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author | smatz <smatz@openttd.org> | 2008-02-04 23:24:22 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-02-04 23:24:22 +0000 |
commit | 4f2f7f52a68f1d27ea0a47595711e6b720714ab9 (patch) | |
tree | 2aad26d071f88c07f9a43a628d9c823e1e9339eb | |
parent | 5dacd82903da00fdc4f32822bca6c01e53db4a90 (diff) | |
download | openttd-4f2f7f52a68f1d27ea0a47595711e6b720714ab9.tar.xz |
(svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile
-Fix: houses with zero probability could be built
-rw-r--r-- | src/town_cmd.cpp | 98 |
1 files changed, 50 insertions, 48 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index b688d100e..31cbe3ea1 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1748,7 +1748,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile) { HouseID houses[HOUSE_MAX]; int num = 0; - uint cumulative_probs[HOUSE_MAX]; + uint probs[HOUSE_MAX]; uint probability_max = 0; /* Generate a list of all possible houses that can be built. */ @@ -1756,26 +1756,31 @@ static bool BuildTownHouse(Town *t, TileIndex tile) hs = GetHouseSpecs(i); /* Verify that the candidate house spec matches the current tile status */ if ((~hs->building_availability & bitmask) == 0 && hs->enabled) { - if (_loaded_newgrf_features.has_newhouses) { - probability_max += hs->probability; - cumulative_probs[num] = probability_max; - } + /* Without NewHouses, all houses have probability '1' */ + uint cur_prob = (_loaded_newgrf_features.has_newhouses ? hs->probability : 1); + probability_max += cur_prob; + probs[num] = cur_prob; houses[num++] = (HouseID)i; } } uint maxz = GetTileMaxZ(tile); - for (;;) { - if (_loaded_newgrf_features.has_newhouses) { - uint r = RandomRange(probability_max); - for (i = 0; i < num; i++) if (cumulative_probs[i] >= r) break; - - house = houses[i]; - } else { - house = houses[RandomRange(num)]; + while (probability_max > 0) { + uint r = RandomRange(probability_max); + for (i = 0; i < num; i++) { + if (probs[i] > r) break; + r -= probs[i]; } + house = houses[i]; + probability_max -= probs[i]; + + /* remove tested house from the set */ + num--; + houses[i] = houses[num]; + probs[i] = probs[num]; + hs = GetHouseSpecs(house); if (_loaded_newgrf_features.has_newhouses) { @@ -1810,60 +1815,57 @@ static bool BuildTownHouse(Town *t, TileIndex tile) if (noslope && slope != SLOPE_FLAT) continue; if (hs->building_flags & TILE_SIZE_2x2) { - if (CheckFree2x2Area(tile, maxz, noslope) || - CheckFree2x2Area(tile += TileDiffXY(-1, 0), maxz, noslope) || - CheckFree2x2Area(tile += TileDiffXY( 0, -1), maxz, noslope) || - CheckFree2x2Area(tile += TileDiffXY( 1, 0), maxz, noslope)) { - break; + if (!CheckFree2x2Area(tile, maxz, noslope) && + !CheckFree2x2Area(tile += TileDiffXY(-1, 0), maxz, noslope) && + !CheckFree2x2Area(tile += TileDiffXY( 0, -1), maxz, noslope) && + !CheckFree2x2Area(tile += TileDiffXY( 1, 0), maxz, noslope)) { + /* return to the original tile */ + tile += TileDiffXY(0, 1); + continue; /* continue the while() loop */ } - /* return to original tile */ - tile += TileDiffXY(0, 1); } else if (hs->building_flags & TILE_SIZE_2x1) { /* 'tile' is already checked above - CanBuildHouseHere() and slope test */ - if (CheckBuildHouseSameZ(tile + TileDiffXY(1, 0), maxz, noslope)) break; - - if (CheckBuildHouseSameZ(tile + TileDiffXY(-1, 0), maxz, noslope)) { + if (!CheckBuildHouseSameZ(tile + TileDiffXY(1, 0), maxz, noslope)) { + if (!CheckBuildHouseSameZ(tile + TileDiffXY(-1, 0), maxz, noslope)) continue; tile += TileDiffXY(-1, 0); - break; } } else if (hs->building_flags & TILE_SIZE_1x2) { - if (CheckBuildHouseSameZ(tile + TileDiffXY(0, 1), maxz, noslope)) break; - - if (CheckBuildHouseSameZ(tile + TileDiffXY(0, -1), maxz, noslope)) { + if (!CheckBuildHouseSameZ(tile + TileDiffXY(0, 1), maxz, noslope)) { + if (!CheckBuildHouseSameZ(tile + TileDiffXY(0, -1), maxz, noslope)) continue; tile += TileDiffXY(0, -1); - break; } - } else { - break; } - } - } - t->num_houses++; - IncreaseBuildingCount(t, house); + /* build the house */ + t->num_houses++; + IncreaseBuildingCount(t, house); - /* Special houses that there can be only one of. */ - t->flags12 |= oneof; + /* Special houses that there can be only one of. */ + t->flags12 |= oneof; - { - byte construction_counter = 0, construction_stage = 0; + { + byte construction_counter = 0, construction_stage = 0; - if (_generating_world) { - uint32 r = Random(); + if (_generating_world) { + uint32 r = Random(); - construction_stage = TOWN_HOUSE_COMPLETED; - if (Chance16(1, 7)) construction_stage = GB(r, 0, 2); + construction_stage = TOWN_HOUSE_COMPLETED; + if (Chance16(1, 7)) construction_stage = GB(r, 0, 2); - if (construction_stage == TOWN_HOUSE_COMPLETED) { - ChangePopulation(t, hs->population); - } else { - construction_counter = GB(r, 2, 2); + if (construction_stage == TOWN_HOUSE_COMPLETED) { + ChangePopulation(t, hs->population); + } else { + construction_counter = GB(r, 2, 2); + } + } + MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, Random()); } + + return true; } - MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, Random()); } - return true; + return false; } |