diff options
author | Yexo <Yexo@openttd.org> | 2009-01-20 16:49:10 +0000 |
---|---|---|
committer | Yexo <Yexo@openttd.org> | 2009-01-20 16:49:10 +0000 |
commit | 593f38046270f90c62f6269d292c1dde9b440147 (patch) | |
tree | 09d1d76f4f48c9a1a82dc292ae48bd8ffb432849 | |
parent | 8d3f0dee8518ae0b7e41b77dcd60aaf9b234b5ff (diff) | |
download | openttd-593f38046270f90c62f6269d292c1dde9b440147.tar.xz |
(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
-rw-r--r-- | src/ai/ai.hpp | 1 | ||||
-rw-r--r-- | src/ai/ai_config.cpp | 42 | ||||
-rw-r--r-- | src/ai/ai_config.hpp | 15 | ||||
-rw-r--r-- | src/ai/ai_core.cpp | 5 | ||||
-rw-r--r-- | src/ai/ai_gui.cpp | 479 | ||||
-rw-r--r-- | src/ai/ai_gui.hpp | 1 | ||||
-rw-r--r-- | src/ai/ai_info.cpp | 29 | ||||
-rw-r--r-- | src/ai/ai_info.hpp | 2 | ||||
-rw-r--r-- | src/ai/ai_scanner.hpp | 5 | ||||
-rw-r--r-- | src/intro_gui.cpp | 13 | ||||
-rw-r--r-- | src/lang/english.txt | 21 | ||||
-rw-r--r-- | src/window_type.h | 2 |
12 files changed, 580 insertions, 35 deletions
diff --git a/src/ai/ai.hpp b/src/ai/ai.hpp index 96dc93317..0485cabae 100644 --- a/src/ai/ai.hpp +++ b/src/ai/ai.hpp @@ -108,6 +108,7 @@ public: static char *GetConsoleList(char *p, const char *last); static const AIInfoList *GetInfoList(); + static const AIInfoList *GetUniqueInfoList(); static AIInfo *FindInfo(const char *name, int version); static bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm); static void Rescan(); diff --git a/src/ai/ai_config.cpp b/src/ai/ai_config.cpp index dbae4bce0..4ec500935 100644 --- a/src/ai/ai_config.cpp +++ b/src/ai/ai_config.cpp @@ -16,6 +16,9 @@ void AIConfig::ChangeAI(const char *name, int version) this->name = (name == NULL) ? NULL : strdup(name); this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version); this->version = (info == NULL) ? -1 : info->GetVersion(); + if (this->config_list != NULL) delete this->config_list; + this->config_list = (info == NULL) ? NULL : new AIConfigItemList(); + if (this->config_list != NULL) this->config_list->push_back(_start_date_config); /* The special casing for start_date is here to ensure that the * start_date setting won't change even if you chose another AI. */ @@ -46,6 +49,7 @@ AIConfig::AIConfig(const AIConfig *config) this->name = (config->name == NULL) ? NULL : strdup(config->name); this->info = config->info; this->version = config->version; + this->config_list = NULL; for (SettingValueList::const_iterator it = config->settings.begin(); it != config->settings.end(); it++) { this->settings[strdup((*it).first)] = (*it).second; @@ -56,10 +60,8 @@ AIConfig::AIConfig(const AIConfig *config) AIConfig::~AIConfig() { free((void *)this->name); - for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) { - free((void*)(*it).first); - } - this->settings.clear(); + this->ResetSettings(); + if (this->config_list != NULL) delete this->config_list; } AIInfo *AIConfig::GetInfo() @@ -73,6 +75,16 @@ bool AIConfig::ResetInfo() return this->info != NULL; } +const AIConfigItemList *AIConfig::GetConfigList() +{ + if (this->info != NULL) return this->info->GetConfigList(); + if (this->config_list == NULL) { + this->config_list = new AIConfigItemList(); + this->config_list->push_back(_start_date_config); + } + return this->config_list; +} + AIConfig *AIConfig::GetConfig(CompanyID company, bool forceNewgameSetting) { AIConfig **config; @@ -127,23 +139,17 @@ void AIConfig::SetSetting(const char *name, int value) } } -void AIConfig::AddRandomDeviation() +void AIConfig::ResetSettings() { - /* No AI configured, so fall back to some defaults */ - if (this->info == NULL) { - int base_start_date; - switch (_settings_game.difficulty.diff_level) { - case 0: base_start_date = AI::START_NEXT_EASY; break; - case 1: base_start_date = AI::START_NEXT_MEDIUM; break; - case 2: base_start_date = AI::START_NEXT_HARD; break; - case 3: base_start_date = AI::START_NEXT_MEDIUM; break; - default: NOT_REACHED(); - } - this->SetSetting("start_date", InteractiveRandomRange(AI::START_NEXT_DEVIATION * 2) - AI::START_NEXT_DEVIATION + base_start_date); - return; + for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) { + free((void*)(*it).first); } + this->settings.clear(); +} - for (AIConfigItemList::const_iterator it = this->info->GetConfigList()->begin(); it != this->info->GetConfigList()->end(); it++) { +void AIConfig::AddRandomDeviation() +{ + for (AIConfigItemList::const_iterator it = this->GetConfigList()->begin(); it != this->GetConfigList()->end(); it++) { if ((*it).random_deviation != 0) { this->SetSetting((*it).name, InteractiveRandomRange((*it).random_deviation * 2) - (*it).random_deviation + this->GetSetting((*it).name)); } diff --git a/src/ai/ai_config.hpp b/src/ai/ai_config.hpp index d56a09bbc..ba76a3add 100644 --- a/src/ai/ai_config.hpp +++ b/src/ai/ai_config.hpp @@ -6,6 +6,7 @@ #define AI_CONFIG_HPP #include <map> +#include "ai_info.hpp" #ifndef AI_HPP struct ltstr { bool operator()(const char *s1, const char *s2) const { return strcmp(s1, s2) < 0; } }; @@ -19,7 +20,8 @@ public: AIConfig() : name(NULL), version(-1), - info(NULL) + info(NULL), + config_list(NULL) {} AIConfig(const AIConfig *config); ~AIConfig(); @@ -45,6 +47,11 @@ public: class AIInfo *GetInfo(); /** + * Get the config list for this AIConfig. + */ + const AIConfigItemList *GetConfigList(); + + /** * Get the config of a company. */ static AIConfig *GetConfig(CompanyID company, bool forceNewgameSetting = false); @@ -64,6 +71,11 @@ public: void SetSetting(const char *name, int value); /** + * Reset all settings to their default value. + */ + void ResetSettings(); + + /** * Randomize all settings the AI requested to be randomized. */ void AddRandomDeviation(); @@ -100,6 +112,7 @@ private: int version; class AIInfo *info; SettingValueList settings; + AIConfigItemList *config_list; }; #endif /* AI_CONFIG_HPP */ diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp index 3ea06c0c6..04a759d47 100644 --- a/src/ai/ai_core.cpp +++ b/src/ai/ai_core.cpp @@ -249,6 +249,11 @@ void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2) return AI::ai_scanner->GetAIInfoList(); } +/* static */ const AIInfoList *AI::GetUniqueInfoList() +{ + return AI::ai_scanner->GetUniqueAIInfoList(); +} + /* static */ AIInfo *AI::FindInfo(const char *name, int version) { return AI::ai_scanner->FindInfo(name, version); diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index 05c9e388e..988b92f37 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -20,6 +20,10 @@ #include "../debug.h" #include "../command_func.h" #include "../network/network.h" +#include "../string_func.h" +#include "../textbuf_gui.h" +#include "../settings_type.h" +#include "../network/network_content.h" #include "ai.hpp" #include "api/ai_types.hpp" @@ -27,10 +31,485 @@ #include "api/ai_object.hpp" #include "api/ai_log.hpp" #include "ai_info.hpp" +#include "ai_config.hpp" #include "table/strings.h" #include "../table/sprites.h" +/** + * Window that let you choose an available AI. + */ +struct AIListWindow : public Window { + /** Enum referring to the widgets of the AI list window */ + enum AIListWindowWidgets { + AIL_WIDGET_CLOSEBOX = 0, ///< Close window button + AIL_WIDGET_CAPTION, ///< Window caption + AIL_WIDGET_LIST, ///< The matrix with all available AIs + AIL_WIDGET_SCROLLBAR, ///< Scrollbar next to the AI list + AIL_WIDGET_INFO_BG, ///< Panel to draw some AI information on + AIL_WIDGET_ACCEPT, ///< Accept button + AIL_WIDGET_CANCEL, ///< Cancel button + AIL_WIDGET_CONTENT_DOWNLOAD, ///< Download content button + AIL_WIDGET_RESIZE, ///< Resize button + }; + + const AIInfoList *ai_info_list; + int selected; + CompanyID slot; + + AIListWindow(const WindowDesc *desc, CompanyID slot) : Window(desc, 0), + selected(0), + slot(slot) + { + this->ai_info_list = AI::GetUniqueInfoList(); + this->resize.step_height = 14; + this->vscroll.cap = (this->widget[AIL_WIDGET_LIST].bottom - this->widget[AIL_WIDGET_LIST].top) / 14 + 1; + this->widget[AIL_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; + SetVScrollCount(this, this->ai_info_list->size() + 1); + this->FindWindowPlacementAndResize(desc); + } + + virtual void OnPaint() + { + this->DrawWidgets(); + + /* Draw a list of all available AIs. */ + AIInfoList::const_iterator it = this->ai_info_list->begin(); + int i = 1; + for (; i < this->vscroll.pos; i++) it++; + int y = this->widget[AIL_WIDGET_LIST].top; + /* First AI in the list is hardcoded to random */ + if (this->vscroll.pos == 0) { + DrawStringTruncated(4, y + 3, STR_AI_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK, this->width - 8); + y += 14; + } + AIInfo *selected_info = NULL; + for (; i < this->vscroll.pos + this->vscroll.cap && it != this->ai_info_list->end(); i++, it++) { + if (this->selected == i - 1) selected_info = (*it).second; + DoDrawStringTruncated((*it).second->GetName(), 4, y + 3, (this->selected == i - 1) ? TC_WHITE : TC_BLACK, this->width - 8); + y += 14; + } + + /* Some info about the currently selected AI. */ + if (selected_info != NULL) { + int y = this->widget[AIL_WIDGET_INFO_BG].top + 6; + int x = DrawString(4, y, STR_AI_AUTHOR, TC_BLACK); + DoDrawStringTruncated(selected_info->GetAuthor(), x + 5, y, TC_BLACK, this->width - x - 8); + y += 13; + x = DrawString(4, y, STR_AI_VERSION, TC_BLACK); + static char buf[8]; + sprintf(buf, "%d", selected_info->GetVersion()); + DoDrawStringTruncated(buf, x + 5, y, TC_BLACK, this->width - x - 8); + y += 13; + SetDParamStr(0, selected_info->GetDescription()); + DrawStringMultiLine(4, y, STR_JUST_RAW_STRING, this->width - 8, this->widget[AIL_WIDGET_INFO_BG].bottom - y); + } + } + + void ChangeAI() + { + if (this->selected == -1) { + AIConfig::GetConfig(slot)->ChangeAI(NULL); + } else { + AIInfoList::const_iterator it = this->ai_info_list->begin(); + for (int i = 0; i < this->selected; i++) it++; + AIConfig::GetConfig(slot)->ChangeAI((*it).second->GetName(), (*it).second->GetVersion()); + } + InvalidateWindow(WC_GAME_OPTIONS, 0); + } + + virtual void OnClick(Point pt, int widget) + { + switch (widget) { + case AIL_WIDGET_LIST: { // Select one of the AIs + int sel = (pt.y - this->widget[AIL_WIDGET_LIST].top) / 14 + this->vscroll.pos - 1; + if (sel < (int)this->ai_info_list->size()) { + this->selected = sel; + this->SetDirty(); + } + break; + } + + case AIL_WIDGET_ACCEPT: { + this->ChangeAI(); + delete this; + break; + } + + case AIL_WIDGET_CANCEL: + delete this; + break; + + case AIL_WIDGET_CONTENT_DOWNLOAD: + if (!_network_available) { + ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); + } else { +#if defined(ENABLE_NETWORK) + ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI); +#endif + } + break; + } + } + + virtual void OnDoubleClick(Point pt, int widget) + { + switch (widget) { + case AIL_WIDGET_LIST: { + int sel = (pt.y - this->widget[AIL_WIDGET_LIST].top) / 14 + this->vscroll.pos - 1; + if (sel < (int)this->ai_info_list->size()) { + this->selected = sel; + this->ChangeAI(); + delete this; + } + break; + } + } + } + + virtual void OnResize(Point new_size, Point delta) + { + if (delta.x != 