diff options
author | rubidium <rubidium@openttd.org> | 2008-03-23 07:35:29 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2008-03-23 07:35:29 +0000 |
commit | 672087ecf603b64cf20aa96b950ee2a6bdf1e3c6 (patch) | |
tree | b8ecc029a1471dcfbee5f01f224bcf9ffe931ab7 | |
parent | 449b51a8b4ab90c72a8a7b43fb1016d8e342c61e (diff) | |
download | openttd-672087ecf603b64cf20aa96b950ee2a6bdf1e3c6.tar.xz |
(svn r12398) -Codechange [FS#1770]: Move toolbar related code to it's own little neighbourhood. Based on a patch by Dominik.
-rw-r--r-- | projects/openttd_vs80.vcproj | 8 | ||||
-rw-r--r-- | projects/openttd_vs90.vcproj | 8 | ||||
-rw-r--r-- | source.list | 2 | ||||
-rw-r--r-- | src/gui.h | 9 | ||||
-rw-r--r-- | src/main_gui.cpp | 898 | ||||
-rw-r--r-- | src/toolbar_gui.cpp | 800 | ||||
-rw-r--r-- | src/toolbar_gui.h | 13 | ||||
-rw-r--r-- | src/town_gui.cpp | 118 |
8 files changed, 978 insertions, 878 deletions
diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj index d0832dc07..9898ff70b 100644 --- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -1352,6 +1352,10 @@ > </File> <File + RelativePath=".\..\src\toolbar_gui.h" + > + </File> + <File RelativePath=".\..\src\track_func.h" > </File> @@ -1568,6 +1572,10 @@ > </File> <File + RelativePath=".\..\src\toolbar_gui.cpp" + > + </File> + <File RelativePath=".\..\src\town_gui.cpp" > </File> diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj index 6865d21fb..7b7561e62 100644 --- a/projects/openttd_vs90.vcproj +++ b/projects/openttd_vs90.vcproj @@ -1349,6 +1349,10 @@ > </File> <File + RelativePath=".\..\src\toolbar_gui.h" + > + </File> + <File RelativePath=".\..\src\track_func.h" > </File> @@ -1565,6 +1569,10 @@ > </File> <File + RelativePath=".\..\src\toolbar_gui.cpp" + > + </File> + <File RelativePath=".\..\src\town_gui.cpp" > </File> diff --git a/source.list b/source.list index c209f3f02..7688fd804 100644 --- a/source.list +++ b/source.list @@ -246,6 +246,7 @@ tile_type.h timetable.h town.h town_type.h +toolbar_gui.h track_func.h track_type.h train.h @@ -301,6 +302,7 @@ station_gui.cpp subsidy_gui.cpp terraform_gui.cpp timetable_gui.cpp +toolbar_gui.cpp town_gui.cpp train_gui.cpp transparency_gui.cpp @@ -15,6 +15,10 @@ /* main_gui.cpp */ void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2); void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2); +void HandleOnEditText(const char *str); +void InitializeGUI(); +Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray); +Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask); /* settings_gui.cpp */ void ShowGameOptions(); @@ -109,11 +113,8 @@ extern const TextColour _fios_colors[]; void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type); void ShowBuildIndustryWindow(); +void ShowBuildTownWindow(); void ShowMusicWindow(); -/* main_gui.cpp */ -void HandleOnEditText(const char *str); - -void InitializeGUI(); #endif /* GUI_H */ diff --git a/src/main_gui.cpp b/src/main_gui.cpp index 294cda694..9d783fa86 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -44,6 +44,7 @@ #include "player_func.h" #include "player_gui.h" #include "settings_type.h" +#include "toolbar_gui.h" #include "network/network.h" #include "network/network_data.h" @@ -59,11 +60,6 @@ static int _rename_what = -1; RailType _last_built_railtype; RoadType _last_built_roadtype; -static int _scengen_town_size = 1; // depress medium-sized towns per default - -extern void GenerateIndustries(); -extern bool GenerateTowns(); - bool _draw_bounding_boxes = false; @@ -147,20 +143,6 @@ void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2) } -static void ToolbarPauseClick(Window *w) -{ - if (_networking && !_network_server) return; // only server can pause the game - - if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP); -} - -static void ToolbarFastForwardClick(Window *w) -{ - _fast_forward ^= true; - SndPlayFx(SND_15_BEEP); -} - - static void MenuClickSettings(int index) { switch (index) { @@ -182,7 +164,7 @@ static void MenuClickSettings(int index) MarkWholeScreenDirty(); } -static void MenuClickSaveLoad(int index) +void MenuClickSaveLoad(int index) { if (_game_mode == GM_EDITOR) { switch (index) { @@ -347,7 +329,7 @@ void ShowRenameWaypointWindow(const Waypoint *wp) ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL); } -static void SelectSignTool() +void SelectSignTool() { if (_cursor.sprite == SPR_CURSOR_SIGN) { ResetObjectToPlace(); @@ -380,12 +362,12 @@ static void MenuClickNewspaper(int index) } } -static void MenuClickSmallScreenshot() +void MenuClickSmallScreenshot() { SetScreenshotType(SC_VIEWPORT); } -static void MenuClickWorldScreenshot() +void MenuClickWorldScreenshot() { SetScreenshotType(SC_WORLD); } @@ -541,11 +523,14 @@ static void UpdatePlayerMenuHeight(Window *w) if (_networking && WP(w, menu_d).main_button == 9) num++; if (WP(w, menu_d).item_count != num) { + Point pos; WP(w, menu_d).item_count = num; SetWindowDirty(w); num = num * 10 + 2; w->height = num; w->widget[0].bottom = w->widget[0].top + num - 1; + pos = GetToolbarDropdownPos(0, w->width, w->height); + w->top = pos.y; SetWindowDirty(w); } } @@ -699,10 +684,11 @@ static int GetStringListMaxWidth(StringID base_string, byte count) * @param item_count Number of strings in the list, see previous parameter * @param disabled_mask Bitmask of disabled strings in the list * @return Return a pointer to the newly created dropdown window */ -static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask) + Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask) { int width; - int x = w->widget[GB(parent_button, 0, 8)].left; + int height; + Point pos; assert(disabled_mask == 0 || item_count <= 8); w->LowerWidget(parent_button); @@ -710,15 +696,13 @@ static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base DeleteWindowById(WC_TOOLBAR_MENU, 0); - /* Extend the dropdown toolbar to the longest string in the list and - * also make sure the dropdown is fully visible within the window. - * x + w->left because x is supposed to be the offset of the toolbar-button - * we clicked on and w->left the toolbar window itself. So meaning that - * the default position is aligned with the left side of the clicked button */ + // Extend the dropdown toolbar to the longest string in the list width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140); - x = w->left + Clamp(x, 0, w->width - width); // or alternatively '_screen.width - width' + height = item_count * 10 + 2; + + pos = GetToolbarDropdownPos(parent_button, width, height); - w = AllocateWindow(x, 22, width, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets); + w = AllocateWindow(pos.x, pos.y, width, height, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets); w->widget[0].bottom = item_count * 10 + 1; w->flags4 &= ~WF_WHITE_BORDER_MASK; @@ -736,15 +720,16 @@ static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base return w; } -static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray) +Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray) { - int x = w->widget[main_button].left + w->left; + Point pos;; w->LowerWidget(main_button); w->InvalidateWidget(main_button); DeleteWindowById(WC_TOOLBAR_MENU, 0); - w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets); + pos = GetToolbarDropdownPos(main_button, 241, 82); + w = AllocateWindow(pos.x, pos.y, 241, 82, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets); w->flags4 &= ~WF_WHITE_BORDER_MASK; WP(w, menu_d).item_count = 0; WP(w, menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0); @@ -765,101 +750,6 @@ static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray) return w; } -static void ToolbarSaveClick(Window *w) -{ - PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0); -} - -static void ToolbarMapClick(Window *w) -{ - PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0); -} - -static void ToolbarTownClick(Window *w) -{ - PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0); -} - -static void ToolbarSubsidiesClick(Window *w) -{ - PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0); -} - -static void ToolbarStationsClick(Window *w) -{ - PopupMainPlayerToolbMenu(w, 7, 0); -} - -static void ToolbarMoneyClick(Window *w) -{ - PopupMainPlayerToolbMenu(w, 8, 0); -} - -static void ToolbarPlayersClick(Window *w) -{ - PopupMainPlayerToolbMenu(w, 9, 0); -} - -static void ToolbarGraphsClick(Window *w) -{ - PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0); -} - -static void ToolbarLeagueClick(Window *w) -{ - PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0); -} - -static void ToolbarIndustryClick(Window *w) -{ - /* Disable build-industry menu if we are a spectator */ - PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0); -} - -static void ToolbarTrainClick(Window *w) -{ - const Vehicle *v; - int dis = -1; - - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner); - } - PopupMainPlayerToolbMenu(w, 13, dis); -} - -static void ToolbarRoadClick(Window *w) -{ - const Vehicle *v; - int dis = -1; - - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner); - } - PopupMainPlayerToolbMenu(w, 14, dis); -} - -static void ToolbarShipClick(Window *w) -{ - const Vehicle *v; - int dis = -1; - - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_SHIP) ClrBit(dis, v->owner); - } - PopupMainPlayerToolbMenu(w, 15, dis); -} - -static void ToolbarAirClick(Window *w) -{ - const Vehicle *v; - int dis = -1; - - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner); - } - PopupMainPlayerToolbMenu(w, 16, dis); -} - /* Zooms a viewport in a window in or out */ /* No button handling or what so ever */ bool DoZoomInOutWindow(int how, Window *w) @@ -904,152 +794,16 @@ bool DoZoomInOutWindow(int how, Window *w) return true; } -static void ToolbarZoomInClick(Window *w) -{ - if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { - w->HandleButtonClick(17); - SndPlayFx(SND_15_BEEP); - } -} - -static void ToolbarZoomOutClick(Window *w) -{ - if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) { - w->HandleButtonClick(18); - SndPlayFx(SND_15_BEEP); - } -} - -static void ToolbarBuildRailClick(Window *w) -{ - const Player *p = GetPlayer(_local_player); - Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes); - WP(w2, menu_d).sel_index = _last_built_railtype; -} - -static void ToolbarBuildRoadClick(Window *w) -{ - const Player *p = GetPlayer(_local_player); - /* The standard road button is *always* available */ - Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD)); - WP(w2, menu_d).sel_index = _last_built_roadtype; -} - -static void ToolbarBuildWaterClick(Window *w) -{ - PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0); -} - -static void ToolbarBuildAirClick(Window *w) -{ - PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0); -} - -static void ToolbarForestClick(Window *w) -{ - PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0); -} - -static void ToolbarMusicClick(Window *w) -{ - PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0); -} - -static void ToolbarNewspaperClick(Window *w) -{ - PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0); -} - -static void ToolbarHelpClick(Window *w) -{ - PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0); -} - -static void ToolbarOptionsClick(Window *w) -{ - uint16 x = 0; - - w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0); - - if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6); - if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7); - if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8); - if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9); - if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10); - if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11); - if (IsTransparencySet(TO_HOUSES)) SetBit(x, 12); - if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13); - WP(w, menu_d).checked_items = x; -} - - -static void ToolbarScenSaveOrLoad(Window *w) -{ - PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0); -} - -static void ToolbarScenDateBackward(Window *w) -{ - /* don't allow too fast scrolling */ - if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { - w->HandleButtonClick(6); - SetWindowDirty(w); - - _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR); - SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); - } - _left_button_clicked = false; -} - -static void ToolbarScenDateForward(Window *w) -{ - /* don't allow too fast scrolling */ - if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { - w->HandleButtonClick(7); - SetWindowDirty(w); - - _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR); - SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); - } - _left_button_clicked = false; -} - -static void ToolbarScenMapTownDir(Window *w) -{ - /* Scenario editor button, *hack*hack* use different button to