diff options
author | Darkvater <Darkvater@openttd.org> | 2007-03-10 00:30:18 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2007-03-10 00:30:18 +0000 |
commit | 8b2f9c82070e75903bfcce30f1d21309d3a044d3 (patch) | |
tree | a140c1cebb1b84d20a7035449c37c12ad83ee9e4 | |
parent | 8007fb38d4e2c3db047c7867d9fd3814686540f3 (diff) | |
download | openttd-8b2f9c82070e75903bfcce30f1d21309d3a044d3.tar.xz |
(svn r9086) -Feature/Fix: [win32] Rewrite keyboard input and handle all keypresses in a WM_CHAR event. This saves us from doing translation (ToUnicode[Ex], ToAscii[Ex]), and we get free IME-input support as a plus.
-rw-r--r-- | src/video/win32_v.cpp | 53 |
1 files changed, 28 insertions, 25 deletions
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index 96138bbcc..216b9a14b 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -211,6 +211,8 @@ static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { + static uint32 keycode = 0; + switch (msg) { case WM_CREATE: SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc); @@ -361,40 +363,40 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP } #endif /* UNICODE */ - case WM_KEYDOWN: { - // this is the rewritten ascii input function - // it disables windows deadkey handling --> more linux like :D - wchar_t w = 0; -#if !defined(WINCE) - byte ks[256]; -#endif - uint scancode; - uint32 pressed_key; + case WM_CHAR: { + /* Silently drop all non-text messages as those were handled by WM_KEYDOWN */ + if (wParam < VK_SPACE) return 0; + uint scancode = GB(lParam, 16, 8); + uint charcode = wParam; -#if defined(WINCE) - /* On WinCE GetKeyboardState isn't supported */ - w = wParam; -#else - GetKeyboardState(ks); - if (ToUnicode(wParam, 0, ks, &w, 1, 0) != 1) { - /* On win9x ToUnicode always fails, so fall back to ToAscii */ - if (ToAscii(wParam, 0, ks, (LPWORD)&w, 0) != 1) w = 0; // no translation was possible - } -#endif +#if !defined(UNICODE) + wchar_t w; + int len = MultiByteToWideChar(_codepage, 0, (char*)&charcode, 1, &w, 1); + charcode = len == 1 ? w : 0; +#endif /* UNICODE */ + + /* No matter the keyboard layout, we will map the '~' to the console */ + scancode = scancode == 41 ? (int)WKC_BACKQUOTE : keycode; + HandleKeypress(GB(charcode, 0, 16) | (scancode << 16)); + return 0; + } - pressed_key = w | MapWindowsKey(wParam) << 16; + case WM_KEYDOWN: { + keycode = MapWindowsKey(wParam); - scancode = GB(lParam, 16, 8); - if (scancode == 41) pressed_key = w | WKC_BACKQUOTE << 16; + /* Silently drop all text messages as those will be handled by WM_CHAR + * WM_KEYDOWN only handles CTRL+ commands and special keys like VK_LEFT, etc. */ + if (keycode == 0 || (keycode > WKC_PAUSE && GB(keycode, 13, 4) == 0)) return 0; - if (GB(pressed_key, 16, 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) { + if (keycode == ('D' | WKC_CTRL) && !_wnd.fullscreen) { _double_size ^= 1; _wnd.double_size = _double_size; ClientSizeChanged(_wnd.width, _wnd.height); MarkWholeScreenDirty(); } - HandleKeypress(pressed_key); - break; + + HandleKeypress(0 | (keycode << 16)); + return 0; } case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */ @@ -832,6 +834,7 @@ static void Win32GdiMainLoop() while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) { InteractiveRandom(); // randomness + TranslateMessage(&mesg); DispatchMessage(&mesg); } if (_exit_game) return; |