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authortruelight <truelight@openttd.org>2004-12-21 16:56:43 +0000
committertruelight <truelight@openttd.org>2004-12-21 16:56:43 +0000
commit3e7a5989e2942bb475e5e30533b2e83732fd3894 (patch)
treefe01f0ed40fd9f25a9b69c96c1c276a5e479ebd5
parent357b0f79dd3337bd005b52baba0f7995c722eb3e (diff)
downloadopenttd-3e7a5989e2942bb475e5e30533b2e83732fd3894.tar.xz
(svn r1202) -Fix: removed unused variable
-rw-r--r--network.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/network.c b/network.c
index 5f885892a..0d1daffe9 100644
--- a/network.c
+++ b/network.c
@@ -821,7 +821,6 @@ void NetworkAddServer(const byte *b)
{
if (*b != '\0') {
NetworkGameList *item;
- uint i;
const byte *port = NULL;
const byte *player = NULL;
byte host[NETWORK_HOSTNAME_LENGTH];
@@ -842,7 +841,7 @@ void NetworkAddServer(const byte *b)
}
}
-/* Generates the list of manually added hosts from NetworkGameList and
+/* Generates the list of manually added hosts from NetworkGameList and
* dumps them into the array _network_host_list. This array is needed
* by the function that generates the config file. */
void NetworkRebuildHostList()