diff options
author | truelight <truelight@openttd.org> | 2005-02-02 17:30:29 +0000 |
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committer | truelight <truelight@openttd.org> | 2005-02-02 17:30:29 +0000 |
commit | 3df76452cd62895487bcbe4a048ca53d1e24e0e0 (patch) | |
tree | f37dce29ebc098007022941531aab37cff480e31 | |
parent | 0668a6b485fbe99e4fb465cb9efbd5a42f0a1bf9 (diff) | |
download | openttd-3df76452cd62895487bcbe4a048ca53d1e24e0e0.tar.xz |
(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
1kx1k maps should now be much faster, and give more than just oil-stuff ;)
-rw-r--r-- | industry.h | 30 | ||||
-rw-r--r-- | industry_cmd.c | 61 | ||||
-rw-r--r-- | industry_gui.c | 4 | ||||
-rw-r--r-- | oldloader.c | 3 | ||||
-rw-r--r-- | ttd.c | 23 |
5 files changed, 80 insertions, 41 deletions
diff --git a/industry.h b/industry.h index daca10888..7fac15f28 100644 --- a/industry.h +++ b/industry.h @@ -1,6 +1,8 @@ #ifndef INDUSTRY_H #define INDUSTRY_H +#include "pool.h" + struct Industry { TileIndex xy; byte width; /* swapped order of w/h with town */ @@ -27,22 +29,32 @@ struct Industry { uint16 index; }; -VARDEF int _total_industries; // For the AI: the amount of industries active - -VARDEF Industry _industries[250]; -VARDEF uint _industries_size; - -VARDEF uint16 *_industry_sort; +extern MemoryPool _industry_pool; +/** + * Get the pointer to the industry with index 'index' + */ static inline Industry *GetIndustry(uint index) { - assert(index < _industries_size); - return &_industries[index]; + return (Industry*)GetItemFromPool(&_industry_pool, index); +} + +/** + * Get the current size of the IndustryPool + */ +static inline uint16 GetIndustryPoolSize(void) +{ + return _industry_pool.total_items; } -#define FOR_ALL_INDUSTRIES(i) for(i = _industries; i != &_industries[_industries_size]; i++) +#define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL) +#define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0) + +VARDEF int _total_industries; // For the AI: the amount of industries active +VARDEF uint16 *_industry_sort; VARDEF bool _industry_sort_dirty; + void DeleteIndustry(Industry *is); enum { diff --git a/industry_cmd.c b/industry_cmd.c index 4a2705eb1..88a8d605d 100644 --- a/industry_cmd.c +++ b/industry_cmd.c @@ -13,6 +13,26 @@ #include "economy.h" #include "sound.h" +enum { + /* Max industries: 64000 (8 * 8000) */ + INDUSTRY_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */ + INDUSTRY_POOL_MAX_BLOCKS = 8000, +}; + +/** + * Called if a new block is added to the industry-pool + */ +void IndustryPoolNewBlock(uint start_item) +{ + Industry *i; + + FOR_ALL_INDUSTRIES_FROM(i, start_item) + i->index = start_item++; +} + +/* Initialize the industry-pool */ +MemoryPool _industry_pool = { "Industry", INDUSTRY_POOL_MAX_BLOCKS, INDUSTRY_POOL_BLOCK_SIZE_BITS, sizeof(Industry), &IndustryPoolNewBlock, 0, 0, NULL }; + byte _industry_sound_ctr; TileIndex _industry_sound_tile; @@ -1406,12 +1426,22 @@ static Industry *AllocateIndustry(void) FOR_ALL_INDUSTRIES(i) { if (i->xy == 0) { + uint index = i->index; + if (i->index > _total_industries) _total_industries = i->index; + memset(i, 0, sizeof(Industry)); + i->index = index; + return i; } } + + /* Check if we can add a block to the pool */ + if (AddBlockToPool(&_industry_pool)) + return AllocateIndustry(); + return NULL; } @@ -1827,13 +1857,11 @@ void IndustryMonthlyLoop(void) UpdateIndustryStatistics(i); } - i = GetIndustry(RandomRange(_industries_size)); - - if (i->xy == 0) { - uint32 r; - if (CHANCE16I(1,9,r=Random())) - MaybeNewIndustry(r); + /* 3% chance that we start a new industry */ + if (CHANCE16(3, 100)) { + MaybeNewIndustry(Random()); } else if (!