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authorDarkvater <Darkvater@openttd.org>2005-06-06 15:58:58 +0000
committerDarkvater <Darkvater@openttd.org>2005-06-06 15:58:58 +0000
commit4198418d77389c00126e398cba076290d78e63b1 (patch)
treedc2c60bdf701e73441f15396bb65b8164bebcb5d
parent16ab34615f6155ad01e6738226c1ab143e52c5ac (diff)
downloadopenttd-4198418d77389c00126e398cba076290d78e63b1.tar.xz
(svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area.
-rw-r--r--known-bugs.txt1
-rw-r--r--smallmap_gui.c240
-rw-r--r--table/sprites.h5
3 files changed, 134 insertions, 112 deletions
diff --git a/known-bugs.txt b/known-bugs.txt
index 23bb599fd..0c9badff0 100644
--- a/known-bugs.txt
+++ b/known-bugs.txt
@@ -18,7 +18,6 @@ Bugs for 0.4.0.1
------------------------------------------------------------------------
URL: http://sourceforge.net/tracker/?atid=636365&group_id=103924&func=browse
-- Minimap crash with certain views and certain resolutions
- "Broken" autoreplace for dual-headed trains
-1203319 Pre-signal exits not working when one way signal
-1197116 Some stations are cargo-less
diff --git a/smallmap_gui.c b/smallmap_gui.c
index 4a9d2be8f..48baba862 100644
--- a/smallmap_gui.c
+++ b/smallmap_gui.c
@@ -2,6 +2,7 @@
#include "openttd.h"
#include "spritecache.h"
#include "table/strings.h"
+#include "table/sprites.h"
#include "map.h"
#include "tile.h"
#include "gui.h"
@@ -14,32 +15,33 @@
#include "sound.h"
static const Widget _smallmap_widgets[] = {
-{ WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP,STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON},
-{ WWT_IMGBTN, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL},
-{ WWT_6, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, 0x2E2, STR_0191_SHOW_LAND_CONTOURS_ON_MAP},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, 0x2E3, STR_0192_SHOW_VEHICLES_ON_MAP},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, 0x2E5, STR_0193_SHOW_INDUSTRIES_ON_MAP},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, 0x2E4, STR_0194_SHOW_TRANSPORT_ROUTES_ON},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, 0x2E6, STR_0195_SHOW_VEGETATION_ON_MAP},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, 0x2E7, STR_0196_SHOW_LAND_OWNERS_ON_MAP},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, 0xFED, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF},
-{ WWT_IMGBTN, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL},
-{ WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL},
-{ WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON},
-{ WIDGETS_END},
+{ WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON},
+{ WWT_IMGBTN, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL},
+{ WWT_6, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, SPR_IMG_SHOW_COUNTOURS, STR_0191_SHOW_LAND_CONTOURS_ON_MAP},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, SPR_IMG_SHOW_VEHICLES, STR_0192_SHOW_VEHICLES_ON_MAP},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, SPR_IMG_INDUSTRY, STR_0193_SHOW_INDUSTRIES_ON_MAP},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, SPR_IMG_SHOW_ROUTES, STR_0194_SHOW_TRANSPORT_ROUTES_ON},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, SPR_IMG_PLANTTREES, STR_0195_SHOW_VEGETATION_ON_MAP},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, SPR_IMG_COMPANY_GENERAL, STR_0196_SHOW_LAND_OWNERS_ON_MAP},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, SPR_IMG_TOWN, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF},
+{ WWT_IMGBTN, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL},
+{ WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL},
+{ WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON},
+{ WIDGETS_END},
};
static int _smallmap_type;
static bool _smallmap_show_towns = true;
-#define MK(a,b) a,b
-#define MKEND() 0xffff
-#define MS(a,b) (a|0x100),b
+#define MK(a,b) a, b
+#define MKEND() 0xFFFF
+#define MS(a,b) (a | 0x100), b
+/* Legend text giving the colours to look for on the minimap */
static const uint16 _legend_land_contours[] = {
MK(0x5A,STR_00F0_100M),
MK(0x5C,STR_00F1_200M),
@@ -231,6 +233,7 @@ static const uint16 * const _legend_table[] = {
# define MKCOLOR(x) (x)
#endif
+/* Height encodings; 16 levels XXX - needs updating for more/finer heights! */
static const uint32 _map_height_bits[16] = {
MKCOLOR(0x5A5A5A5A),
MKCOLOR(0x5A5B5A5B),
@@ -260,6 +263,7 @@ static inline uint32 ApplyMask(uint32 colour, const AndOr* mask)
return (colour & mask->mand) | mask->mor;
}
+
static const AndOr _smallmap_contours_andor[] = {
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x000A0A00),MKCOLOR(0xFF0000FF)},
@@ -305,6 +309,36 @@ static const AndOr _smallmap_vegetation_andor[] = {
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
};
+typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function
+
+/**
+ * Draws one column of the small map in a certain mode onto the screen buffer. This
+ * function looks exactly the same for all types
+ *
+ * @param dst Pointer to a part of the screen buffer to write to.