activate */ - PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0); -} - -static void ToolbarScenZoomIn(Window *w) -{ - if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { - w->HandleButtonClick(9); - SndPlayFx(SND_15_BEEP); - } -} - -static void ToolbarScenZoomOut(Window *w) -{ - if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) { - w->HandleButtonClick(10); - SndPlayFx(SND_15_BEEP); - } -} - void ZoomInOrOutToCursorWindow(bool in, Window *w) { - ViewPort *vp; - Point pt; - - assert(w != 0); - - vp = w->viewport; + assert(w != NULL); if (_game_mode != GM_MENU) { + ViewPort *vp = w->viewport; if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX)) return; - pt = GetTileZoomCenterWindow(in,w); + Point pt = GetTileZoomCenterWindow(in,w); if (pt.x != -1) { ScrollWindowTo(pt.x, pt.y, w, true); @@ -1058,608 +812,6 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w) } } -static void ToolbarScenGenLand(Window *w) -{ - w->HandleButtonClick(11); - SndPlayFx(SND_15_BEEP); - - ShowEditorTerraformToolbar(); -} - -void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2) -{ - if (success) { - SndPlayTileFx(SND_1F_SPLAT, tile); - ResetObjectToPlace(); - } -} - -static void PlaceProc_Town(TileIndex tile) -{ - uint32 size = min(_scengen_town_size, (int)TSM_CITY); - uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED; - DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE)); -} - - -static const Widget _scen_edit_town_gen_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, -{ WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 94, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE}, -{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL}, -{ WIDGETS_END}, -}; - -static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: - DrawWindowWidgets(w); - break; - - case WE_CREATE: - w->LowerWidget(_scengen_town_size + 7); - break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 4: // new town - HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town); - break; - case 5: {// random town - Town *t; - uint size = min(_scengen_town_size, (int)TSM_CITY); - TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED; - - w->HandleButtonClick(5); - _generating_world = true; - t = CreateRandomTown(20, mode, size); - _generating_world = false; - - if (t == NULL) { - ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); - } else { - ScrollMainWindowToTile(t->xy); - } - - break; - } - case 6: {// many random towns - w->HandleButtonClick(6); - - _generating_world = true; - if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); - _generating_world = false; - break; - } - - case 7: case 8: case 9: case 10: - w->RaiseWidget(_scengen_town_size + 7); - _scengen_town_size = e->we.click.widget - 7; - w->LowerWidget(_scengen_town_size + 7); - SetWindowDirty(w); - break; - } - break; - - case WE_TIMEOUT: - w->RaiseWidget(5); - w->RaiseWidget(6); - SetWindowDirty(w); - break; - case WE_PLACE_OBJ: - _place_proc(e->we.place.tile); - break; - case WE_ABORT_PLACE_OBJ: - w->RaiseButtons(); - w->LowerWidget(_scengen_town_size + 7); - SetWindowDirty(w); - break; - } -} - -static const WindowDesc _scen_edit_town_gen_desc = { - WDP_AUTO, WDP_AUTO, 160, 95, 160, 95, - WC_SCEN_TOWN_GEN, WC_NONE, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, - _scen_edit_town_gen_widgets, - ScenEditTownGenWndProc, -}; - -static void ToolbarScenGenTown(Window *w) -{ - w->HandleButtonClick(12); - SndPlayFx(SND_15_BEEP); - - AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0); -} - -static void ToolbarScenGenIndustry(Window *w) -{ - w->HandleButtonClick(13); - SndPlayFx(SND_15_BEEP); - ShowBuildIndustryWindow(); -} - -static void ToolbarScenBuildRoad(Window *w) -{ - w->HandleButtonClick(14); - SndPlayFx(SND_15_BEEP); - ShowBuildRoadScenToolbar(); -} - -static void ToolbarScenPlantTrees(Window *w) -{ - w->HandleButtonClick(15); - SndPlayFx(SND_15_BEEP); - ShowBuildTreesScenToolbar(); -} - -static void ToolbarScenPlaceSign(Window *w) -{ - w->HandleButtonClick(16); - SndPlayFx(SND_15_BEEP); - SelectSignTool(); -} - -static void ToolbarBtn_NULL(Window *w) -{ -} - - -typedef void ToolbarButtonProc(Window *w); - -static ToolbarButtonProc * const _toolbar_button_procs[] = { - ToolbarPauseClick, - ToolbarFastForwardClick, - ToolbarOptionsClick, - ToolbarSaveClick, - ToolbarMapClick, - ToolbarTownClick, - ToolbarSubsidiesClick, - ToolbarStationsClick, - ToolbarMoneyClick, - ToolbarPlayersClick, - ToolbarGraphsClick, - ToolbarLeagueClick, - ToolbarIndustryClick, - ToolbarTrainClick, - ToolbarRoadClick, - ToolbarShipClick, - ToolbarAirClick, - ToolbarZoomInClick, - ToolbarZoomOutClick, - ToolbarBuildRailClick, - ToolbarBuildRoadClick, - ToolbarBuildWaterClick, - ToolbarBuildAirClick, - ToolbarForestClick, - ToolbarMusicClick, - ToolbarNewspaperClick, - ToolbarHelpClick, -}; - -static void MainToolbarWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: - /* Draw brown-red toolbar bg. */ - GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); - GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); - - /* If spectator, disable all construction buttons - * ie : Build road, rail, ships, airports and landscaping - * Since enabled state is the default, just disable when needed */ - w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); - /* disable company list drop downs, if there are no companies */ - w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); - - w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN)); - w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT)); - - DrawWindowWidgets(w); - break; - - case WE_CLICK: { - if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget)) - _toolbar_button_procs[e->we.click.widget](w); - } break; - - case WE_KEYPRESS: { - switch (e->we.keypress.keycode) { - case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; - case WKC_F2: ShowGameOptions(); break; - case WKC_F3: MenuClickSaveLoad(0); break; - case WKC_F4: ShowSmallMap(); break; - case WKC_F5: ShowTownDirectory(); break; - case WKC_F6: ShowSubsidiesList(); break; - case WKC_F7: ShowPlayerStations(_local_player); break; - case WKC_F8: ShowPlayerFinances(_local_player); break; - case WKC_F9: ShowPlayerCompany(_local_player); break; - case WKC_F10: ShowOperatingProfitGraph(); break; - case WKC_F11: ShowCompanyLeagueTable(); break; - case WKC_F12: