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authorglx <glx@openttd.org>2008-05-12 21:46:08 +0000
committerglx <glx@openttd.org>2008-05-12 21:46:08 +0000
commita6c4bbccb9032874013bc54ce5b897af464fa8a7 (patch)
tree89f904fafbae77bf284cd3578ab5336f0a3d2d39
parenteb70da38d036772993c86159a8b5875ff963c46a (diff)
downloadopenttd-a6c4bbccb9032874013bc54ce5b897af464fa8a7.tar.xz
(svn r13061) -Codechange: make a class of the BuildTreesWindow.
-rw-r--r--src/gui.h1
-rw-r--r--src/toolbar_gui.cpp2
-rw-r--r--src/tree_gui.cpp294
3 files changed, 146 insertions, 151 deletions
diff --git a/src/gui.h b/src/gui.h
index 8572ab85e..aa87c9872 100644
--- a/src/gui.h
+++ b/src/gui.h
@@ -52,7 +52,6 @@ void ShowHeightmapLoad();
void PlaceLandBlockInfo();
void ShowAboutWindow();
void ShowBuildTreesToolbar();
-void ShowBuildTreesScenToolbar();
void ShowTownDirectory();
void ShowIndustryDirectory();
void ShowSubsidiesList();
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
index 8ed8db40c..375ff3c5b 100644
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -621,7 +621,7 @@ static void ToolbarScenPlantTrees(Window *w)
{
w->HandleButtonClick(15);
SndPlayFx(SND_15_BEEP);
- ShowBuildTreesScenToolbar();
+ ShowBuildTreesToolbar();
}
static void ToolbarScenPlaceSign(Window *w)
diff --git a/src/tree_gui.cpp b/src/tree_gui.cpp
index b057e6d58..8f01d50d2 100644
--- a/src/tree_gui.cpp
+++ b/src/tree_gui.cpp
@@ -16,178 +16,174 @@
#include "table/strings.h"
#include "table/tree_land.h"
-struct tree_d {
+void PlaceTreesRandomly();
+
+class BuildTreesWindow : public Window
+{
uint16 base;
uint16 count;
-};
-assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(tree_d));
+ int tree_to_plant;
+
+ enum BuildTreesWidgets {
+ BTW_CLOSE,
+ BTW_CAPTION,
+ BTW_BACKGROUND,
+ BTW_TYPE_11,
+ BTW_TYPE_12,
+ BTW_TYPE_13,
+ BTW_TYPE_14,
+ BTW_TYPE_21,
+ BTW_TYPE_22,
+ BTW_TYPE_23,
+ BTW_TYPE_24,
+ BTW_TYPE_31,
+ BTW_TYPE_32,
+ BTW_TYPE_33,
+ BTW_TYPE_34,
+ BTW_TYPE_RANDOM,
+ BTW_MANY_RANDOM,
+ };
+
+public:
+ BuildTreesWindow(const WindowDesc *desc, void *data, WindowNumber window_number) : Window(desc, data, window_number)
+ {
+ if (_game_mode != GM_EDITOR) {
+ this->HideWidget(BTW_MANY_RANDOM);
+ int offset = this->widget[BTW_MANY_RANDOM].bottom - this->widget[BTW_MANY_RANDOM].top;
+ this->height -= offset;
+ this->widget[BTW_BACKGROUND].bottom -= offset;
+ }
+ ResetObjectToPlace();
+ this->FindWindowPlacementAndResize(desc);
+ }
-static int _tree_to_plant;
-void PlaceTreesRandomly();
+ virtual void OnPaint()
+ {
+ static const PalSpriteID tree_sprites[] = {
+ { 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
+ { 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
+ { 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE },
+ { 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE },
+ { 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE },
+ { 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE },
+ { 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE },
+ { 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE },
+ { 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE },
+ { 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
