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authortruelight <truelight@openttd.org>2007-06-22 20:04:21 +0000
committertruelight <truelight@openttd.org>2007-06-22 20:04:21 +0000
commit7bfc7d19e814567bb09acda7406cb437f5e2f213 (patch)
tree487e36c90385f72fecad8d7a35fdb2c0192bec39
parentd5f4251823f878285532149272d039f1a7a4bcc3 (diff)
downloadopenttd-7bfc7d19e814567bb09acda7406cb437f5e2f213.tar.xz
(svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
-rw-r--r--src/genworld_gui.cpp8
-rw-r--r--src/gfx.cpp12
-rw-r--r--src/misc.cpp1
-rw-r--r--src/openttd.cpp2
-rw-r--r--src/variables.h3
-rw-r--r--src/video/cocoa_v.mm3
-rw-r--r--src/video/sdl_v.cpp3
-rw-r--r--src/video/win32_v.cpp3
-rw-r--r--src/window.cpp8
9 files changed, 26 insertions, 17 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index 4163d168a..43b204161 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -875,14 +875,12 @@ static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total
_tp.percent = percent_table[cls];
}
- /* Don't update the screen too often. So update it once in every 200ms.
- * However, the _tick_counter increases by 8 every 30ms, so compensate
- * for that. */
- if (!_network_dedicated && _tp.timer != 0 && _timer_counter - _tp.timer < (200 * 8 / 30)) return;
+ /* Don't update the screen too often. So update it once in every 200ms */
+ if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < 200) return;
/* Percentage is about the number of completed tasks, so 'current - 1' */
_tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
- _tp.timer = _timer_counter;
+ _tp.timer = _realtime_tick;
if (_network_dedicated) {
static uint last_percent = 0;
diff --git a/src/gfx.cpp b/src/gfx.cpp
index 3028f444a..a60c4b9b7 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -665,8 +665,8 @@ void GfxInitPalettes()
_pal_count_dirty = 255;
}
-#define EXTR(p, q) (((uint16)(_timer_counter * (p)) * (q)) >> 16)
-#define EXTR2(p, q) (((uint16)(~_timer_counter * (p)) * (q)) >> 16)
+#define EXTR(p, q) (((uint16)(_palette_animation_counter * (p)) * (q)) >> 16)
+#define EXTR2(p, q) (((uint16)(~_palette_animation_counter * (p)) * (q)) >> 16)
void DoPaletteAnimations()
{
@@ -681,10 +681,10 @@ void DoPaletteAnimations()
Colour old_val[38];
uint i;
uint j;
- uint old_tc = _timer_counter;
+ uint old_tc = _palette_animation_counter;
if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
- _timer_counter = 0;
+ _palette_animation_counter = 0;
}
d = &_cur_palette[217];
@@ -727,7 +727,7 @@ void DoPaletteAnimations()
/* Radio tower blinking */
{
- byte i = (_timer_counter >> 1) & 0x7F;
+ byte i = (_palette_animation_counter >> 1) & 0x7F;
byte v;
(v = 255, i < 0x3f) ||
@@ -779,7 +779,7 @@ void DoPaletteAnimations()
}
if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
- _timer_counter = old_tc;
+ _palette_animation_counter = old_tc;
} else {
if (memcmp(old_val, &_cur_palette[217], c * sizeof(*old_val)) != 0) {
_pal_first_dirty = 217;
diff --git a/src/misc.cpp b/src/misc.cpp
index 8c80e6035..802b6aabc 100644
--- a/src/misc.cpp
+++ b/src/misc.cpp
@@ -110,6 +110,7 @@ void InitializeGame(int mode, uint size_x, uint size_y)
_pause_game = 0;
_fast_forward = 0;
_tick_counter = 0;
+ _realtime_tick = 0;
_date_fract = 0;
_cur_tileloop_tile = 0;
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 359f2e0b6..13ce248aa 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1099,7 +1099,7 @@ void GameLoop()
}
_caret_timer += 3;
- _timer_counter += 8;
+ _palette_animation_counter += 8;
CursorTick();
#ifdef ENABLE_NETWORK
diff --git a/src/variables.h b/src/variables.h
index 8a4067ba9..b3aec9f29 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -270,10 +270,11 @@ struct Cheats {
VARDEF Cheats _cheats;
/* NOSAVE: Used in palette animations only, not really important. */
-VARDEF int _timer_counter;
+VARDEF int _palette_animation_counter;
VARDEF uint32 _frame_counter;
+VARDEF uint32 _realtime_tick;
VARDEF bool _is_old_ai_player; // current player is an oldAI player? (enables a lot of cheats..)
