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authorsmatz <smatz@openttd.org>2008-09-16 19:18:22 +0000
committersmatz <smatz@openttd.org>2008-09-16 19:18:22 +0000
commit94c5c9f21d3c8053b6a94a4f658b0079a7e34384 (patch)
tree39b02eff17d2625a4796d83c495e40e60c1dc032
parentb5fe06f43082608fd41d7fa15b18151e5f8823f4 (diff)
downloadopenttd-94c5c9f21d3c8053b6a94a4f658b0079a7e34384.tar.xz
(svn r14346) -Codechange [FS#2184]: reduce code duplication when jumping to next/previous sign in signs_gui.cpp (Roujin)
-rw-r--r--src/signs_gui.cpp63
1 files changed, 30 insertions, 33 deletions
diff --git a/src/signs_gui.cpp b/src/signs_gui.cpp
index 8b319a721..f687e54c9 100644
--- a/src/signs_gui.cpp
+++ b/src/signs_gui.cpp
@@ -224,6 +224,33 @@ struct SignWindow : QueryStringBaseWindow, SignList {
this->InvalidateWidget(QUERY_EDIT_SIGN_WIDGET_TEXT);
}
+ /**
+ * Returns a pointer to the (alphabetically) previous or next sign of the current sign.
+ * @param next false if the previous sign is wanted, true if the next sign is wanted
+ * @return pointer to the previous/next sign
+ */
+ const Sign *PrevNextSign(bool next)
+ {
+ /* Rebuild the sign list */
+ this->signs.ForceRebuild();
+ this->signs.NeedResort();
+ this->BuildSignsList();
+ this->SortSignsList();
+
+ /* Search through the list for the current sign, excluding
+ * - the first sign if we want the previous sign or
+ * - the last sign if we want the next sign */
+ uint end = this->signs.Length() - (next ? 1 : 0);
+ for (uint i = next ? 0 : 1; i < end; i++) {
+ if (this->cur_sign == this->signs[i]->index) {
+ /* We've found the current sign, so return the sign before/after it */
+ return this->signs[i + (next ? 1 : -1)];
+ }
+ }
+ /* If we haven't found the current sign by now, return the last/first sign */
+ return this->signs[next ? 0 : this->signs.Length() - 1];
+ }
+
virtual void OnPaint()
{
SetDParam(0, this->caption);
@@ -234,46 +261,16 @@ struct SignWindow : QueryStringBaseWindow, SignList {
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
- case QUERY_EDIT_SIGN_WIDGET_PREVIOUS: {
- /* Rebuild the sign list */
- this->signs.ForceRebuild();
- this->signs.NeedResort();
- this->BuildSignsList();
- this->SortSignsList();
-
- /* By default pick the last entry */
- const Sign *si = this->signs[this->signs.Length() - 1];
-
- for (uint i = 1; i < this->signs.Length(); i++) {
- if (this->cur_sign == this->signs[i]->index) {
- si = this->signs[i - 1];
- break;
- }
- }
-
- /* Scroll to sign and reopen window */
- ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
- UpdateSignEditWindow(si);
- break;
- }
-
+ case QUERY_EDIT_SIGN_WIDGET_PREVIOUS:
case QUERY_EDIT_SIGN_WIDGET_NEXT: {
+ const Sign *si = this->PrevNextSign(widget == QUERY_EDIT_SIGN_WIDGET_NEXT);
+
/* Rebuild the sign list */
this->signs.ForceRebuild();
this->signs.NeedResort();
this->BuildSignsList();
this->SortSignsList();
- /* By default pick the last entry */
- const Sign *si = this->signs[this->signs.Length() - 1];
-
- for (uint i = 0; i < this->signs.Length() - 1; i++) {
- if (this->cur_sign == this->signs[i]->index) {
- si = this->signs[i + 1];
- break;
- }
- }
-
/* Scroll to sign and reopen window */
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
UpdateSignEditWindow(si);