+ };
+
+ DrawWindowWidgets(this);
+
+ int i = this->base = _tree_base_by_landscape[_opt.landscape];
+ int count = this->count = _tree_count_by_landscape[_opt.landscape];
+
+ int x = 18;
+ int y = 54;
+ do {
+ DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, x, y);
+ x += 35;
+ if (!(++i & 3)) {
+ x -= 35 * 4;
+ y += 47;
+ }
+ } while (--count);
+ }
-static const PalSpriteID _tree_sprites[] = {
- { 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
- { 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
- { 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE },
- { 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE },
- { 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE },
- { 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE },
- { 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE },
- { 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE },
- { 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE },
- { 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
-};
+ virtual void OnClick(Point pt, int widget)
+ {
+ switch (widget) {
+ case BTW_CLOSE:
+ ResetObjectToPlace();
+ break;
-static void BuildTreesWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_CREATE:
- ResetObjectToPlace();
- break;
-
- case WE_PAINT: {
- DrawWindowWidgets(w);
-
- int i = WP(w, tree_d).base = _tree_base_by_landscape[_opt.landscape];
- int count = WP(w, tree_d).count = _tree_count_by_landscape[_opt.landscape];
-
- int x = 18;
- int y = 54;
- do {
- DrawSprite(_tree_sprites[i].sprite, _tree_sprites[i].pal, x, y);
- x += 35;
- if (!(++i & 3)) {
- x -= 35 * 4;
- y += 47;
- }
- } while (--count);
- } break;
-
- case WE_CLICK: {
- int wid = e->we.click.widget;
-
- switch (wid) {
- case 0:
- ResetObjectToPlace();
- break;
-
- case 3: case 4: case 5: case 6:
- case 7: case 8: case 9: case 10:
- case 11:case 12: case 13: case 14:
- if (wid - 3 >= WP(w, tree_d).count) break;
-
- if (HandlePlacePushButton(w, wid, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
- _tree_to_plant = WP(w, tree_d).base + wid - 3;
- }
- break;
-
- case 15: // tree of random type.
- if (HandlePlacePushButton(w, 15, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
- _tree_to_plant = -1;
- }
- break;
-
- case 16: // place trees randomly over the landscape
- w->LowerWidget(16);
- w->flags4 |= 5 << WF_TIMEOUT_SHL;
- SndPlayFx(SND_15_BEEP);
- PlaceTreesRandomly();
- MarkWholeScreenDirty();
- break;
- }
- } break;
+ case BTW_TYPE_11: case BTW_TYPE_12: case BTW_TYPE_13: case BTW_TYPE_14:
+ case BTW_TYPE_21: case BTW_TYPE_22: case BTW_TYPE_23: case BTW_TYPE_24:
+ case BTW_TYPE_31: case BTW_TYPE_32: case BTW_TYPE_33: case BTW_TYPE_34:
+ if (widget - BTW_TYPE_11 >= this->count) break;
- case WE_PLACE_OBJ:
- VpStartPlaceSizing(e->we.place.tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES);
- VpSetPlaceSizingLimit(20);
- break;
+ if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
+ this->tree_to_plant = this->base + widget - BTW_TYPE_11;
+ }
+ break;
- case WE_PLACE_DRAG:
- VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.select_method);
- return;
+ case BTW_TYPE_RANDOM: // tree of random type.
