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author | rubidium <rubidium@openttd.org> | 2008-04-21 07:57:51 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-04-21 07:57:51 +0000 |
commit | 47ebab771f6b29d58633ae7216ba639675b24fa0 (patch) | |
tree | caa819bce7f09d94f46dd0dd0fc79f4a6ebbd008 | |
parent | 9a8d9c4ae5c0c1bb2aae224da6333c7f1941360c (diff) | |
download | openttd-47ebab771f6b29d58633ae7216ba639675b24fa0.tar.xz |
(svn r12813) -Fix [FS#1943]: the 'last built railtype' got reset too often.
-rw-r--r-- | src/toolbar_gui.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index 83aef3bfe..d2d264793 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -1417,8 +1417,7 @@ static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray) Window *AllocateToolbar() { - /* Clean old GUI values */ - _last_built_railtype = RAILTYPE_RAIL; + /* Clean old GUI values; railtype is (re)set by rail_gui.cpp */ _last_built_roadtype = ROADTYPE_ROAD; Window *w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc); |