diff --git a/src/video/cocoa_v.mm b/src/video/cocoa_v.mm
index f4dfc5b77..8e13605d8 100644
--- a/src/video/cocoa_v.mm
+++ b/src/video/cocoa_v.mm
@@ -685,6 +685,7 @@ static bool QZ_PollEvent()
static void QZ_GameLoop()
{
uint32 cur_ticks = GetTick();
+ uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + 30;
uint32 pal_tick = 0;
#ifdef _DEBUG
@@ -731,6 +732,8 @@ static void QZ_GameLoop()
}
cur_ticks = GetTick();
+ _realtime_tick += cur_ticks - last_cur_ticks;
+ last_cur_ticks = cur_ticks;
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
next_tick = cur_ticks + 30;
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
index 1e11b32c3..782ac1521 100644
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -442,6 +442,7 @@ static void SdlVideoStop()
static void SdlVideoMainLoop()
{
uint32 cur_ticks = SDL_CALL SDL_GetTicks();
+ uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + 30;
uint32 pal_tick = 0;
uint32 mod;
@@ -471,6 +472,8 @@ static void SdlVideoMainLoop()
}
cur_ticks = SDL_CALL SDL_GetTicks();
+ _realtime_tick += cur_ticks - last_cur_ticks;
+ last_cur_ticks = cur_ticks;
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
next_tick = cur_ticks + 30;
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 1508e1ebd..583f7f84b 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -795,6 +795,7 @@ static void Win32GdiMainLoop()
{
MSG mesg;
uint32 cur_ticks = GetTickCount();
+ uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + 30;
_wnd.running = true;
@@ -822,6 +823,8 @@ static void Win32GdiMainLoop()
}
cur_ticks = GetTickCount();
+ _realtime_tick += cur_ticks - last_cur_ticks;
+ last_cur_ticks = cur_ticks;
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
next_tick = cur_ticks + 30;
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
diff --git a/src/window.cpp b/src/window.cpp
index b00e02230..24e2cbec8 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -1639,8 +1639,8 @@ enum MouseClick {
MC_RIGHT,
MC_DOUBLE_LEFT,
- MAX_OFFSET_DOUBLE_CLICK = 5,
- TIME_BETWEEN_DOUBLE_CLICK = 50,
+ MAX_OFFSET_DOUBLE_CLICK = 5, ///< How much the mouse is allowed to move to call it a double click
+ TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms
};
void MouseLoop(MouseClick click, int mousewheel)
@@ -1759,12 +1759,12 @@ void HandleMouseEvents()
click = MC_NONE;
if (_left_button_down && !_left_button_clicked) {
click = MC_LEFT;
- if (double_click_time != 0 && _tick_counter - double_click_time < TIME_BETWEEN_DOUBLE_CLICK &&
+ if (double_click_time != 0 && _realtime_tick - double_click_time < TIME_BETWEEN_DOUBLE_CLICK &&
double_click_x != 0 && abs(_cursor.pos.x - double_click_x) < MAX_OFFSET_DOUBLE_CLICK &&
double_click_y != 0 && abs(_cursor.pos.y - double_click_y) < MAX_OFFSET_DOUBLE_CLICK) {
click = MC_DOUBLE_LEFT;
}
- double_click_time = _tick_counter;
+ double_click_time = _realtime_tick;
double_click_x = _cursor.pos.x;
double_click_y = _cursor.pos.y;
_left_button_clicked = true;