0) { + ResizeButtons(this, AIL_WIDGET_ACCEPT, AIL_WIDGET_CANCEL); + } + + this->vscroll.cap += delta.y / 14; + this->widget[AIL_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; + } +}; + +/* Widget definition for the ai list window. */ +static const Widget _ai_list_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AIL_WIDGET_CLOSEBOX +{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 199, 0, 13, STR_AI_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AIL_WIDGET_CAPTION +{ WWT_MATRIX, RESIZE_RB, COLOUR_MAUVE, 0, 187, 14, 125, 0x501, STR_AI_AILIST_TIP}, // AIL_WIDGET_LIST +{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 188, 199, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST }, // AIL_WIDGET_SCROLLBAR +{ WWT_PANEL, RESIZE_RTB, COLOUR_MAUVE, 0, 199, 126, 209, 0x0, STR_NULL}, // AIL_WIDGET_INFO_BG +{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_MAUVE, 0, 99, 210, 221, STR_AI_ACCEPT, STR_AI_ACCEPT_TIP}, // AIL_WIDGET_ACCEPT +{ WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_MAUVE, 100, 199, 210, 221, STR_AI_CANCEL, STR_AI_CANCEL_TIP}, // AIL_WIDGET_CANCEL +{ WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_MAUVE, 0, 187, 222, 233, STR_CONTENT_INTRO_BUTTON, STR_CONTENT_INTRO_BUTTON_TIP}, // AIL_WIDGET_DOWNLOAD_CONTENT +{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 188, 199, 222, 233, STR_NULL, STR_RESIZE_BUTTON}, // AIL_WIDGET_RESIZE +{ WIDGETS_END}, +}; + +/* Window definition for the ai list window. */ +static const WindowDesc _ai_list_desc = { + WDP_CENTER, WDP_CENTER, 200, 234, 200, 234, + WC_AI_LIST, WC_NONE, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, + _ai_list_widgets +}; + +void ShowAIListWindow(CompanyID slot) +{ + DeleteWindowByClass(WC_AI_LIST); + new AIListWindow(&_ai_list_desc, slot); +} + +/** + * Window for settings the parameters of an AI. + */ +struct AISettingsWindow : public Window { + /** Enum referring to the widgets of the AI settings window */ + enum AISettingsWindowWidgest { + AIS_WIDGET_CLOSEBOX = 0, ///< Close window button + AIS_WIDGET_CAPTION, ///< Window caption + AIS_WIDGET_BACKGROUND, ///< Panel to draw the settings on + AIS_WIDGET_SCROLLBAR, ///< Scrollbar to scroll through all settings + AIS_WIDGET_ACCEPT, ///< Accept button + AIS_WIDGET_RESET, ///< Reset button + AIS_WIDGET_RESIZE, ///< Resize button + }; + + CompanyID slot; + AIConfig *ai_config; + int clicked_button; + bool clicked_increase; + int timeout; + int clicked_row; + + AISettingsWindow(const WindowDesc *desc, CompanyID slot) : Window(desc, 0), + slot(slot), + clicked_button(-1), + timeout(0) + { + this->FindWindowPlacementAndResize(desc); + this->ai_config = AIConfig::GetConfig(slot); + this->resize.step_height = 14; + this->vscroll.cap = (this->widget[AIS_WIDGET_BACKGROUND].bottom - this->widget[AIS_WIDGET_BACKGROUND].top) / 14 + 1; + this->widget[AIS_WIDGET_BACKGROUND].data = (this->vscroll.cap << 8) + 1; + SetVScrollCount(this, this->ai_config->GetConfigList()->size()); + this->FindWindowPlacementAndResize(desc); + } + + virtual void OnPaint() + { + this->DrawWidgets(); + + AIConfig *config = this->ai_config; + AIConfigItemList::const_iterator it = config->GetConfigList()->begin(); + int i = 0; + for (; i < this->vscroll.pos; i++) it++; + + int y = this->widget[AIS_WIDGET_BACKGROUND].top; + for (; i < this->vscroll.pos + this->vscroll.cap && it != config->GetConfigList()->end(); i++, it++) { + int current_value = config->GetSetting((*it).name); + + int x = 0; + if (((*it).flags & AICONFIG_BOOLEAN) != 0) { + DrawFrameRect(4, y + 2, 23, y + 10, (current_value != 0) ? 