ShowBuildIndustryWindow(); break; - case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break; - case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break; - case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break; - case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break; - case WKC_NUM_PLUS: // Fall through - case WKC_EQUALS: // Fall through - case WKC_SHIFT | WKC_EQUALS: // Fall through - case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; - case WKC_NUM_MINUS: // Fall through - case WKC_MINUS: // Fall through - case WKC_SHIFT | WKC_MINUS: // Fall through - case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; - case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break; - case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break; - case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break; - case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break; - case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break; - case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break; - case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; - case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; - case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break; - case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail - case 'L': ShowTerraformToolbar(); break; - case 'M': ShowSmallMap(); break; - case 'V': ShowExtraViewPortWindow(); break; - default: return; - } - e->we.keypress.cont = false; - } break; - - case WE_PLACE_OBJ: { - _place_proc(e->we.place.tile); - } break; - - case WE_ABORT_PLACE_OBJ: { - w->RaiseWidget(25); - SetWindowDirty(w); - } break; - - case WE_MOUSELOOP: - if (w->IsWidgetLowered(0) != !!_pause_game) { - w->ToggleWidgetLoweredState(0); - w->InvalidateWidget(0); - } - - if (w->IsWidgetLowered(1) != !!_fast_forward) { - w->ToggleWidgetLoweredState(1); - w->InvalidateWidget(1); - } - break; - - case WE_RESIZE: { - /* There are 27 buttons plus some spacings if the space allows it */ - uint button_width; - uint spacing; - if (w->width >= 27 * 22) { - button_width = 22; - spacing = w->width - (27 * button_width); - } else { - button_width = w->width / 27; - spacing = 0; - } - uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 }; - - for (uint i = 0, x = 0, j = 0; i < 27; i++) { - if (extra_spacing_at[j] == i) { - j++; - uint add = spacing / (lengthof(extra_spacing_at) - j); - spacing -= add; - x += add; - } - - w->widget[i].left = x; - x += (spacing != 0) ? button_width : (w->width - x) / (27 - i); - w->widget[i].right = x - 1; - } - } break; - - case WE_TIMEOUT: { - uint i; - for (i = 2; i < w->widget_count; i++) { - if (w->IsWidgetLowered(i)) { - w->RaiseWidget(i); - w->InvalidateWidget(i); - } - } - break; - } - - case WE_MESSAGE: - if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18); - break; - } -} - -static const Widget _toolb_normal_widgets[] = { -{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, -{ WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6 - -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, -{ WIDGETS_END}, -}; - -static const WindowDesc _toolb_normal_desc = { - 0, 0, 0, 22, 640, 22, - WC_MAIN_TOOLBAR, WC_NONE, - WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, - _toolb_normal_widgets, - MainToolbarWndProc -}; - - -static const Widget _toolb_scen_widgets[] = { -{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, -{WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO}, - -{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 21, 0x0, STR_NULL}, - -{ WWT_PANEL, RESIZE_NONE, 14, 0, 129, 0, 21, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, - -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, -{WIDGETS_END}, -}; - -static ToolbarButtonProc * const _scen_toolbar_button_procs[] = { - ToolbarPauseClick, - ToolbarFastForwardClick, - ToolbarOptionsClick, - ToolbarScenSaveOrLoad, - ToolbarBtn_NULL, - ToolbarBtn_NULL, - ToolbarScenDateBackward, - ToolbarScenDateForward, - ToolbarScenMapTownDir, - ToolbarScenZoomIn, - ToolbarScenZoomOut, - ToolbarScenGenLand, - ToolbarScenGenTown, - ToolbarScenGenIndustry, - ToolbarScenBuildRoad, - ToolbarScenPlantTrees, - ToolbarScenPlaceSign, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - ToolbarMusicClick, - NULL, - ToolbarHelpClick, -}; - -static void ScenEditToolbarWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: - w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR); - w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR); - - /* Draw brown-red toolbar bg. */ - GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); - GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); - - DrawWindowWidgets(w); - - SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); - DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING); - - /* We hide this panel when the toolbar space gets too small */ - if (w->widget[4].left != w->widget[4].right) { - DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING); - DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING); - } - - break; - - case WE_CLICK: { - if (_game_mode == GM_MENU) return; - _scen_toolbar_button_procs[e->we.click.widget](w); - } break; - - case WE_KEYPRESS: - switch (e->we.keypress.keycode) { - case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; - case WKC_F2: ShowGameOptions(); break; - case WKC_F3: MenuClickSaveLoad(0); break; - case WKC_F4: ToolbarScenGenLand(w); break; - case WKC_F5: ToolbarScenGenTown(w); break; - case WKC_F6: ToolbarScenGenIndustry(w); break; - case WKC_F7: ToolbarScenBuildRoad(w); break; - case WKC_F8: ToolbarScenPlantTrees(w); break; - case WKC_F9: ToolbarScenPlaceSign(w); break; - case WKC_F10: ShowMusicWindow(); break; - case WKC_F11: PlaceLandBlockInfo(); break; - case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; - case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; - - /* those following are all fall through */ - case WKC_NUM_PLUS: - case WKC_EQUALS: - case WKC_SHIFT | WKC_EQUALS: - case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; - - /* those following are all fall through */ - case WKC_NUM_MINUS: - case WKC_MINUS: - case WKC_SHIFT | WKC_MINUS: - case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; - - case 'L': ShowEditorTerraformToolbar(); break; - case 'M': ShowSmallMap(); break; - case 'V': ShowExtraViewPortWindow(); break; - default: return; - } - e->we.keypress.cont = false; - break; - - case