+ if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
+ this->tree_to_plant = -1;
+ }
+ break;
+
+ case BTW_MANY_RANDOM: // place trees randomly over the landscape
+ this->LowerWidget(BTW_MANY_RANDOM);
+ this->flags4 |= 5 << WF_TIMEOUT_SHL;
+ SndPlayFx(SND_15_BEEP);
+ PlaceTreesRandomly();
+ MarkWholeScreenDirty();
+ break;
+ }
+ }
- case WE_PLACE_MOUSEUP:
- if (e->we.place.pt.x != -1 && e->we.place.select_proc == DDSP_PLANT_TREES) {
- DoCommandP(e->we.place.tile, _tree_to_plant, e->we.place.starttile, NULL,
- CMD_PLANT_TREE | CMD_MSG(STR_2805_CAN_T_PLANT_TREE_HERE));
- }
- break;
+ virtual void OnPlaceObject(Point pt, TileIndex tile)
+ {
+ VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES);
+ VpSetPlaceSizingLimit(20);
+ }
- case WE_TIMEOUT:
- w->RaiseWidget(16);
- break;
+ virtual void OnPlaceDrag(ViewportPlaceMethod select_method, byte select_proc, Point pt)
+ {
+ VpSelectTilesWithMethod(pt.x, pt.y, select_method);
+ }
- case WE_ABORT_PLACE_OBJ:
- w->RaiseButtons();
- break;
+ virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, byte select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
+ {
+ if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
+ DoCommandP(end_tile, this->tree_to_plant, start_tile, NULL,
+ CMD_PLANT_TREE | CMD_MSG(STR_2805_CAN_T_PLANT_TREE_HERE));
+ }
}
-}
-static const Widget _build_trees_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 7, 11, 142, 0, 13, STR_2802_TREES, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_PANEL, RESIZE_NONE, 7, 0, 142, 14, 170, 0x0, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 140, 157, 168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TIP},
-{ WIDGETS_END},
-};
+ virtual void OnTimeout()
+ {
+ this->RaiseWidget(BTW_MANY_RANDOM);
+ this->InvalidateWidget(BTW_MANY_RANDOM);
+ }
-static const WindowDesc _build_trees_desc = {
- 497, 22, 143, 171, 143, 171,
- WC_BUILD_TREES, WC_SCEN_LAND_GEN,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
- _build_trees_widgets,
- BuildTreesWndProc
+ virtual void OnPlaceObjectAbort()
+ {
+ this->RaiseButtons();
+ }
};
-static const Widget _build_trees_scen_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 7, 11, 142, 0, 13, STR_2802_TREES, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_PANEL, RESIZE_NONE, 7, 0, 142, 14, 183, 0x0, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 140, 157, 168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TIP},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 140, 170, 181, STR_028A_RANDOM_TREES, STR_028B_PLANT_TREES_RANDOMLY_OVER},
+static const Widget _build_trees_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // BTW_CLOSE
+{ WWT_CAPTION, RESIZE_NONE, 7, 11, 142, 0, 13, STR_2802_TREES, STR_018C_WINDOW_TITLE_DRAG_THIS}, // BTW_CAPTION
+{ WWT_PANEL, RESIZE_NONE, 7, 0, 142, 14, 183, 0x0, STR_NULL}, // BTW_BACKGROUND
+{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_11
+{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_12
+{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_13
+{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 16, 61, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_14
+{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_21
+{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_22
+{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_23
+{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 63, 108, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_24
+{ WWT_PANEL, RESIZE_NONE, 14, 2, 35, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_31
+{ WWT_PANEL, RESIZE_NONE, 14, 37, 70, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_32
+{ WWT_PANEL, RESIZE_NONE, 14, 72, 105, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_33
+{ WWT_PANEL, RESIZE_NONE, 14, 107, 140, 110, 155, 0x0, STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_34
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 140, 157, 168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TIP}, // BTW_TYPE_RANDOM
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 140, 170, 181, STR_028A_RANDOM_TREES, STR_028B_PLANT_TREES_RANDOMLY_OVER}, // BTW_MANY_RANDOM
{ WIDGETS_END},
};
-static const WindowDesc _build_trees_scen_desc = {
+static const WindowDesc _build_trees_desc = {
WDP_AUTO, WDP_AUTO, 143, 184, 143, 184,
WC_BUILD_TREES, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
- _build_trees_scen_widgets,
- BuildTreesWndProc
+ _build_trees_widgets,
+ NULL
};
-
void ShowBuildTreesToolbar()
{
- if (!IsValidPlayer(_current_player)) return;
- AllocateWindowDescFront<Window>(&_build_trees_desc, 0);
-}
-
-void ShowBuildTreesScenToolbar()
-{
- AllocateWindowDescFront<Window>(&_build_trees_scen_desc, 0);
+ if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
+ AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
}