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authorglx <glx@openttd.org>2007-03-09 00:15:43 +0000
committerglx <glx@openttd.org>2007-03-09 00:15:43 +0000
commit921d4f58cb4d831f53c390f5c7280901ae6b3468 (patch)
tree09566020119fd89afb7bcd0bc708f501eaaebeff
parentb6efe5482daa153d079cd58053f88a8b2b2cca12 (diff)
downloadopenttd-921d4f58cb4d831f53c390f5c7280901ae6b3468.tar.xz
(svn r9074) -Codechange: win32 dedicated console now doesn't need an extra 'enter' to fully quit
-rw-r--r--src/video/dedicated_v.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp
index 268027402..b3e11a118 100644
--- a/src/video/dedicated_v.cpp
+++ b/src/video/dedicated_v.cpp
@@ -76,8 +76,10 @@ static char _win_console_thread_buffer[200];
/* Windows Console thread. Just loop and signal when input has been received */
static void WINAPI CheckForConsoleInput()
{
+ DWORD nb;
+ HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);
while (true) {
- fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
+ ReadFile(hStdin, _win_console_thread_buffer, lengthof(_win_console_thread_buffer), &nb, NULL);
/* Signal input waiting that input is read and wait for it being handled
* SignalObjectAndWait() should be used here, but it's unsupported in Win98< */
SetEvent(_hInputReady);