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authorrubidium <rubidium@openttd.org>2008-05-23 22:55:32 +0000
committerrubidium <rubidium@openttd.org>2008-05-23 22:55:32 +0000
commit7ba02ef2b0e67c4bfea054875e675b6cb999e922 (patch)
tree7617b6d82cdee126d4387087b7f196ea0056e047
parent8841f3be4074bc28ccb53cbae93b082ad4c4e979 (diff)
downloadopenttd-7ba02ef2b0e67c4bfea054875e675b6cb999e922.tar.xz
(svn r13224) -Fix (r13107): set the location of the old SelectPlayerFaceWindow when switching from simple to advanced or vice versa instead of letting the new window popup somewhere 'randomly'.
-rw-r--r--src/player_gui.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/player_gui.cpp b/src/player_gui.cpp
index dd9a1b8d7..3c611b005 100644
--- a/src/player_gui.cpp
+++ b/src/player_gui.cpp
@@ -755,7 +755,7 @@ class SelectPlayerFaceWindow : public Window
}
public:
- SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced) : Window(desc, parent->window_number)
+ SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced, int top, int left) : Window(desc, parent->window_number)
{
this->parent = parent;
this->FindWindowPlacementAndResize(desc);
@@ -1032,7 +1032,7 @@ static void DoSelectPlayerFace(Window *parent, bool adv, int top, int left)
if (!IsValidPlayer((PlayerID)parent->window_number)) return;
if (BringWindowToFrontById(WC_PLAYER_FACE, parent->window_number)) return;
- new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv); // simple or advanced window
+ new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv, top, left); // simple or advanced window
}