+ * @param xc The X coordinate of the first tile in the column.
+ * @param yc The Y coordinate of the first tile in the column
+ * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
+ * @param reps Number of lines to draw
+ * @param mask ?
+ * @param proc Pointer to the colour function
+ * @see GetSmallMapPixels(TileIndex)
+ */
+static void DrawSmallMapStuff(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc)
+{
+ byte *dst_ptr_end = _screen.dst_ptr + _screen.width * _screen.height - _screen.width;
+
+ do {
+ // check if the tile (xc,yc) is within the map range
+ if (xc < MapSizeX() - 1 && yc < MapSizeY() - 1) {
+ // check if the dst pointer points to a pixel inside the screen buffer
+ if (dst > _screen.dst_ptr && dst < dst_ptr_end)
+ WRITE_PIXELS_OR(dst, proc(TILE_XY(xc, yc)) & mask );
+ }
+ // switch to next tile in the column
+ } while (xc++, yc++, dst += pitch, --reps != 0);
+}
+
static inline TileType GetEffectiveTileType(TileIndex tile)
{
@@ -324,7 +358,11 @@ static inline TileType GetEffectiveTileType(TileIndex tile)
return t;
}
-
+/**
+ * Return the color a tile would be displayed with in the small map in mode "Contour".
+ * @param tile The tile of which we would like to get the color.
+ * @return The color of tile in the small map in mode "Contour"
+ */
static inline uint32 GetSmallMapContoursPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
@@ -333,16 +371,12 @@ static inline uint32 GetSmallMapContoursPixels(TileIndex tile)
ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]);
}
-static void DrawSmallMapContours(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
-{
- do {
- if (xc < MapMaxX() && yc < MapMaxY())
- if (dst > _screen.dst_ptr && dst < (_screen.dst_ptr + _screen.width * _screen.height - _screen.width))
- WRITE_PIXELS_OR(dst, GetSmallMapContoursPixels(TILE_XY(xc,yc)) & mask);
- } while (xc++,yc++,dst+=pitch,--reps != 0);
-}
-
-
+/**
+ * Return the color a tile would be displayed with in the small map in mode "Vehicles".
+ *
+ * @param t The tile of which we would like to get the color.
+ * @return The color of tile in the small map in mode "Vehicles"
+ */
static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
@@ -350,15 +384,7 @@ static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile)
return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
}
-
-static void DrawSmallMapVehicles(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
-{
- do {
- if (xc < MapMaxX() && yc < MapMaxY())
- WRITE_PIXELS_OR( dst, GetSmallMapVehiclesPixels(TILE_XY(xc,yc)) & mask );
- } while (xc++,yc++,dst+=pitch,--reps != 0);
-}
-
+/* Industry colours... a total of 175 gfx - XXX - increase if more industries */
static const byte _industry_smallmap_colors[175] = {
215,215,215,215,215,215,215,184,
184,184,184,194,194,194,194,194,
@@ -384,6 +410,12 @@ static const byte _industry_smallmap_colors[175] = {
15, 15, 15, 15, 15, 15, 15,
};
+/**
+ * Return the color a tile would be displayed with in the small map in mode "Industries".
+ *
+ * @param tile The tile of which we would like to get the color.
+ * @return The color of tile in the small map in mode "Industries"
+ */
static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
@@ -391,19 +423,17 @@ static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile)
if (t == MP_INDUSTRY) {
byte color = _industry_smallmap_colors[_map5[tile]];
return color + (color << 8) + (color << 16) + (color << 24);
- } else {
- return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
}
-}
-static void DrawSmallMapIndustries(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
-{
- do {
- if (xc < MapMaxX() && yc < MapMaxY())
- WRITE_PIXELS_OR(dst, GetSmallMapIndustriesPixels(TILE_XY(xc,yc)) & mask);
- } while (xc++,yc++,dst+=pitch,--reps != 0);
+ return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
}
+/**
+ * Return the color a tile would be displayed with in the small map in mode "Routes".
