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authortron <tron@openttd.org>2005-10-17 10:09:37 +0000
committertron <tron@openttd.org>2005-10-17 10:09:37 +0000
commit54a3659b16e8121df19cdb45191ee87200bab650 (patch)
tree103e9fb2f3dea867620ff498253a6ea06f84e37f
parent548f8575fb6272a26bb0a2bd9872e75cc9886a0b (diff)
downloadopenttd-54a3659b16e8121df19cdb45191ee87200bab650.tar.xz
(svn r3054) Remove the unsused function GetNumRailtypes()
-rw-r--r--player.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/player.h b/player.h
index 82a15a6db..cc613490f 100644
--- a/player.h
+++ b/player.h
@@ -219,21 +219,6 @@ static inline bool IsLocalPlayer(void)
return _local_player == _current_player;
}
-/** Returns the number of rail types the player can build
- * @param *p Player in question
- */
-static inline int GetNumRailtypes(const Player *p)
-{
- int num = 0;
- int i;
-
- for (i = 0; i < (int)sizeof(p->avail_railtypes) * 8; i++)
- if (HASBIT(p->avail_railtypes, i)) num++;
-
- assert(num <= RAILTYPE_END);
- return num;
-}
-
byte GetPlayerRailtypes(int p);
/** Finds out if a Player has a certain railtype available