_patches.smooth_economy) { + i = GetIndustry(RandomRange(_total_industries)); MaybeCloseIndustry(i); } @@ -1847,14 +1875,9 @@ void IndustryMonthlyLoop(void) void InitializeIndustries(void) { - Industry *i; - int j; - memset(_industries, 0, sizeof(_industries[0]) * _industries_size); - - j = 0; - FOR_ALL_INDUSTRIES(i) - i->index = j++; + CleanPool(&_industry_pool); + AddBlockToPool(&_industry_pool); _total_industries = 0; _industry_sort_dirty = true; @@ -1924,12 +1947,20 @@ static void Save_INDY(void) static void Load_INDY(void) { int index; + _total_industries = 0; + while ((index = SlIterateArray()) != -1) { - Industry *i = GetIndustry(index); + Industry *i; + if (!AddBlockIfNeeded(&_industry_pool, index)) + error("Industries: failed loading savegame: too many industries"); + + i = GetIndustry(index); SlObject(i, _industry_desc); - if (index > _total_industries) _total_industries = index; + + if (index > _total_industries) + _total_industries = index; } } diff --git a/industry_gui.c b/industry_gui.c index c8774286a..11854c501 100644 --- a/industry_gui.c +++ b/industry_gui.c @@ -493,7 +493,7 @@ static byte _industry_sort_order; static int CDECL GeneralIndustrySorter(const void *a, const void *b) { char buf1[96]; - byte val; + uint16 val; Industry *i = GetIndustry(*(const uint16*)a); Industry *j = GetIndustry(*(const uint16*)b); int r = 0; @@ -557,7 +557,7 @@ static void MakeSortedIndustryList(void) int n = 0; /* Create array for sorting */ - _industry_sort = realloc(_industry_sort, _industries_size * sizeof(_industry_sort[0])); + _industry_sort = realloc(_industry_sort, GetIndustryPoolSize() * sizeof(_industry_sort[0])); if (_industry_sort == NULL) error("Could not allocate memory for the industry-sorting-list"); diff --git a/oldloader.c b/oldloader.c index 1b8bca9c2..6de0c483e 100644 --- a/oldloader.c +++ b/oldloader.c @@ -647,6 +647,9 @@ static void FixIndustry(OldIndustry *o, int num) if (o->xy == 0) continue; + if (!AddBlockIfNeeded(&_industry_pool, j)) + error("Industries: failed loading savegame: too many industries"); + i = GetIndustry(j); i->xy = o->xy; @@ -495,34 +495,27 @@ static void ParseResolution(int res[2], char *s) static void InitializeDynamicVariables(void) { /* Dynamic stuff needs to be initialized somewhere... */ - _stations_size = lengthof(_stations); - _station_sort = NULL; - + _stations_size = lengthof(_stations); _roadstops_size = lengthof(_roadstops); + _vehicles_size = lengthof(_vehicles); + _sign_size = lengthof(_sign_list); + _orders_size = lengthof(_orders); - _vehicles_size = lengthof(_vehicles); - _vehicle_sort = NULL; - - _town_sort = NULL; - - _industries_size = lengthof(_industries); + _station_sort = NULL; + _vehicle_sort = NULL; + _town_sort = NULL; _industry_sort = NULL; - - _sign_size = lengthof(_sign_list); - _orders_size = lengthof(_orders); } static void UnInitializeDynamicVariables(void) { /* Dynamic stuff needs to be free'd somewhere... */ CleanPool(&_town_pool); + CleanPool(&_industry_pool); free(_station_sort); - free(_vehicle_sort); - free(_town_sort); - free(_industry_sort); } |