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authorrubidium <rubidium@openttd.org>2008-05-29 22:22:02 +0000
committerrubidium <rubidium@openttd.org>2008-05-29 22:22:02 +0000
commit6efcd649128d69de7ef8a078d29ce7bb2756fdcc (patch)
tree90eab44016789f49d80f4a09a43abb6512ad5b60
parent7526ee09a114802267d4c612d9aab58fab9de461 (diff)
downloadopenttd-6efcd649128d69de7ef8a078d29ce7bb2756fdcc.tar.xz
(svn r13338) -Doc: add documentation about the window placement. Patch by Alberth.
-rw-r--r--src/window.cpp52
1 files changed, 50 insertions, 2 deletions
diff --git a/src/window.cpp b/src/window.cpp
index 52538c877..a49eae865 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -721,9 +721,14 @@ void Window::Initialize(int x, int y, int min_width, int min_height,
}
/**
- * Find a nice spot for this window and resize it towards the default size.
+ * Resize window towards the default size.
+ * Prior to construction, a position for the new window (for its default size)
+ * has been found with LocalGetWindowPlacement(). Initially, the window is
+ * constructed with minimal size. Resizing the window to its default size is
+ * done here.
* @param def_width default width in pixels of the window
* @param def_height default height in pixels of the window
+ * @see Window::Window(), Window::Initialize()
*/
void Window::FindWindowPlacementAndResize(int def_width, int def_height)
{
@@ -802,7 +807,17 @@ Window::Window(int x, int y, int width, int height, WindowClass cls, const Widge
this->Initialize(x, y, width, height, cls, widget, 0);
}
-
+/**
+ * Decide whether a given rectangle is a good place to open a completely visible new window.
+ * The new window should be within screen borders, and not overlap with another already
+ * existing window (except for the main window in the background).
+ * @param left Left edge of the rectangle
+ * @param top Top edge of the rectangle
+ * @param width Width of the rectangle
+ * @param height Height of the rectangle
+ * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
+ * @return Boolean indication that the rectangle is a good place for the new window
+ */
static bool IsGoodAutoPlace1(int left, int top, int width, int height, Point &pos)
{
Window* const *wz;
@@ -830,11 +845,26 @@ static bool IsGoodAutoPlace1(int left, int top, int width, int height, Point &po
return true;
}
+/**
+ * Decide whether a given rectangle is a good place to open a mostly visible new window.
+ * The new window should be mostly within screen borders, and not overlap with another already
+ * existing window (except for the main window in the background).
+ * @param left Left edge of the rectangle
+ * @param top Top edge of the rectangle
+ * @param width Width of the rectangle
+ * @param height Height of the rectangle
+ * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
+ * @return Boolean indication that the rectangle is a good place for the new window
+ */
static bool IsGoodAutoPlace2(int left, int top, int width, int height, Point &pos)
{
Window* const *wz;
+ /* Left part of the rectangle may be at most 1/4 off-screen,
+ * right part of the rectangle may be at most 1/2 off-screen
+ */
if (left < -(width>>2) || left > _screen.width - (width>>1)) return false;
+ /* Bottom part of the rectangle may be at most 1/4 off-screen */
if (top < 22 || top > _screen.height - (height>>2)) return false;
/* Make sure it is not obscured by any window. */
@@ -855,13 +885,24 @@ static bool IsGoodAutoPlace2(int left, int top, int width, int height, Point &po
return true;
}
+/**
+ * Find a good place for opening a new window of a given width and height.
+ * @param width Width of the new window
+ * @param height Height of the new window
+ * @return Top-left coordinate of the new window
+ */
static Point GetAutoPlacePosition(int width, int height)
{
Window* const *wz;
Point pt;
+ /* First attempt, try top-left of the screen */
if (IsGoodAutoPlace1(0, 24, width, height, pt)) return pt;
+ /* Second attempt, try around all existing windows with a distance of 2 pixels.
+ * The new window must be entirely on-screen, and not overlap with an existing window.
+ * Eight starting points are tried, two at each corner.
+ */
FOR_ALL_WINDOWS(wz) {
const Window *w = *wz;
if (w->window_class == WC_MAIN_WINDOW) continue;
@@ -876,6 +917,10 @@ static Point GetAutoPlacePosition(int width, int height)
if (IsGoodAutoPlace1(w->left + w->width - width, w->top - height - 2, width, height, pt)) return pt;
}
+ /* Third attempt, try around all existing windows with a distance of 2 pixels.
+ * The new window may be partly off-screen, and must not overlap with an existing window.
+ * Only four starting points are tried.
+ */
FOR_ALL_WINDOWS(wz) {
const Window *w = *wz;
if (w->window_class == WC_MAIN_WINDOW) continue;
@@ -886,6 +931,9 @@ static Point GetAutoPlacePosition(int width, int height)
if (IsGoodAutoPlace2(w->left, w->top - height - 2, width, height, pt)) return pt;
}
+ /* Fourth and final attempt, put window at diagonal starting from (0, 24), try multiples
+ * of (+5, +5)
+ */
{
int left = 0, top = 24;