6 : 4, (current_value != 0) ? FR_LOWERED : FR_NONE); + } else { + DrawArrowButtons(4, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + !!this->clicked_increase : 0, current_value > (*it).min_value, current_value < (*it).max_value); + static char buf[8]; + sprintf(buf, "%d", current_value); + x = DoDrawStringTruncated(buf, 28, y + 3, TC_ORANGE, this->width - 32); + } + + DoDrawStringTruncated((*it).description, max(x + 3, 54), y + 3, TC_LIGHT_BLUE, this->width - (4 + max(x + 3, 54))); + y += 14; + } + } + + virtual void OnClick(Point pt, int widget) + { + switch (widget) { + case AIS_WIDGET_BACKGROUND: { + int num = (pt.y - this->widget[AIS_WIDGET_BACKGROUND].top) / 14 + this->vscroll.pos; + if (num >= (int)this->ai_config->GetConfigList()->size()) break; + + AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); + for (int i = 0; i < num; i++) it++; + AIConfigItem config_item = *it; + bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0; + + const int x = pt.x - 4; + /* One of the arrows is clicked (or green/red rect in case of bool value) */ + if (IsInsideMM(x, 0, 21)) { + int new_val = this->ai_config->GetSetting(config_item.name); + if (bool_item) { + new_val = !new_val; + } else if (x >= 10) { + /* Increase button clicked */ + new_val += config_item.step_size; + if (new_val > config_item.max_value) new_val = config_item.max_value; + this->clicked_increase = true; + } else { + /* Decrease button clicked */ + new_val -= config_item.step_size; + if (new_val < config_item.min_value) new_val = config_item.min_value; + this->clicked_increase = false; + } + + this->ai_config->SetSetting(config_item.name, new_val); + this->clicked_button = num; + this->timeout = 5; + + if (_settings_newgame.difficulty.diff_level != 3) { + _settings_newgame.difficulty.diff_level = 3; + ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); + } + } else if (!bool_item) { + /* Display a query box so users can enter a custom value. */ + this->clicked_row = num; + SetDParam(0, this->ai_config->GetSetting(config_item.name)); + ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, this, CS_NUMERAL, QSF_NONE); + } + + this->SetDirty(); + break; + } + + case AIS_WIDGET_ACCEPT: + delete this; + break; + + case AIS_WIDGET_RESET: + this->ai_config->ResetSettings(); + this->SetDirty(); + break; + } + } + + virtual void OnQueryTextFinished(char *str) + { + if (StrEmpty(str)) return; + AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); + for (int i = 0; i < this->clicked_row; i++) it++; + int32 value = atoi(str); + this->ai_config->SetSetting((*it).name, value); + this->SetDirty(); + } + + virtual void OnResize(Point new_size, Point delta) + { + if (delta.x != 0) { + ResizeButtons(this, AIS_WIDGET_ACCEPT, AIS_WIDGET_RESET); + } + + this->vscroll.cap += delta.y / 14; + this->widget[AIS_WIDGET_BACKGROUND].data = (this->vscroll.cap << 8) + 1; + } + + virtual void OnTick() + { + if (this->timeout != 0) { + this->timeout--; + if (this->timeout == 0) { + this->clicked_button = -1; + this->SetDirty(); + } + } + } +}; + +/* Widget definition for the AI settings window. */ +static const Widget _ai_settings_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AIS_WIDGET_CLOSEBOX +{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 199, 0, 13, STR_AI_SETTINGS_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AIS_WIDGET_CAPTION +{ WWT_MATRIX, RESIZE_RB, COLOUR_MAUVE, 0, 187, 14, 195, 0x501, STR_NULL}, // AIS_WIDGET_BACKGROUND +{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 188, 199, 14, 195, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST }, // AIS_WIDGET_SCROLLBAR +{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_MAUVE, 0, 93, 196, 207, STR_AI_CLOSE, STR_NULL}, // AIS_WIDGET_ACCEPT +{ WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_MAUVE, 94, 187, 196, 