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author | tron <tron@openttd.org> | 2006-06-05 10:26:38 +0000 |
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committer | tron <tron@openttd.org> | 2006-06-05 10:26:38 +0000 |
commit | a458faa37e71d138481931afe698c38e490785b6 (patch) | |
tree | a3fff312cdb59aa97d6bdc7482b0f163b18d92de | |
parent | d26e40ca7e405ffbba533242a085d3bde5506cf1 (diff) | |
download | openttd-a458faa37e71d138481931afe698c38e490785b6.tar.xz |
(svn r5119) -Fix: If a road vehicle is on a road depot tile and stopped doesn't mean it's in the depot. Use the proper test for this
-rw-r--r-- | roadveh_gui.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/roadveh_gui.c b/roadveh_gui.c index cc4eb7f28..73052620c 100644 --- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -330,7 +330,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e) Vehicle *v; uint32 h; v = GetVehicle(w->window_number); - h = IsTileDepotType(v->tile, TRANSPORT_ROAD) && (v->vehstatus&VS_STOPPED) ? (1<< 7) : (1 << 11); + h = IsRoadVehInDepotStopped(v) ? 1 << 7 : 1 << 11; if (h != w->hidden_state) { w->hidden_state = h; SetWindowDirty(w); |