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author | belugas <belugas@openttd.org> | 2007-04-13 17:15:06 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-04-13 17:15:06 +0000 |
commit | 5775fb475f27a7c32f6f697a047ca9f6c7be45c0 (patch) | |
tree | d46d4f70d2b046eb8ee297b96045d99c52b9f98b | |
parent | e7cd92f06fe61056a399cddc07bfed381132d07f (diff) | |
download | openttd-5775fb475f27a7c32f6f697a047ca9f6c7be45c0.tar.xz |
(svn r9619) -Documentation: Comments on drawing arrays of houses and industries
-rw-r--r-- | src/table/industry_land.h | 15 | ||||
-rw-r--r-- | src/table/town_land.h | 10 |
2 files changed, 21 insertions, 4 deletions
diff --git a/src/table/industry_land.h b/src/table/industry_land.h index 9ef40c2e4..91d2e02cf 100644 --- a/src/table/industry_land.h +++ b/src/table/industry_land.h @@ -15,8 +15,23 @@ struct DrawIndustrySpec4Struct { byte image_3; }; + +/** + * Macro to ease the declaration of the array + * @param s1 sprite ID of ground sprite + * @param p1 palette ID of ground sprite + * @param s2 sprite ID of building sprite + * @param p2 palette ID of building sprite + * @param sx coordinate x of the sprite + * @param sy coordinate y of the sprite + * @param w width of the sprite + * @param h height of the sprite + * @param dz virtual height of the sprite + * @param p this allows to specify a special drawing procedure. + * @see DrawBuildingsTileStruct */ #define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w - 1, h - 1, dz, p } +/** Structure for industry tiles drawing */ static const DrawBuildingsTileStruct _industry_draw_tile_data[NUM_INDUSTRY_GFXES * 4] = { M( 0xf54, PAL_NONE, 0x7db, PAL_NONE, 7, 0, 9, 9, 10, 0), M( 0xf54, PAL_NONE, 0x7dc, PAL_NONE, 7, 0, 9, 9, 30, 0), diff --git a/src/table/town_land.h b/src/table/town_land.h index d025cca09..528275a45 100644 --- a/src/table/town_land.h +++ b/src/table/town_land.h @@ -5,17 +5,19 @@ /** Writes the data into the Town Tile Drawing Struct * @param s1 The first sprite of the building, mostly the ground sprite + * @param p1 The first sprite's palette of the building, mostly the ground sprite * @param s2 The second sprite of the building. + * @param p2 The second sprite's palette of the building. * @param sx The x-position of the sprite within the tile - * @param xy the y-position of the sprite within the tile + * @param sy the y-position of the sprite within the tile * @param w the width of the sprite * @param h the height of the sprite * @param dz the virtual height of the sprite - * @param p set to 1 if a lift is present - * @see DrawTownTileStruct - */ + * @param p set to 1 if a lift is present () + * @see DrawBuildingsTileStruct */ #define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w - 1, h - 1, dz, p} +/** structure of houses graphics*/ static const DrawBuildingsTileStruct _town_draw_tile_data[] = { M( 0xf54, PAL_NONE, 0x58d, PAL_NONE, 0, 0, 14, 14, 8, 0), M( 0xf54, PAL_NONE, 0x58e, PAL_NONE, 0, 0, 14, 14, 60, 0), |