207, STR_AI_RESET, STR_NULL}, // AIS_WIDGET_RESET +{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 188, 199, 196, 207, STR_NULL, STR_RESIZE_BUTTON}, // AIS_WIDGET_RESIZE +{ WIDGETS_END}, +}; + +/* Window definition for the AI settings window. */ +static const WindowDesc _ai_settings_desc = { + WDP_CENTER, WDP_CENTER, 200, 208, 500, 208, + WC_AI_SETTINGS, WC_NONE, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, + _ai_settings_widgets +}; + +void ShowAISettingsWindow(CompanyID slot) +{ + DeleteWindowByClass(WC_AI_LIST); + DeleteWindowByClass(WC_AI_SETTINGS); + new AISettingsWindow(&_ai_settings_desc, slot); +} + +/* Widget definition for the configure AI window. */ +static const Widget _ai_config_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AIC_WIDGET_CLOSEBOX +{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 299, 0, 13, STR_AI_CONFIG_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AIC_WIDGET_CAPTION +{ WWT_PANEL, RESIZE_RB, COLOUR_MAUVE, 0, 299, 14, 171, 0x0, STR_NULL}, // AIC_WIDGET_BACKGROUND +{ WWT_MATRIX, RESIZE_RB, COLOUR_MAUVE, 0, 287, 30, 141, 0x501, STR_AI_LIST_TIP}, // AIC_WIDGET_LIST +{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 288, 299, 30, 141, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // AIC_WIDGET_SCROLLBAR +{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_YELLOW, 10, 102, 151, 162, STR_AI_CHANGE, STR_AI_CHANGE_TIP}, // AIC_WIDGET_CHANGE +{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_YELLOW, 103, 195, 151, 162, STR_AI_CONFIGURE, STR_AI_CONFIGURE_TIP}, // AIC_WIDGET_CONFIGURE +{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_YELLOW, 196, 289, 151, 162, STR_AI_CLOSE, STR_NULL}, // AIC_WIDGET_CLOSE +{ WIDGETS_END}, +}; + +/* Window definition for the configure AI window. */ +static const WindowDesc _ai_config_desc = { + WDP_CENTER, WDP_CENTER, 300, 172, 300, 172, + WC_GAME_OPTIONS, WC_NONE, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _ai_config_widgets +}; + +/** + * Window to configure which AIs will start. + */ +struct AIConfigWindow : public Window { + /** Enum referring to the widgets of the AI config window */ + enum AIConfigWindowWidgets { + AIC_WIDGET_CLOSEBOX = 0, ///< Close window button + AIC_WIDGET_CAPTION, ///< Window caption + AIC_WIDGET_BACKGROUND, ///< Window background + AIC_WIDGET_LIST, ///< List with currently selected AIs + AIC_WIDGET_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs + AIC_WIDGET_CHANGE, ///< Select another AI button + AIC_WIDGET_CONFIGURE, ///< Change AI settings button + AIC_WIDGET_CLOSE, ///< Close window button + AIC_WIDGET_RESIZE, ///< Resize button + }; + + CompanyID selected_slot; + + AIConfigWindow() : Window(&_ai_config_desc) + { + selected_slot = INVALID_COMPANY; + this->resize.step_height = 14; + this->vscroll.cap = (this->widget[AIC_WIDGET_LIST].bottom - this->widget[AIC_WIDGET_LIST].top) / 14 + 1; + this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; + SetVScrollCount(this, MAX_COMPANIES); + this->FindWindowPlacementAndResize(&_ai_config_desc); + } + + ~AIConfigWindow() + { + DeleteWindowByClass(WC_AI_LIST); + DeleteWindowByClass(WC_AI_SETTINGS); + } + + virtual void OnPaint() + { + this->SetWidgetDisabledState(AIC_WIDGET_CHANGE, selected_slot == INVALID_COMPANY); + this->SetWidgetDisabledState(AIC_WIDGET_CONFIGURE, selected_slot == INVALID_COMPANY); + this->DrawWidgets(); + + SetDParam(0, _settings_newgame.difficulty.max_no_competitors); + DrawString(10, 18, STR_6805_MAXIMUM_NO_COMPETITORS, TC_FROMSTRING); + + int y = this->widget[AIC_WIDGET_LIST].top; + for (int i = this->vscroll.pos; i < this->vscroll.pos + this->vscroll.cap && i < MAX_COMPANIES; i++) { + StringID