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authorbelugas <belugas@openttd.org>2006-09-15 02:33:40 +0000
committerbelugas <belugas@openttd.org>2006-09-15 02:33:40 +0000
commit326e74055e62ee6cc26a7eb39fdb5c6beb49f85f (patch)
tree6ab576043a537eadf583a181cf6fb855d752f4a2
parentc34691d2b064f0e3794ebdc51a6c1fd0c449ce6a (diff)
downloadopenttd-326e74055e62ee6cc26a7eb39fdb5c6beb49f85f.tar.xz
(svn r6453) -Feature: FS#305 Turkish currency (jnmbk)
-rw-r--r--currency.c1
-rw-r--r--currency.h2
-rw-r--r--lang/english.txt1
-rw-r--r--settings.c2
4 files changed, 4 insertions, 2 deletions
diff --git a/currency.c b/currency.c
index b25ff16e8..e31972d81 100644
--- a/currency.c
+++ b/currency.c
@@ -37,6 +37,7 @@ const CurrencySpec origin_currency_specs[NUM_CURRENCY] = {
{ 5, ' ', CF_NOEURO, "", " p", 1, STR_CURR_RUR }, // russian rouble
{ 350, '.', CF_NOEURO, "", " SIT", 1, STR_CURR_SIT }, // slovenian tolar
{ 13, '.', CF_NOEURO, "", " Kr", 1, STR_CURR_SEK }, // swedish krona
+ { 2, '.', CF_NOEURO, "", " YTL", 1, STR_CURR_YTL }, // turkish lira
{ 1, ' ', CF_NOEURO, "", "", 0, STR_CURR_CUSTOM }, // custom currency
};
diff --git a/currency.h b/currency.h
index 82ee2901b..c097c4b81 100644
--- a/currency.h
+++ b/currency.h
@@ -6,7 +6,7 @@
enum {
CF_NOEURO = 0,
CF_ISEURO = 1,
- NUM_CURRENCY = 25,
+ NUM_CURRENCY = 26,
CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1
};
diff --git a/lang/english.txt b/lang/english.txt
index ade86a710..0c2cc29a1 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -911,6 +911,7 @@ STR_CURR_ROL :Romanian Leu (R
STR_CURR_RUR :Russian Rubles (RUR)
STR_CURR_SIT :Slovenian Tolar (SIT)
STR_CURR_SEK :Swedish Krona (SEK)
+STR_CURR_YTL :Turkish Lira (YTL)
STR_CURR_CUSTOM :Custom...
diff --git a/settings.c b/settings.c
index 46c51b19b..57a65821f 100644
--- a/settings.c
+++ b/settings.c
@@ -1225,7 +1225,7 @@ static const SettingDesc _gameopt_settings[] = {
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3),
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9, 0, 9, 0, STR_NULL, NULL),
- SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|custom", STR_NULL, NULL),
+ SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|custom", STR_NULL, NULL),
SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL),
SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 20, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL),
SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "normal|hilly|desert|candy", STR_NULL, NULL),