trees_scen_desc, 0); + if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return; + AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0); } |