diff options
author | rubidium <rubidium@openttd.org> | 2008-04-23 00:14:49 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-04-23 00:14:49 +0000 |
commit | 97f78133d241275973651840b7b697af96321087 (patch) | |
tree | ce7256cb62030c63a9834a408c4ce5f57d1076c9 | |
parent | 80a0435ba822f4b92d84f10744bec5a7028ee69b (diff) | |
download | openttd-97f78133d241275973651840b7b697af96321087.tar.xz |
(svn r12844) -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway.
-rw-r--r-- | src/industry_cmd.cpp | 5 | ||||
-rw-r--r-- | src/newgrf_house.cpp | 2 | ||||
-rw-r--r-- | src/newgrf_industrytiles.cpp | 2 |
3 files changed, 7 insertions, 2 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 6dac2fab9..75b7c3ca0 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1033,6 +1033,9 @@ static void ProduceIndustryGoods(Industry *i) if (cut) ChopLumberMillTrees(i); } + + TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK); + StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK); } } @@ -1054,8 +1057,6 @@ void OnTick_Industry() if (_game_mode == GM_EDITOR) return; FOR_ALL_INDUSTRIES(i) { - TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK); - StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK); ProduceIndustryGoods(i); } } diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index aa462f8a8..604bb3660 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -547,6 +547,8 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando HouseID hid = GetHouseType(tile); HouseSpec *hs = GetHouseSpecs(hid); + if (hs->spritegroup == NULL) return; + NewHouseResolver(&object, hid, tile, GetTownByTile(tile)); object.callback = CBID_RANDOM_TRIGGER; diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp index 79bbf72eb..093aeef0b 100644 --- a/src/newgrf_industrytiles.cpp +++ b/src/newgrf_industrytiles.cpp @@ -417,6 +417,8 @@ static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, I IndustryGfx gfx = GetIndustryGfx(tile); const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx); + if (itspec->grf_prop.spritegroup == NULL) return; + NewIndustryTileResolver(&object, gfx, tile, ind); object.callback = CBID_RANDOM_TRIGGER; |