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author | signde <signde@openttd.org> | 2004-09-12 22:05:49 +0000 |
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committer | signde <signde@openttd.org> | 2004-09-12 22:05:49 +0000 |
commit | 6cf0a4c9283721e1caadf9bf7905f34521ade80f (patch) | |
tree | 9bf17c00a9afc3e8125f6bfb46d06e84ab700b89 | |
parent | 989ed101bc9ff659736354f42ac22dfd23809e92 (diff) | |
download | openttd-6cf0a4c9283721e1caadf9bf7905f34521ade80f.tar.xz |
(svn r225) -Doc: added multiplayer documentation file doc/multiplayer.txt
-rw-r--r-- | docs/multiplayer.txt | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/docs/multiplayer.txt b/docs/multiplayer.txt new file mode 100644 index 000000000..180d9873e --- /dev/null +++ b/docs/multiplayer.txt @@ -0,0 +1,70 @@ +Multiplayer Manual for OpenTTD +---------------------------------------- + +1. Starting a Server + + - click "multiplayer" on the startup screen + - click "start server" + - type in a game name + - click "start game" ,"load game" or "load scenario" + +2. Connecting to a Server + + - click "multiplayer" on the startup screen + + - if you want to connect to any network game in your LAN click "find server" + + - if there were more then one server + - select one in the list below the buttons + - click on "join game". + + - if you want to play over the internet you should have the ip of the game server you want connect to. + - click direct connect + - type in the ip address or hostname + - if you want to add a port use :<port> + - if you want to connect as an special player use #<player-no> + +3. Connecting to a Server over the Console + + - open the console and type in the following command: + + ]connect <ip/host>:<port>#<player-no> + + +4. Playing Internet-Games + + - since OpenTTD 0.3.4 you can also play internet games over higher latency connections. + - to do this the gameservers sync frequency should be highered to a decent value. + - open the console [on the server] + - type in the following command: + + ] *net_sync_freq = <4-80> + + default value: 4 + + - this is lowering the sync frequency of the server and your game should be less laggy. + - this is a server variable: it has nothing to do with the clients + + - you can also change when the clients ready packet is sent if you still have lags. + - open the console + - type in the following command: + + ] *net_ready_ahead = <1-8> + + default value: 1 + + - in that way your client is sending its "i am ready for next sync" a bit earlier + thats quite good for games where some players have higher latencies than the others. + - this is a client variable: it has nothing to do with the server + + - to change the client timeout time + - open the console [on the server] + - type in the following command: + + ] *net_client_timeout = <30-x> + + default value: 300 + + - warning: a too low value will disconnect your clients if they have a short lag + +
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