WE_PLACE_OBJ: { - _place_proc(e->we.place.tile); - } break; - - case WE_ABORT_PLACE_OBJ: { - w->RaiseWidget(25); - SetWindowDirty(w); - } break; - - case WE_RESIZE: { - /* There are 15 buttons plus some spacings if the space allows it. - * Furthermore there are two panels of which one is non-essential - * and that one can be removed is the space is too small. */ - uint buttons_width; - uint spacing; - - static int normal_min_width = (15 * 22) + (2 * 130); - static int one_less_panel_min_width = (15 * 22) + 130; - - if (w->width >= one_less_panel_min_width) { - buttons_width = 15 * 22; - spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width); - } else { - buttons_width = w->width - 130; - spacing = 0; - } - uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 }; - - /* Yes, it defines about 27 widgets for this toolbar */ - for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) { - switch (i) { - case 4: - w->widget[i].left = x; - if (w->width < normal_min_width) { - w->widget[i].right = x; - j++; - continue; - } - - x += 130; - w->widget[i].right = x - 1; - break; - - case 5: { - int offset = x - w->widget[i].left; - w->widget[i + 1].left += offset; - w->widget[i + 1].right += offset; - w->widget[i + 2].left += offset; - w->widget[i + 2].right += offset; - w->widget[i].left = x; - x += 130; - w->widget[i].right = x - 1; - i += 2; - } break; - - default: - if (w->widget[i].bottom == 0) continue; - - w->widget[i].left = x; - x += buttons_width / (15 - b); - w->widget[i].right = x - 1; - buttons_width -= buttons_width / (15 - b); - b++; - break; - } - - if (extra_spacing_at[j] == i) { - j++; - uint add = spacing / (lengthof(extra_spacing_at) - j); - spacing -= add; - x += add; - } - } - } break; - - case WE_MOUSELOOP: - if (w->IsWidgetLowered(0) != !!_pause_game) { - w->ToggleWidgetLoweredState(0); - SetWindowDirty(w); - } - - if (w->IsWidgetLowered(1) != !!_fast_forward) { - w->ToggleWidgetLoweredState(1); - SetWindowDirty(w); - } - break; - - case WE_MESSAGE: - HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10); - break; - } -} - -static const WindowDesc _toolb_scen_desc = { - 0, 0, 130, 22, 640, 22, - WC_MAIN_TOOLBAR, WC_NONE, - WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _toolb_scen_widgets, - ScenEditToolbarWndProc -}; extern GetNewsStringCallbackProc * const _get_news_string_callback[]; @@ -2036,9 +1188,7 @@ void SetupColorsAndInitialWindow() void ShowVitalWindows() { - Window *w; - - w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc); + Window *w = AllocateToolbar(); DoZoomInOutWindow(ZOOM_NONE, w); CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp new file mode 100644 index 000000000..0b89d1e54 --- /dev/null +++ b/src/toolbar_gui.cpp @@ -0,0 +1,800 @@ +/* $Id$ */ + +/** @file toolbar_gui.cpp Code related to the (main) toolbar. */ + +#include "stdafx.h" +#include "openttd.h" +#include "gui.h" +#include "window_gui.h" +#include "window_func.h" +#include "viewport_func.h" +#include "command_func.h" +#include "variables.h" +#include "train.h" +#include "roadveh.h" +#include "vehicle_gui.h" +#include "rail_gui.h" +#include "road_gui.h" +#include "date_func.h" +#include "vehicle_func.h" +#include "sound_func.h" +#include "terraform_gui.h" +#include "transparency.h" +#include "strings_func.h" +#include "player_base.h" +#include "player_func.h" +#include "player_gui.h" +#include "settings_type.h" +#include "toolbar_gui.h" +#include "vehicle_base.h" +#include "gfx_func.h" + +#include "network/network.h" + +#include "table/strings.h" +#include "table/sprites.h" + +extern void SelectSignTool(); +extern RailType _last_built_railtype; +extern RoadType _last_built_roadtype; + +/* Returns the position where the toolbar wants the menu to appear. + * Make sure the dropdown is fully visible within the window. + * x + w->left because x is supposed to be the offset of the toolbar-button + * we clicked on and w->left the toolbar window itself. So meaning that + * the default position is aligned with the left side of the clicked button */ +Point GetToolbarDropdownPos(uint16 parent_button, int width, int height) +{ + Window *w = FindWindowById(WC_MAIN_TOOLBAR,0); + Point pos; + pos.x = w->widget[GB(parent_button, 0, 8)].left; + pos.y = -height; + pos.x = w->left + Clamp(pos.x, 0, w->width - width); + pos.y = w->top + pos.y; + + return pos; +} + + +static void ToolbarPauseClick(Window *w) +{ + if (_networking && !_network_server) return; // only server can pause the game + + if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP); +} + +static void ToolbarFastForwardClick(Window *w) +{ + _fast_forward ^= true; + SndPlayFx(SND_15_BEEP); +} + +static void ToolbarSaveClick(Window *w) +{ + PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0); +} + +static void ToolbarMapClick(Window *w) +{ + PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0); +} + +static void ToolbarTownClick(Window *w) +{ + PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0); +} + +static void ToolbarSubsidiesClick(Window *w) +{ + PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0); +} + +static void ToolbarStationsClick(Window *w) +{ + PopupMainPlayerToolbMenu(w, 7, 0); +} + +static void ToolbarMoneyClick(Window *w) +{ + PopupMainPlayerToolbMenu(w, 8, 0); +} + +static void ToolbarPlayersClick(Window *w) +{ + PopupMainPlayerToolbMenu(w, 9, 0); +} + +static void ToolbarGraphsClick(Window *w) +{ + PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0); +} + +static void ToolbarLeagueClick(Window *w) +{ + PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0); +} + +static void ToolbarIndustryClick(Window *w) +{ + /* Disable build-industry menu if we are a spectator */ + PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0); +} + +static void ToolbarTrainClick(Window *w) +{ + const Vehicle *v; + int dis = -1; + + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner); + } + PopupMainPlayerToolbMenu(w, 13, dis); +} + +static void ToolbarRoadClick(Window *w) +{ + const Vehicle *v; + int dis = -1; + + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner); + } + PopupMainPlayerToolbMenu(w, 14, dis); +} + +static void ToolbarShipClick(Window *w) +{ + const Vehicle *v; + int dis = -1; + + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_SHIP) ClrBit(dis, v->owner); + } + PopupMainPlayerToolbMenu(w, 15, dis); +} + +static void ToolbarAirClick(Window *w) +{ + const