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authorrubidium <rubidium@openttd.org>2009-01-09 23:30:02 +0000
committerrubidium <rubidium@openttd.org>2009-01-09 23:30:02 +0000
commit66876e890fe70cef58f5e3e59542948f4fc2c07d (patch)
treec6f973a8af7de1d7c8bfc36865e1abb6114099b9
parent48c97558f7849a910ec718ccdf3566060f0baf8a (diff)
downloadopenttd-66876e890fe70cef58f5e3e59542948f4fc2c07d.tar.xz
(svn r14947) -Fix [FS#2519]: vehicle following did not update the location from where to smooth scroll, thus any new viewport center would smooth scroll from the location where you were just before you started following the vehicle
-rw-r--r--src/viewport.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index a20d55386..20404c61d 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -1594,6 +1594,8 @@ void UpdateViewportPosition(Window *w)
const Vehicle* veh = GetVehicle(w->viewport->follow_vehicle);
Point pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
+ w->viewport->scrollpos_x = pt.x;
+ w->viewport->scrollpos_y = pt.y;
SetViewportPosition(w, pt.x, pt.y);
} else {
/* Ensure the destination location is within the map */