text; + + if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) { + SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName()); + text = STR_JUST_RAW_STRING; + } else if (i == 0) { + text = STR_AI_HUMAN_PLAYER; + } else { + text = STR_AI_RANDOM_AI; + } + DrawStringTruncated(10, y + 3, text, (this->selected_slot == i) ? TC_WHITE : ((i > _settings_newgame.difficulty.max_no_competitors || i == 0) ? TC_SILVER : TC_ORANGE), this->width - 20); + y += 14; + } + } + + virtual void OnClick(Point pt, int widget) + { + switch (widget) { + case AIC_WIDGET_LIST: { // Select a slot + uint slot = (pt.y - this->widget[AIC_WIDGET_LIST].top) / 14 + this->vscroll.pos; + + if (slot == 0 || slot > _settings_newgame.difficulty.max_no_competitors) slot = INVALID_COMPANY; + this->selected_slot = (CompanyID)slot; + this->SetDirty(); + break; + } + + case AIC_WIDGET_CHANGE: // choose other AI + ShowAIListWindow((CompanyID)this->selected_slot); + break; + + case AIC_WIDGET_CONFIGURE: // change the settings for an AI + ShowAISettingsWindow((CompanyID)this->selected_slot); + break; + + case AIC_WIDGET_CLOSE: + delete this; + break; + } + } + + virtual void OnResize(Point new_size, Point delta) + { + this->vscroll.cap += delta.y / 14; + this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; + } +}; + +void ShowAIConfigWindow() +{ + DeleteWindowById(WC_GAME_OPTIONS, 0); + new AIConfigWindow(); +} + struct AIDebugWindow : public Window { enum AIDebugWindowWidgets { AID_WIDGET_CLOSEBOX = 0, diff --git a/src/ai/ai_gui.hpp b/src/ai/ai_gui.hpp index c5c7ad2ee..141df43eb 100644 --- a/src/ai/ai_gui.hpp +++ b/src/ai/ai_gui.hpp @@ -6,5 +6,6 @@ #define AI_GUI_HPP void ShowAIDebugWindow(); +void ShowAIConfigWindow(); #endif /* AI_GUI_HPP */ diff --git a/src/ai/ai_info.cpp b/src/ai/ai_info.cpp index 60503f7dd..4c70e2ab5 100644 --- a/src/ai/ai_info.cpp +++ b/src/ai/ai_info.cpp @@ -17,6 +17,20 @@ #include "../settings_type.h" #include "../openttd.h" +AIConfigItem _start_date_config = { + "start_date", + "The amount of days after the start of the last AI, this AI will start (give or take).", + AI::START_NEXT_MIN, + AI::START_NEXT_MAX, + AI::START_NEXT_MEDIUM, + AI::START_NEXT_EASY, + AI::START_NEXT_MEDIUM, + AI::START_NEXT_HARD, + AI::START_NEXT_DEVIATION, + 30, + AICONFIG_NONE +}; + AIFileInfo::~AIFileInfo() { this->engine->ReleaseObject(this->SQ_instance); @@ -160,18 +174,9 @@ void AIFileInfo::CheckMethods(SQInteger *res, const char *name) SQInteger res = AIFileInfo::Constructor(vm, info, false); if (res != 0) return res; - AIConfigItem config; - config.name = strdup("start_date"); - config.description = strdup("The amount of days after the start of the last AI, this AI will start (give or take)."); - config.min_value = AI::START_NEXT_MIN; - config.max_value = AI::START_NEXT_MAX; - config.easy_value = AI::START_NEXT_EASY; - config.medium_value = AI::START_NEXT_MEDIUM; - config.hard_value = AI::START_NEXT_HARD; - config.custom_value = AI::START_NEXT_MEDIUM; - config.random_deviation = AI::START_NEXT_DEVIATION; - config.step_size = 30; - config.flags = AICONFIG_NONE; + AIConfigItem config = _start_date_config; + config.name = strdup(config.name); + config.description = strdup(config.description); info->config_list.push_back(config); /* Check if we have settings */ diff --git a/src/ai/ai_info.hpp b/src/ai/ai_info.hpp index 6a609d787..229abf64a 100644 --- a/src/ai/ai_info.hpp +++ b/src/ai/ai_info.hpp @@ -28,6 +28,8 @@ struct AIConfigItem { AIConfigFlags flags; //!