Vehicle *v; + int dis = -1; + + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner); + } + PopupMainPlayerToolbMenu(w, 16, dis); +} + + +static void ToolbarZoomInClick(Window *w) +{ + if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { + w->HandleButtonClick(17); + SndPlayFx(SND_15_BEEP); + } +} + +static void ToolbarZoomOutClick(Window *w) +{ + if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) { + w->HandleButtonClick(18); + SndPlayFx(SND_15_BEEP); + } +} + +static void ToolbarBuildRailClick(Window *w) +{ + const Player *p = GetPlayer(_local_player); + Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes); + WP(w2, menu_d).sel_index = _last_built_railtype; +} + +static void ToolbarBuildRoadClick(Window *w) +{ + const Player *p = GetPlayer(_local_player); + /* The standard road button is *always* available */ + Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD)); + WP(w2, menu_d).sel_index = _last_built_roadtype; +} + +static void ToolbarBuildWaterClick(Window *w) +{ + PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0); +} + +static void ToolbarBuildAirClick(Window *w) +{ + PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0); +} + +static void ToolbarForestClick(Window *w) +{ + PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0); +} + +static void ToolbarMusicClick(Window *w) +{ + PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0); +} + +static void ToolbarNewspaperClick(Window *w) +{ + PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0); +} + +static void ToolbarHelpClick(Window *w) +{ + PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0); +} + +static void ToolbarOptionsClick(Window *w) +{ + uint16 x = 0; + + w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0); + + if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6); + if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7); + if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8); + if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9); + if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10); + if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11); + if (IsTransparencySet(TO_HOUSES)) SetBit(x, 12); + if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13); + WP(w, menu_d).checked_items = x; +} + + +static void ToolbarScenSaveOrLoad(Window *w) +{ + PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0); +} + +static void ToolbarScenDateBackward(Window *w) +{ + /* don't allow too fast scrolling */ + if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { + w->HandleButtonClick(6); + SetWindowDirty(w); + + _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR); + SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); + } + _left_button_clicked = false; +} + +static void ToolbarScenDateForward(Window *w) +{ + /* don't allow too fast scrolling */ + if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { + w->HandleButtonClick(7); + SetWindowDirty(w); + + _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR); + SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); + } + _left_button_clicked = false; +} + +static void ToolbarScenMapTownDir(Window *w) +{ + /* Scenario editor button, *hack*hack* use different button to activate */ + PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0); +} + +static void ToolbarScenZoomIn(Window *w) +{ + if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { + w->HandleButtonClick(9); + SndPlayFx(SND_15_BEEP); + } +} + +static void ToolbarScenZoomOut(Window *w) +{ + if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) { + w->HandleButtonClick(10); + SndPlayFx(SND_15_BEEP); + } +} + +static void ToolbarScenGenLand(Window *w) +{ + w->HandleButtonClick(11); + SndPlayFx(SND_15_BEEP); + + ShowEditorTerraformToolbar(); +} + + +static void ToolbarScenGenTown(Window *w) +{ + w->HandleButtonClick(12); + SndPlayFx(SND_15_BEEP); + ShowBuildTownWindow(); +} + +static void ToolbarScenGenIndustry(Window *w) +{ + w->HandleButtonClick(13); + SndPlayFx(SND_15_BEEP); + ShowBuildIndustryWindow(); +} + +static void ToolbarScenBuildRoad(Window *w) +{ + w->HandleButtonClick(14); + SndPlayFx(SND_15_BEEP); + ShowBuildRoadScenToolbar(); +} + +static void ToolbarScenPlantTrees(Window *w) +{ + w->HandleButtonClick(15); + SndPlayFx(SND_15_BEEP); + ShowBuildTreesScenToolbar(); +} + +static void ToolbarScenPlaceSign(Window *w) +{ + w->HandleButtonClick(16); + SndPlayFx(SND_15_BEEP); + SelectSignTool(); +} + +static void ToolbarBtn_NULL(Window *w) +{ +} + + +typedef void ToolbarButtonProc(Window *w); + +static ToolbarButtonProc * const _toolbar_button_procs[] = { + ToolbarPauseClick, + ToolbarFastForwardClick, + ToolbarOptionsClick, + ToolbarSaveClick, + ToolbarMapClick, + ToolbarTownClick, + ToolbarSubsidiesClick, + ToolbarStationsClick, + ToolbarMoneyClick, + ToolbarPlayersClick, + ToolbarGraphsClick, + ToolbarLeagueClick, + ToolbarIndustryClick, + ToolbarTrainClick, + ToolbarRoadClick, + ToolbarShipClick, + ToolbarAirClick, + ToolbarZoomInClick, + ToolbarZoomOutClick, + ToolbarBuildRailClick, + ToolbarBuildRoadClick, + ToolbarBuildWaterClick, + ToolbarBuildAirClick, + ToolbarForestClick, + ToolbarMusicClick, + ToolbarNewspaperClick, + ToolbarHelpClick, +}; + +extern void MenuClickSmallScreenshot(); +extern void MenuClickWorldScreenshot(); +extern void MenuClickSaveLoad(int index); + +void MainToolbarWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: + /* Draw brown-red toolbar bg. */ + GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); + GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); + + /* If spectator, disable all construction buttons + * ie : Build road, rail, ships, airports and landscaping + * Since enabled state is the default, just disable when needed */ + w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); + /* disable company list drop downs, if there are no companies */ + w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); + + w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN)); + w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT)); + + DrawWindowWidgets(w); + break; + + case WE_CLICK: + if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget)) + _toolbar_button_procs[e->we.click.widget](w); + break; + + case WE_KEYPRESS: + switch (e->we.keypress.keycode) { + case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; + case WKC_F2: ShowGameOptions(); break; + case