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author | bjarni <bjarni@openttd.org> | 2005-10-29 20:58:26 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2005-10-29 20:58:26 +0000 |
commit | a110f575d77ded5fe9cbccc9b725169a13c32f14 (patch) | |
tree | ca1a4af20f333de207e6bd9fbab4560c284cf2d8 | |
parent | 4caa0e593d6e2d23624a237b04015c77931790ca (diff) | |
download | openttd-a110f575d77ded5fe9cbccc9b725169a13c32f14.tar.xz |
(svn r3100) -Codechange [Clone vehicles] Major change to clone vehicles
removed duplicated code and added DoCommand, which used the define build commands added with autoreplace
This should not affect gameplay at all
-rw-r--r-- | vehicle.c | 143 |
1 files changed, 57 insertions, 86 deletions
@@ -1403,30 +1403,6 @@ void AgeVehicle(Vehicle *v) } } -extern int32 EstimateTrainCost(const RailVehicleInfo *rvi); -extern int32 EstimateRoadVehCost(EngineID engine_type); -extern int32 EstimateShipCost(EngineID engine_type); -extern int32 EstimateAircraftCost(EngineID engine_type); -extern int32 CmdRefitRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2); -extern int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2); -extern int32 CmdRefitAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2); - -int32 CmdCloneOrder(int x, int y, uint32 flags, uint32 veh1_veh2, uint32 mode); -int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2); -int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2); -int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2); -int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2); -int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2); - -typedef int32 VehBuildProc(int x, int y, uint32 flags, uint32 p1, uint32 p2); - -static VehBuildProc * const _veh_build_cmd_table[] = { - CmdBuildRailVehicle, - CmdBuildRoadVeh, - CmdBuildShip, - CmdBuildAircraft, -}; - static VehicleID * _new_vehicle_id_proc_table[] = { &_new_train_id, &_new_roadveh_id, @@ -1435,93 +1411,88 @@ static VehicleID * _new_vehicle_id_proc_table[] = { }; /** Clone a vehicle. If it is a train, it will clone all the cars too - * @param x,y unused - * @param p1 the original vehicle's index - * @param p2 1 = shared orders, else copied orders - */ +* @param x,y depot where the cloned vehicle is build +* @param p1 the original vehicle's index +* @param p2 1 = shared orders, else copied orders +*/ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) { - Vehicle *vfront, *v; - Vehicle *wfront, *w1, *w2; - int cost, total_cost; - VehBuildProc *proc; + Vehicle *v_front, *v; + Vehicle *w_front, *w, *w_rear; + int cost, total_cost = 0; VehicleID *new_id; - uint refit_command = 0; - byte needs_refitting = 255; if (!IsVehicleIndex(p1)) return CMD_ERROR; v = GetVehicle(p1); - wfront = v; - w1 = v; - vfront = v; + v_front = v; + w = NULL; + w_front = NULL; + w_rear = NULL; + + + /* + * v_front is the front engine in the original vehicle + * v is the car/vehicle of the original vehicle, that is currently being copied + * w_front is the front engine of the cloned vehicle + * w is the car/vehicle currently being cloned + * w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains + */ if (!CheckOwnership(v->owner)) return CMD_ERROR; if (v->type == VEH_Train && v->subtype != TS_Front_Engine) return CMD_ERROR; - //no need to check if it is a depot since the build command do that - switch (v->type) { - case VEH_Train: refit_command = CMD_REFIT_RAIL_VEHICLE; break; - case VEH_Road: break; - case VEH_Ship: refit_command = CMD_REFIT_SHIP; break; - case VEH_Aircraft: refit_command = CMD_REFIT_AIRCRAFT; break; - default: return CMD_ERROR; - } - - proc = _veh_build_cmd_table[v->type - VEH_Train]; new_id = _new_vehicle_id_proc_table[v->type - VEH_Train]; - total_cost = proc(x, y, flags, v->engine_type, 3); - if (total_cost == CMD_ERROR) - return CMD_ERROR; - if (flags & DC_EXEC) { - wfront = GetVehicle(*new_id); - w1 = wfront; - CmdCloneOrder(x, y, flags, (v->index << 16) | w1->index, p2 & 1 ? CO_SHARE : CO_COPY); + do { + cost = DoCommand(x, y, v->engine_type, 3, flags, CMD_BUILD_VEH(v->type)); - if (wfront->cargo_type != v->cargo_type) { - //a refit is needed - needs_refitting = v->cargo_type; - } - } - if (v->type == VEH_Train) { - // now we handle the cars - v = v->next; - while (v != NULL) { - cost = proc(x, y, flags, v->engine_type, 3); - if (cost == CMD_ERROR) - return CMD_ERROR; - total_cost += cost; + if (CmdFailed(cost)) return cost; + + total_cost += cost; + + if (flags & DC_EXEC) { + if (v->type == VEH_Train && RailVehInfo(v->engine_type)->flags & RVI_WAGON) { + w = GetVehicle(_new_wagon_id); + } else { + w = GetVehicle(*new_id); + } + + if (v->type != VEH_Road) { // road vehicles can't be refitted + if (v->cargo_type != w->cargo_type) { + DoCommand(x, y, w->index, v->cargo_type, flags, CMD_REFIT_VEH(v->type)); + } + } + + if (v->type == VEH_Train && v->subtype != TS_Front_Engine) { + // this s a train car - if (flags & DC_EXEC) { // add this unit to the end of the train - w2 = GetVehicle(RailVehInfo(v->engine_type)->flags & RVI_WAGON ? _new_wagon_id : _new_train_id); - CmdMoveRailVehicle(x, y, flags, (w1->index << 16) | w2->index, 0); - w1 = w2; + DoCommand(x, y, (w_rear->index << 16) | w->index, 1, flags, CMD_MOVE_RAIL_VEHICLE); + } else { + // this is a front engine or not a train. It need orders + w_front = w; + DoCommand(x, y, (v->index << 16) | w->index, p2 & 1 ? CO_SHARE : CO_COPY, flags, CMD_CLONE_ORDER); } - v = v->next; + w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop } + } while (v->type == VEH_Train && (v=v->next) != NULL); - if (flags & DC_EXEC) { - _new_train_id = wfront->index; - v = vfront; - w1 = wfront; - while (w1 != NULL && v != NULL) { - w1->spritenum = v->spritenum; // makes sure that multiheaded engines are facing the correct way - if (w1->cargo_type != v->cargo_type) // checks if a refit is needed - needs_refitting = v->cargo_type; - w1 = w1->next; + if (flags & DC_EXEC) { + v = v_front; + w = w_front; + if (v->type == VEH_Train) { + _new_train_id = w_front->index; // _new_train_id needs to be the front engine due to the callback function + + while (w != NULL && v != NULL) { // checking both just in case something went wrong + w->spritenum = v->spritenum; // makes sure that multiheaded engines are facing the correct way + w = w->next; v = v->next; } - } } - if (flags & DC_EXEC && needs_refitting != 255 && vfront->type != VEH_Road) { // right now we do not refit road vehicles - if (DoCommandByTile(wfront->tile, wfront->index, needs_refitting, 0, refit_command) != CMD_ERROR) - DoCommandByTile(wfront->tile, wfront->index, needs_refitting, DC_EXEC, refit_command); - } return total_cost; } |