< Flags for the configuration setting. }; +extern AIConfigItem _start_date_config; + typedef std::list<AIConfigItem> AIConfigItemList; class AIFileInfo : public AIObject { diff --git a/src/ai/ai_scanner.hpp b/src/ai/ai_scanner.hpp index e79d8ec1d..3bfa27bfc 100644 --- a/src/ai/ai_scanner.hpp +++ b/src/ai/ai_scanner.hpp @@ -50,6 +50,11 @@ public: const AIInfoList *GetAIInfoList() { return &this->info_list; } /** + * Get the list of the newest version of all registered AIs. + */ + const AIInfoList *GetUniqueAIInfoList() { return &this->info_single_list; } + + /** * Get the engine of the main squirrel handler (it indexes all avialable squirrels). */ class Squirrel *GetEngine() { return this->engine; } diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp index a2f5136ea..45786bbb0 100644 --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -20,13 +20,14 @@ #include "gfx_func.h" #include "settings_type.h" #include "functions.h" +#include "ai/ai_gui.hpp" #include "table/strings.h" #include "table/sprites.h" static const Widget _select_game_widgets[] = { { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 335, 14, 194, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 335, 14, 212, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, @@ -45,7 +46,10 @@ static const Widget _select_game_widgets[] = { { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 175, 186, STR_CONTENT_INTRO_BUTTON, STR_CONTENT_INTRO_BUTTON_TIP}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 175, 186, STR_AI_SETTINGS_BUTTON, STR_NULL}, + +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 104, 231, 193, 204, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, + { WIDGETS_END}, }; @@ -73,6 +77,7 @@ private: SGI_PATCHES_OPTIONS, SGI_GRF_SETTINGS, SGI_CONTENT_DOWNLOAD, + SGI_AI_SETTINGS, SGI_EXIT, }; @@ -133,14 +138,14 @@ public: ShowNetworkContentListWindow(); } break; - + case SGI_AI_SETTINGS: ShowAIConfigWindow(); break; case SGI_EXIT: HandleExitGameRequest(); break; } } }; static const WindowDesc _select_game_desc = { - WDP_CENTER, WDP_CENTER, 336, 195, 336, 195, + WDP_CENTER, WDP_CENTER, 336, 213, 336, 213, WC_SELECT_GAME, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _select_game_widgets, diff --git a/src/lang/english.txt b/src/lang/english.txt index 5906a12eb..711b1320e 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -3674,11 +3674,32 @@ STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|Q ######## ############ AI GUI +STR_AI_SETTINGS_BUTTON :{BLACK}AI settings STR_AI_DEBUG :{WHITE}AI Debug STR_AI_DEBUG_NAME_TIP :{BLACK}Name of the AI STR_AI_DEBUG_RELOAD :{BLACK}Reload AI STR_AI_DEBUG_RELOAD_TIP :{BLACK}Kill the AI, reload the script, and restart the AI STR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server +STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration +STR_AI_CHANGE :{BLACK}Select AI +STR_AI_CONFIGURE :{BLACK}Configure +STR_AI_CHANGE_TIP :{BLACK}Load another AI +STR_AI_CONFIGURE_TIP :{BLACK}Configure the parameters of the AI +STR_AI_LIST_TIP :{BLACK}All AIs that will be loaded in the next game +STR_AI_LIST_CAPTION :{WHITE}Available AIs +STR_AI_AILIST_TIP :{BLACK}Click to select an AI +STR_AI_ACCEPT :{BLACK}Accept +STR_AI_ACCEPT_TIP :{BLACK}Select highlighted AI +STR_AI_CANCEL :{BLACK}Cancel +STR_AI_CANCEL_TIP :{BLACK}Don't change AI +STR_AI_CLOSE :{BLACK}Close +STR_AI_RESET :{BLACK}Reset +STR_AI_HUMAN_PLAYER :Human player +STR_AI_RANDOM_AI :Random AI +STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters +STR_AI_AUTHOR :Author: +STR_AI_VERSION :Version: +STR_AI_DESCRIPTION :Description: ######## ############ town controlled noise level diff --git a/src/window_type.h b/src/window_type.h index cf4b3f603..360d5817a 100644 --- a/src/window_type.h +++ b/src/window_type.h @@ -97,6 +97,8 @@ enum WindowClass { WC_WAYPOINT_VIEW, WC_SELECT_STATION, WC_AI_DEBUG, + WC_AI_LIST, + WC_AI_SETTINGS, WC_INVALID = 0xFFFF }; |