WKC_F3: MenuClickSaveLoad(0); break; + case WKC_F4: ShowSmallMap(); break; + case WKC_F5: ShowTownDirectory(); break; + case WKC_F6: ShowSubsidiesList(); break; + case WKC_F7: ShowPlayerStations(_local_player); break; + case WKC_F8: ShowPlayerFinances(_local_player); break; + case WKC_F9: ShowPlayerCompany(_local_player); break; + case WKC_F10: ShowOperatingProfitGraph(); break; + case WKC_F11: ShowCompanyLeagueTable(); break; + case WKC_F12: ShowBuildIndustryWindow(); break; + case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break; + case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break; + case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break; + case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break; + case WKC_NUM_PLUS: // Fall through + case WKC_EQUALS: // Fall through + case WKC_SHIFT | WKC_EQUALS: // Fall through + case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; + case WKC_NUM_MINUS: // Fall through + case WKC_MINUS: // Fall through + case WKC_SHIFT | WKC_MINUS: // Fall through + case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; + case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break; + case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break; + case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break; + case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break; + case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break; + case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break; + case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; + case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; + case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break; + case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail + case 'L': ShowTerraformToolbar(); break; + case 'M': ShowSmallMap(); break; + case 'V': ShowExtraViewPortWindow(); break; + default: return; + } + e->we.keypress.cont = false; + break; + + case WE_PLACE_OBJ: + _place_proc(e->we.place.tile); + break; + + case WE_ABORT_PLACE_OBJ: + w->RaiseWidget(25); + SetWindowDirty(w); + break; + + case WE_MOUSELOOP: + if (w->IsWidgetLowered(0) != !!_pause_game) { + w->ToggleWidgetLoweredState(0); + w->InvalidateWidget(0); + } + + if (w->IsWidgetLowered(1) != !!_fast_forward) { + w->ToggleWidgetLoweredState(1); + w->InvalidateWidget(1); + } + break; + + case WE_RESIZE: { + /* There are 27 buttons plus some spacings if the space allows it */ + uint button_width; + uint spacing; + if (w->width >= 27 * 22) { + button_width = 22; + spacing = w->width - (27 * button_width); + } else { + button_width = w->width / 27; + spacing = 0; + } + uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 }; + + for (uint i = 0, x = 0, j = 0; i < 27; i++) { + if (extra_spacing_at[j] == i) { + j++; + uint add = spacing / (lengthof(extra_spacing_at) - j); + spacing -= add; + x += add; + } + + w->widget[i].left = x; + x += (spacing != 0) ? button_width : (w->width - x) / (27 - i); + w->widget[i].right = x - 1; + } + } break; + + case WE_TIMEOUT: + for (uint i = 2; i < w->widget_count; i++) { + if (w->IsWidgetLowered(i)) { + w->RaiseWidget(i); + w->InvalidateWidget(i); + } + } + break; + + case WE_MESSAGE: + if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18); + break; + } +} + +static const Widget _toolb_normal_widgets[] = { +{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, +{ WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6 + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, +{ WIDGETS_END}, +}; + +static const WindowDesc _toolb_normal_desc = { + 0, 0, 0, 22, 640, 22, + WC_MAIN_TOOLBAR, WC_NONE, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, + _toolb_normal_widgets, + MainToolbarWndProc +}; + + +static ToolbarButtonProc * const _scen_toolbar_button_procs[] = { + ToolbarPauseClick, + ToolbarFastForwardClick, + ToolbarOptionsClick, + ToolbarScenSaveOrLoad, + ToolbarBtn_NULL, + ToolbarBtn_NULL, + ToolbarScenDateBackward, + ToolbarScenDateForward, + ToolbarScenMapTownDir, + ToolbarScenZoomIn, + ToolbarScenZoomOut, + ToolbarScenGenLand, + ToolbarScenGenTown, + ToolbarScenGenIndustry, + ToolbarScenBuildRoad, + ToolbarScenPlantTrees, + ToolbarScenPlaceSign, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + ToolbarMusicClick, + NULL, + ToolbarHelpClick, +}; + +void ScenEditToolbarWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: + w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR); + w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR); + + /* Draw brown-red toolbar bg. */ + GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); + GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); + + DrawWindowWidgets(w); + + SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); + DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING); + + /* We hide this panel when the toolbar space gets too small */ + if (w->widget[4].left != w->widget[4].right) { + DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING); + DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING); + } + + break; + + case WE_CLICK: + if (_game_mode == GM_MENU) return; + _scen_toolbar_button_procs[e->we.click.widget](w); + break; + + case WE_KEYPRESS: + switch (e->we.keypress.keycode) { + case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; + case WKC_F2: ShowGameOptions(); break; + case WKC_F3: MenuClickSaveLoad(0); break; + case WKC_F4: ToolbarScenGenLand(w); break; + case WKC_F5: ToolbarScenGenTown(w); break; + case WKC_F6: ToolbarScenGenIndustry(w); break; + case WKC_F7: ToolbarScenBuildRoad(w); break; + case WKC_F8: ToolbarScenPlantTrees(w); break; + case WKC_F9: ToolbarScenPlaceSign(w); break; + case WKC_F10: ShowMusicWindow(); break; + case WKC_F11: PlaceLandBlockInfo(); break; + case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; + case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; + + /* those following are all fall through */ + case WKC_NUM_PLUS: + case WKC_EQUALS: + case WKC_SHIFT | WKC_EQUALS: + case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; + + /* those following are all fall through */ + case WKC_NUM_MINUS: + case WKC_MINUS: + case WKC_SHIFT | WKC_MINUS: + case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; + + case 'L': ShowEditorTerraformToolbar(); break; + case 'M': ShowSmallMap(); break; + case 'V': ShowExtraViewPortWindow(); break; + default: return; + } + e->we.keypress.cont = false; + break; + + case WE_PLACE_OBJ: + _place_proc(e->we.place.tile); + break; + + case WE_ABORT_PLACE_OBJ: + w->RaiseWidget(25); + SetWindowDirty(w); + break; + + case WE_RESIZE: { + /* There are 15 buttons plus some spacings if the space allows it. + * Furthermore there are two panels of which one is non-essential + * and that one can be removed is the space is too small. */ + uint buttons_width; + uint spacing; + + static int normal_min_width = (15 * 22) + (2 * 130); + static int one_less_panel_min_width = (15 * 22) + 130; + + if (w->width >= one_less_panel_min_width) { + buttons_width = 15 * 22; + spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width); + } else { + buttons_width = w->width - 130; + spacing = 0; + } + uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 }; + + /* Yes, it defines about 27 widgets for this toolbar */ + for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) { + switch (i) { + case 4: + w->widget[i].left = x; + if (w->width < normal_min_width) { + w->widget[i].right = x; + j++; + continue; + } + + x += 130; + w->widget[i].right = x - 1; + break; + + case 5: { + int offset = x - w->widget[i].left; + w->widget[i + 1].left += offset; + w->widget[i + 1].right += offset; + w->widget[i + 2].left += offset; + w->widget[i + 2].right += offset; + w->widget[i].left = x; + x += 130; + w->widget[i].right = x - 1; + i += 2; + } break; + + default: + if (w->widget[i].bottom == 0) continue; + + w->widget[i].left = x; + x += buttons_width / (15 - b); + w->widget[i].right = x - 1; + buttons_width -= buttons_width / (15 - b); + b++; + break; + } + + if (extra_spacing_at[j] == i) { + j++; + uint add = spacing / (lengthof(extra_spacing_at) - j); + spacing -= add; + x += add; + } + } + } break; + + case WE_MOUSELOOP: + if (w->IsWidgetLowered(0) != !!_pause_game) { + w->ToggleWidgetLoweredState(0); + SetWindowDirty(w); + } + + if (w->IsWidgetLowered(1) != !!_fast_forward) { + w->ToggleWidgetLoweredState(1); + SetWindowDirty(w); + } + break; + + case WE_MESSAGE: + HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10); + break; + } +} + +static const Widget _toolb_scen_widgets[] = { +{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, +{WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO}, + +{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 21, 0x0, STR_NULL}, + +{ WWT_PANEL, RESIZE_NONE, 14, 0, 129, 0, 21, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, + +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, +{WIDGETS_END}, +}; + +static const WindowDesc _toolb_scen_desc = { + 0, 0, 130, 22, 640, 22, + WC_MAIN_TOOLBAR, WC_NONE, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _toolb_scen_widgets, + ScenEditToolbarWndProc +}; + +Window *AllocateToolbar() +{ + return AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc); +} diff --git a/src/toolbar_gui.h b/src/toolbar_gui.h new file mode 100644 index 000000000..766ee37c7 --- /dev/null +++ b/src/toolbar_gui.h @@ -0,0 +1,13 @@ +/* $Id$ */ + +/** @file toolbar_gui.h Stuff related to the (main) toolbar. */ + +#ifndef TOOLBAR_GUI_H +#define TOOLBAR_GUI_H + +#include "window_type.h" + +Point GetToolbarDropdownPos(uint16 parent_button, int width, int height); +Window *AllocateToolbar(); + +#endif /*TOOLBAR_GUI_H*/ diff --git a/src/town_gui.cpp b/src/town_gui.cpp index bb8a1136e..61d86edf5 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -18,6 +18,7 @@ #include "network/network.h" #include "variables.h" #include "strings_func.h" +#include "sound_func.h" #include "economy_func.h" #include "core/alloc_func.hpp" #include "settings_type.h" @@ -25,6 +26,9 @@ #include "table/sprites.h" #include "table/strings.h" +extern bool GenerateTowns(); +static int _scengen_town_size = 1; // depress medium-sized towns per default + enum TownAuthorityWidget { TWA_CLOSEBOX = 0, TWA_CAPTION, @@ -571,3 +575,117 @@ void ShowTownDirectory() w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high } } + +void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2) +{ + if (success) { + SndPlayTileFx(SND_1F_SPLAT, tile); + ResetObjectToPlace(); + } +} + +static void PlaceProc_Town(TileIndex tile) +{ + uint32 size = min(_scengen_town_size, (int)TSM_CITY); + uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED; + DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE)); +} + +static const Widget _scen_edit_town_gen_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, +{ WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 94, 0x0, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL}, +{ WIDGETS_END}, +}; + +static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: + DrawWindowWidgets(w); + break; + + case WE_CREATE: + w->LowerWidget(_scengen_town_size + 7); + break; + + case WE_CLICK: + switch (e->we.click.widget) { + case 4: // new town + HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town); + break; + case 5: {// random town + Town *t; + uint size = min(_scengen_town_size, (int)TSM_CITY); + TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED; + + w->HandleButtonClick(5); + _generating_world = true; + t = CreateRandomTown(20, mode, size); + _generating_world = false; + + if (t == NULL) { + ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); + } else { + ScrollMainWindowToTile(t->xy); + } + + break; + } + case 6: {// many random towns + w->HandleButtonClick(6); + + _generating_world = true; + if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); + _generating_world = false; + break; + } + + case 7: case 8: case 9: case 10: + w->RaiseWidget(_scengen_town_size + 7); + _scengen_town_size = e->we.click.widget - 7; + w->LowerWidget(_scengen_town_size + 7); + SetWindowDirty(w); + break; + } + break; + + case WE_TIMEOUT: + w->RaiseWidget(5); + w->RaiseWidget(6); + SetWindowDirty(w); + break; + case WE_PLACE_OBJ: + _place_proc(e->we.place.tile); + break; + case WE_ABORT_PLACE_OBJ: + w->RaiseButtons(); + w->LowerWidget(_scengen_town_size + 7); + SetWindowDirty(w); + break; + } +} + +static const WindowDesc _scen_edit_town_gen_desc = { + WDP_AUTO, WDP_AUTO, 160, 95, 160, 95, + WC_SCEN_TOWN_GEN, WC_NONE, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, + _scen_edit_town_gen_widgets, + ScenEditTownGenWndProc, +}; + +void ShowBuildTownWindow() +{ + if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return; + AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0); +} + |