diff options
author | rubidium <rubidium@openttd.org> | 2007-03-08 09:46:44 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-03-08 09:46:44 +0000 |
commit | 283fca3ee7023311ae272a499ef03d9c4214f6c6 (patch) | |
tree | 25c6d19f45bb545c7fefb5f24e09ff08e399ab0e | |
parent | 1a2576cd7ea8051ab5da17bc192924fe5ba871c3 (diff) | |
download | openttd-283fca3ee7023311ae272a499ef03d9c4214f6c6.tar.xz |
(svn r9061) -Fix [r9038, FS#668]: passwords are send when the server is in the 'authorizing' state, not 'inactive'.
-rw-r--r-- | src/network/network_server.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 91856ff52..84a86e14c 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -697,7 +697,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD) type = (NetworkPasswordType)p->Recv_uint8(); p->Recv_string(password, sizeof(password)); - if (cs->status == STATUS_INACTIVE && type == NETWORK_GAME_PASSWORD) { + if (cs->status == STATUS_AUTHORIZING && type == NETWORK_GAME_PASSWORD) { // Check game-password if (strcmp(password, _network_game_info.server_password) != 0) { // Password is invalid @@ -715,7 +715,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD) // Valid password, allow user SEND_COMMAND(PACKET_SERVER_WELCOME)(cs); return; - } else if (cs->status == STATUS_INACTIVE && type == NETWORK_COMPANY_PASSWORD) { + } else if (cs->status == STATUS_AUTHORIZING && type == NETWORK_COMPANY_PASSWORD) { ci = DEREF_CLIENT_INFO(cs); if (strcmp(password, _network_player_info[ci->client_playas].password) != 0) { |