+ *
+ * @param t The tile of which we would like to get the color.
+ * @return The color of tile in the small map in mode "Routes"
+ */
static inline uint32 GetSmallMapRoutesPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
@@ -425,27 +455,20 @@ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile)
return bits;
}
-static void DrawSmallMapRoutes(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
-{
- do {
- if (xc < MapMaxX() && yc < MapMaxY())
- WRITE_PIXELS_OR(dst, GetSmallMapRoutesPixels(TILE_XY(xc,yc)) & mask);
- } while (xc++,yc++,dst+=pitch,--reps != 0);
-}
static const uint32 _vegetation_clear_bits[4 + 7] = {
- MKCOLOR(0x37373737),
- MKCOLOR(0x37373737),
- MKCOLOR(0x37373737),
- MKCOLOR(0x54545454),
-
- MKCOLOR(0x52525252),
- MKCOLOR(0x0A0A0A0A),
- MKCOLOR(0x25252525),
- MKCOLOR(0x98989898),
- MKCOLOR(0xC2C2C2C2),
- MKCOLOR(0x54545454),
- MKCOLOR(0x54545454),
+ MKCOLOR(0x37373737), ///< bare land
+ MKCOLOR(0x37373737), ///< 1/3 grass
+ MKCOLOR(0x37373737), ///< 2/3 grass
+ MKCOLOR(0x54545454), ///< full grass
+
+ MKCOLOR(0x52525252), ///< rough land
+ MKCOLOR(0x0A0A0A0A), ///< rocks
+ MKCOLOR(0x25252525), ///< fields
+ MKCOLOR(0x98989898), ///< snow
+ MKCOLOR(0xC2C2C2C2), ///< desert
+ MKCOLOR(0x54545454), ///< unused
+ MKCOLOR(0x54545454), ///< unused
};
static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
@@ -481,17 +504,14 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
}
-static void DrawSmallMapVegetation(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
-{
- do {
- if (xc < MapMaxX() && yc < MapMaxY())
- WRITE_PIXELS_OR(dst, GetSmallMapVegetationPixels(TILE_XY(xc,yc)) & mask);
- } while (xc++,yc++,dst+=pitch,--reps != 0);
-}
-
-
static uint32 _owner_colors[256];
+/**
+ * Return the color a tile would be displayed with in the small map in mode "Owner".
+ *
+ * @param t The tile of which we would like to get the color.
+ * @return The color of tile in the small map in mode "Owner"
+ */
static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)
{
TileType t = GetTileType(tile);
@@ -508,15 +528,6 @@ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)
}
-static void DrawSmallMapOwners(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
-{
- do {
- if (xc < MapMaxX() && yc < MapMaxY())
- WRITE_PIXELS_OR(dst, GetSmallMapOwnerPixels(TILE_XY(xc,yc)) & mask);
- } while (xc++,yc++,dst+=pitch,--reps != 0);
-}
-
-
static const uint32 _smallmap_mask_left[3] = {
MKCOLOR(0xFF000000),
MKCOLOR(0xFFFF0000),
@@ -531,15 +542,13 @@ static const uint32 _smallmap_mask_right[] = {
/* each tile has 4 x pixels and 1 y pixel */
-typedef void SmallmapDrawProc(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask);
-
-static SmallmapDrawProc *_smallmap_draw_procs[] = {
- DrawSmallMapContours,
- DrawSmallMapVehicles,
- DrawSmallMapIndustries,
- DrawSmallMapRoutes,
- DrawSmallMapVegetation,
- DrawSmallMapOwners,
+static GetSmallMapPixels *_smallmap_draw_procs[] = {
+ GetSmallMapContoursPixels,
+ GetSmallMapVehiclesPixels,
+ GetSmallMapIndustriesPixels,
+ GetSmallMapRoutesPixels,
+ GetSmallMapVegetationPixels,
+ GetSmallMapOwnerPixels,
};
static const byte _vehicle_type_colors[6] = {
@@ -562,6 +571,20 @@ static void DrawHorizMapIndicator(int x, int y, int x2, int y2)
GfxFillRect(x2 - 3, y, x2, y2, 69);
}
+/**
+ * Draws the small map.
