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authortruelight <truelight@openttd.org>2007-06-13 16:04:35 +0000
committertruelight <truelight@openttd.org>2007-06-13 16:04:35 +0000
commit63f56f811b14a761344baa015ce9ea7ed669761c (patch)
tree9fefeb9b430522a88904a9f51a8c545f49404328
parent8d623faf0d3ae5faef13350da87a29cf7e19e60c (diff)
downloadopenttd-63f56f811b14a761344baa015ce9ea7ed669761c.tar.xz
(svn r10142) -Fix r10132: do something useful with the alpha channel instead of ignoring it
-rw-r--r--src/blitter/32bpp_simple.cpp40
-rw-r--r--src/fontcache.cpp2
2 files changed, 38 insertions, 4 deletions
diff --git a/src/blitter/32bpp_simple.cpp b/src/blitter/32bpp_simple.cpp
index 15a5e926c..c858736cf 100644
--- a/src/blitter/32bpp_simple.cpp
+++ b/src/blitter/32bpp_simple.cpp
@@ -17,6 +17,39 @@ static inline uint ComposeColor(uint r, uint g, uint b)
}
/**
+ * Compose a color based on RGBA values and the current pixel value.
+ */
+static inline uint ComposeColorRGBA(uint r, uint g, uint b, uint a, uint current)
+{
+ uint cr, cg, cb;
+ cr = GB(current, 16, 8);
+ cg = GB(current, 8, 8);
+ cb = GB(current, 0, 8);
+
+ return ComposeColor((r * a + cr * (255 - a)) / 255,
+ (g * a + cg * (255 - a)) / 255,
+ (b * a + cb * (255 - a)) / 255);
+}
+
+/**
+ * Compose a color based on Pixel value, alpha value, and the current pixel value.
+ */
+static inline uint ComposeColorPA(uint color, uint a, uint current)
+{
+ uint r, g, b, cr, cg, cb;
+ r = GB(color, 16, 8);
+ g = GB(color, 8, 8);
+ b = GB(color, 0, 8);
+ cr = GB(current, 16, 8);
+ cg = GB(current, 8, 8);
+ cb = GB(current, 0, 8);
+
+ return ComposeColor((r * a + cr * (255 - a)) / 255,
+ (g * a + cg * (255 - a)) / 255,
+ (b * a + cb * (255 - a)) / 255);
+}
+
+/**
* Make a pixel looks like it is transparent.
* @param color the color already on the screen.
* @param amount the amount of transparency, times 100.
@@ -69,14 +102,13 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
src_line += bp->sprite_width * ScaleByZoom(1, zoom);
for (int x = 0; x < bp->width; x++) {
-
switch (mode) {
case BM_COLOUR_REMAP:
/* In case the m-channel is zero, do not remap this pixel in any way */
if (src->m == 0) {
- if (src->a != 0) *dst = ComposeColor(src->r, src->g, src->b);
+ if (src->a != 0) *dst = ComposeColorRGBA(src->r, src->g, src->b, src->a, *dst);
} else {
- if (bp->remap[src->m] != 0) *dst = Renderer_32bpp::LookupColourInPalette(bp->remap[src->m]);
+ if (bp->remap[src->m] != 0) *dst = ComposeColorPA(Renderer_32bpp::LookupColourInPalette(bp->remap[src->m]), src->a, *dst);
}
break;
@@ -90,7 +122,7 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
break;
default:
- if (src->a != 0) *dst = ComposeColor(src->r, src->g, src->b);
+ if (src->a != 0) *dst = ComposeColorRGBA(src->r, src->g, src->b, src->a, *dst);
break;
}
dst++;
diff --git a/src/fontcache.cpp b/src/fontcache.cpp
index ded1ffe72..a04936aec 100644
--- a/src/fontcache.cpp
+++ b/src/fontcache.cpp
@@ -419,6 +419,7 @@ const Sprite *GetGlyph(FontSize size, WChar key)
for (x = 0; x < slot->bitmap.width; x++) {
if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
+ sprite.data[1 + x + (1 + y) * sprite.width].a = 0xFF;
}
}
}
@@ -428,6 +429,7 @@ const Sprite *GetGlyph(FontSize size, WChar key)
for (x = 0; x < slot->bitmap.width; x++) {
if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[x + y * sprite.width].m = FACE_COLOUR;
+ sprite.data[x + y * sprite.width].a = 0xFF;
}
}
}