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authortron <tron@openttd.org>2006-04-14 10:48:54 +0000
committertron <tron@openttd.org>2006-04-14 10:48:54 +0000
commita3b8eb37b8612a9e179aeb44198f81bbbe89b6ab (patch)
tree55fca54b1e92358d4228e6b117d818cc051ed800
parentc09109cc67f2a1cbe311b1fff6367d171442476a (diff)
downloadopenttd-a3b8eb37b8612a9e179aeb44198f81bbbe89b6ab.tar.xz
(svn r4412) When a vehicle is in a depot or tunnel it's always flagged as VS_HIDDEN. So after checking for VS_HIDDEN and the result is false there's no need to check if it's flagged as being in a depot or tunnel
-rw-r--r--train_cmd.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/train_cmd.c b/train_cmd.c
index 633167415..05cd05aa4 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -1950,8 +1950,7 @@ static void HandleLocomotiveSmokeCloud(const Vehicle* v)
if ((RailVehInfo(engtype)->flags & RVI_WAGON && effect_type == 0) ||
disable_effect ||
GetEngine(engtype)->railtype > RAILTYPE_ELECTRIC ||
- v->vehstatus & VS_HIDDEN ||
- v->u.rail.track & 0xC0) {
+ v->vehstatus & VS_HIDDEN) {
continue;
}