+ *
+ * Basically, the small map is draw column of pixels by column of pixels. The pixels
+ * are drawn directly into the screen buffer. The final map is drawn in multiple passes.
+ * The passes are:
+ * <ol><li>The colors of tiles in the different modes.</li>
+ * <li>Town names (optional)</li>
+ *
+ * @param dpi pointer to pixel to write onto
+ * @param w pointer to Window struct
+ * @param type type of map requested (vegetation, owners, routes, etc)
+ * @param show_towns true if the town names should be displayed, false if not.
+ */
static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns)
{
DrawPixelInfo *old_dpi;
@@ -569,7 +592,6 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
byte *ptr;
int tile_x;
int tile_y;
- SmallmapDrawProc *proc;
ViewPort *vp;
old_dpi = _cur_dpi;
@@ -594,7 +616,7 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
FOR_ALL_PLAYERS(p) {
if (p->is_active)
_owner_colors[p->index] =
- dup_byte32(GetNonSprite(0x307 + p->player_color)[0xCB]);
+ dup_byte32(GetNonSprite(775 + p->player_color)[0xCB]); // XXX - magic pixel
}
}
@@ -620,8 +642,6 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
}
}
- proc = _smallmap_draw_procs[type];
-
ptr = dpi->dst_ptr - dx - 4;
x = - dx - 4;
y = 0;
@@ -653,7 +673,7 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
reps = (dpi->height - y + 1) / 2;
if (reps > 0) {
// assert(ptr >= dpi->dst_ptr);
- proc(ptr, tile_x, tile_y, dpi->pitch*2, reps, mask);
+ DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch*2, reps, mask, _smallmap_draw_procs[type]);
}
skip_column:
@@ -723,7 +743,7 @@ skip_column:
}
if (show_towns) {
- Town *t;
+ const Town *t;
FOR_ALL_TOWNS(t) {
if (t->xy != 0) {
@@ -778,7 +798,7 @@ skip_column:
static void SmallMapWindowProc(Window *w, WindowEvent *e)
{
- switch(e->event) {
+ switch (e->event) {
case WE_PAINT: {
const uint16 *tbl;
int x,y,y_org;
@@ -816,8 +836,8 @@ static void SmallMapWindowProc(Window *w, WindowEvent *e)
} break;
case WE_CLICK:
- switch(e->click.widget) {
- case 4: {/* main wnd */
+ switch (e->click.widget) {
+ case 4: {/* Main wnd */
Window *w2;
Point pt;
@@ -830,12 +850,12 @@ static void SmallMapWindowProc(Window *w, WindowEvent *e)
WP(w2,vp_d).scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1);
} break;
- case 5: /* show land contours */
- case 6: /* show vehicles */
- case 7: /* show industries */
- case 8: /* show transport routes */
- case 9: /* show vegetation */
- case 10: /* show land owners */
+ case 5: /* Show land contours */
+ case 6: /* Show vehicles */
+ case 7: /* Show industries */
+ case 8: /* Show transport routes */
+ case 9: /* Show vegetation */
+ case 10: /* Show land owners */
w->click_state &= ~(1<<5|1<<6|1<<7|1<<8|1<<9|1<<10);
w->click_state |= 1 << e->click.widget;
_smallmap_type = e->click.widget - 5;
diff --git a/table/sprites.h b/table/sprites.h
index c1dbfbb39..9af9bb253 100644
--- a/table/sprites.h
+++ b/table/sprites.h
@@ -695,7 +695,11 @@ enum Sprites {
SPR_IMG_COMPANY_GENERAL = 743,
SPR_IMG_GRAPHS = 745,
SPR_IMG_COMPANY_LEAGUE = 684,
+ SPR_IMG_SHOW_COUNTOURS = 738,
+ SPR_IMG_SHOW_VEHICLES = 739,
+ SPR_IMG_SHOW_ROUTES = 740,
SPR_IMG_INDUSTRY = 741,
+ SPR_IMG_PLANTTREES = 742,
SPR_IMG_TRAINLIST = 731,
SPR_IMG_TRUCKLIST = 732,
SPR_IMG_SHIPLIST = 733,
@@ -710,7 +714,6 @@ enum Sprites {
SPR_IMG_MUSIC = 713,
SPR_IMG_MESSAGES = 680,
SPR_IMG_QUERY = 723,
- SPR_IMG_PLANTTREES = 742,
SPR_IMG_SIGN = 4082,
SPR_IMG_BUY_LAND = 4791,