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authordominik <dominik@openttd.org>2004-12-13 21:23:28 +0000
committerdominik <dominik@openttd.org>2004-12-13 21:23:28 +0000
commita2e4e05b2c22fb2a1b71332869a93688c45c858e (patch)
treeda417da0b0321bc6dd26a8460d2ea8191407dbbe
parent8e981a1babfb9f40743e3d0caefca30d91bc9069 (diff)
downloadopenttd-a2e4e05b2c22fb2a1b71332869a93688c45c858e.tar.xz
(svn r1074) Fix: server_bind_ip was set to 255.255.255.255 by default
The correct default value is 0.0.0.0. If you are experiencing problems with connecting to your server you'll have to change the value of server_bind_ip to 0.0.0.0 in openttd.cfg
-rw-r--r--settings.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/settings.c b/settings.c
index dfa22e53d..d171554a1 100644
--- a/settings.c
+++ b/settings.c
@@ -723,16 +723,16 @@ static const SettingDesc misc_settings[] = {
#ifdef ENABLE_NETWORK
static const SettingDesc network_settings[] = {
- {"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL},
+ {"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL},
{"frame_freq", SDT_UINT8 | SDT_NOSAVE, (void*)0, &_network_frame_freq, NULL},
- {"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), NULL, &_network_server_bind_ip_host, NULL},
- {"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
- {"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
- {"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
- {"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},
+ {"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), "0.0.0.0", &_network_server_bind_ip_host, NULL},
+ {"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
+ {"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
+ {"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
+ {"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},
{"connect_to_ip", SDT_STRINGBUF | (lengthof(_network_default_ip) << 16), NULL, &_network_default_ip, NULL},
- {"network_id", SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL},
- {NULL, 0, NULL, NULL, NULL}
+ {"network_id", SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL},
+ {NULL, 0, NULL, NULL, NULL}
};
#endif /* ENABLE_NETWORK */